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Yume Nikki:Medamaude: Difference between revisions

>LeahCCinnamon
No edit summary
>LeahCCinnamon
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Line 4: Line 4:
| caption      = 目玉腕
| caption      = 目玉腕
| location      = [[Eyeball World]]
| location      = [[Eyeball World]]
| role          = Gives Madotsuki Medamaude effect
| role          = Gives Medamaude Effect [[File:Medamaude_Egg.png|30px]]
| size          = Thin
| size          = Thin [[File:Medamaude.gif]]
| effect reaction      = [[Effects#Knife|Knife]]: Screams and disappears
| effect reaction      = [[Effects#Knife|Knife]]: Screams and disappears
[[Effects#Stoplight|Stoplight]]: Freezes
[[Effects#Stoplight|Stoplight]]: Freezes
Line 11: Line 11:
• Immobile
• Immobile
}}
}}
 
'''Medamaude''' is an [[List of Characters#Effect NPCs|Effect NPC]] that resides within the [[Eyeball World]]. It is a grasping arm, as are some of the other [[List of Characters#Body Parts|body parts]], with the exception of the eye embeded in its palm. It spawns north-northwest from the Eyeball World door, southeast of the severed blue head.
==Overview==
'''Medamaude''' is an [[List of Characters#Effect NPCs|Effect NPC]] that resides within the [[Eyeball World]]. It is a grasping arm, as are some of the other [[List of Characters#Body Parts|body parts]], with the exception of the eye embeded in its palm. It spawns north-northwest from the Eyeball World door, southeast of the severed blue head. [[File:Medamaude.gif]]


==Interaction==
==Interaction==

Revision as of 11:19, 9 August 2016

Medamaude is an Effect NPC that resides within the Eyeball World. It is a grasping arm, as are some of the other body parts, with the exception of the eye embeded in its palm. It spawns north-northwest from the Eyeball World door, southeast of the severed blue head.

Interaction

Interacting with Medamaude for the first time gives you the Medamaude effect. It otherwise ignores Madotsuki, with the exception of its standard reaction to the Stoplight effect.

Trivia

  • Medamaude has a full spritesheet (able to face 4 directions, each direction having 3 frames), but even considering that it only faces left and right in the spritesheet, it only faces right in-game. The other 3 directions are unused.

Video