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Yume Nikki:Lamp World: Difference between revisions

>Dasutein
(Moved 0.06's version of Lamp World to this page.)
>Dasutein
(Moved Lamp World's old music to this page and added old version trivia.)
Line 9: Line 9:
|BGM = 1、2、あ〜数字の世界〜
|BGM = 1、2、あ〜数字の世界〜
|Chipset / Panorama = ?
|Chipset / Panorama = ?
| audio name    = Number World BGM
| audio file name  = [[File:BGM_025-50.ogg|noicon]]
| audio name2    = Old Lamp World BGM
| audio file name2  = [[File:BGM_07.ogg|noicon]]
}}'''The Lamp World''' is a world filled with lamps. It's quite large and in openly-looping, which makes it easy to get lost in.
}}'''The Lamp World''' is a world filled with lamps. It's quite large and in openly-looping, which makes it easy to get lost in.
==Point of Interest==
==Point of Interest==
Line 17: Line 21:
*The binary 1's and 0's leading to the lamp world may respectively refer to the on and off states of the various lamps. Typically, 1 refers to an on/closed state and 0 refers to an off/open state for electrical circuits. It may also indicate why the lamps can't be switched on and off, since the binary 1's and 0's are fixed.
*The binary 1's and 0's leading to the lamp world may respectively refer to the on and off states of the various lamps. Typically, 1 refers to an on/closed state and 0 refers to an off/open state for electrical circuits. It may also indicate why the lamps can't be switched on and off, since the binary 1's and 0's are fixed.
*If you be caught by the [[Toriningen]] in the [[Guillotine Room]], you will have a chance trap in the isolated area with a Japanese Hiragana "あ".
*If you be caught by the [[Toriningen]] in the [[Guillotine Room]], you will have a chance trap in the isolated area with a Japanese Hiragana "あ".
==Trivia==
*In v0.04 and v0.06:
**Lamp World was accessed through the door in the Nexus that leads to [[Number World]] in later versions. Number World was not added until v0.08.
**The music was completely different, and was also used in the old version of [[Face Carpet Plaza]].
**The map had connections to [[the Footprint Path]] and [[the Checkered Tile Path]] through the pink and purple gates, respectively.
**There is a candle that you can stab in the bedroom area, but nothing happens besides putting the flame out. [[File:YnOld-LampWorldArrow.jpg|thumb]]
***In a screenshot of an [http://janboking.blog15.fc2.com/blog-entry-14.html unknown older version] (likely v0.07, given the blog's July 15, 2005 date), a down arrow pointing to this area was added onto the wall, indicating that KIKIYAMA may have given it more purpose.


==Map==
==Map==
<gallery>
<gallery>
Lamp World.png|Lamp World Map
Lamp World.png|Lamp World Map
Map0020.png|Lamp World in Version 0.06
Map0020.png|Lamp World in v0.04 and v0.06.
</gallery>
</gallery>
[[Category:Locations]]
[[Category:Locations]]

Revision as of 01:06, 25 December 2019

Lamp World
Lampworld.jpg
電燈の世界
Basic Info
Effects EffectLamp effect
Events None
Notable NPCs Walking Lamp
Other
Connecting Areas Number World
The Checkered Tile Path (Apart)
BGM 1、2、あ〜数字の世界〜
Map ID Missing
Map Type Large, Looping

The Lamp World is a world filled with lamps. It's quite large and in openly-looping, which makes it easy to get lost in.

Point of Interest

  • Unlike the lamps in the Puddle World, the lamps cannot be switched on and off. Most of the lamps are off, but there are a few rings of 5 lamps that are switched on.
  • The Lamp effect can be found here, by interacting with the Walking Lamp.
  • There is a second door that leads back to the Number World, to an enclosed space by the canal where if you wait for a while (or use the Cat effect) you will see Steve 'Leif' Kareha.
  • There is also an alternate exit by interacting with an unusually short lamp that leads to an island in The Checkered Tile Path where you can see Closet Madotsuki.
  • The binary 1's and 0's leading to the lamp world may respectively refer to the on and off states of the various lamps. Typically, 1 refers to an on/closed state and 0 refers to an off/open state for electrical circuits. It may also indicate why the lamps can't be switched on and off, since the binary 1's and 0's are fixed.
  • If you be caught by the Toriningen in the Guillotine Room, you will have a chance trap in the isolated area with a Japanese Hiragana "あ".

Trivia

  • In v0.04 and v0.06:
    • Lamp World was accessed through the door in the Nexus that leads to Number World in later versions. Number World was not added until v0.08.
    • The music was completely different, and was also used in the old version of Face Carpet Plaza.
    • The map had connections to the Footprint Path and the Checkered Tile Path through the pink and purple gates, respectively.
    • There is a candle that you can stab in the bedroom area, but nothing happens besides putting the flame out.
      YnOld-LampWorldArrow.jpg
      • In a screenshot of an unknown older version (likely v0.07, given the blog's July 15, 2005 date), a down arrow pointing to this area was added onto the wall, indicating that KIKIYAMA may have given it more purpose.

Map