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|Map ID= | |Map ID= | ||
|NPCS=None | |NPCS=None | ||
}}The '''Psychedelic Farm''' is accessible from a pink gateway in the [[Cellar]]. | }}The '''Psychedelic Farm''' is accessible from a pink gateway in the [[Cellar]]. [[File:Psychedelic farm map.png|thumb|Map of the Psychedelic Farm]] | ||
== Features == | == Features == | ||
The Psychedelic Farm is large area with two barns, a lake, and a corn maze. The landscape is mostly populated by mutated plants and animals. | The Psychedelic Farm is large area with two barns, a lake, and a corn maze. The landscape is mostly populated by mutated plants and animals. | ||
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=== Red Barn === | === Red Barn === | ||
Heading directly south of the entrance leads to the '''Red Barn'''. Here, an NPC will allow Mikan to bet 2 CDs in a horse race. If you agree to bet, the NPC with a cylindrical head will let you pass into the doorway behind them. There, Mikan can select the horse to bet on (she can change her mind before exiting, but can only bet on one horse at time). The winning horse is random each time, and winning grants 5 CDs. However, if you lose enough times in a row, the screen will dim and a chaser will enter, teleporting Mikan to an isolated section of the cornfield. | Heading directly south of the entrance leads to the '''Red Barn'''. Here, an NPC will allow Mikan to bet 2 CDs in a horse race. If you agree to bet, the NPC with a cylindrical head will let you pass into the doorway behind them. There, Mikan can select the horse to bet on (she can change her mind before exiting, but can only bet on one horse at time). The winning horse is random each time, and winning grants 5 CDs. However, if you lose enough times in a row, the screen will dim and a chaser will enter, teleporting Mikan to an isolated section of the cornfield. | ||
=== Green Barn === | === Green Barn === | ||
[[File: | [[File:Green barn map.png|thumb|Map of the Green Barn]] | ||
Further south of the Red Barn is the '''Green Barn''', a small building overlooking the lake. Inside is a door locked with a code. Using the [[Effects|Electric Light]] effect will reveal numbers painted above the door. Within the door is a room with a broken bridge, a pool, and a small black monster. | Further south of the Red Barn is the '''Green Barn''', a small building overlooking the lake. Inside is a door locked with a code. Using the [[Effects|Electric Light]] effect will reveal numbers painted above the door. Within the door is a room with a broken bridge, a pool, and a small black monster. | ||
Revision as of 09:06, 28 June 2022
Psychedelic Farm | |||||||||||||
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Basic Info | |||||||||||||
Effects | None | ||||||||||||
Collectibles |
Raspberry | ||||||||||||
Events | None | ||||||||||||
Notable NPCs | None | ||||||||||||
Other | |||||||||||||
Connecting Areas | Cellar | ||||||||||||
BGM | Weird Icecram GirlJellyfish MassacreCan't Focus | ||||||||||||
Map ID | Missing | ||||||||||||
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The Psychedelic Farm is accessible from a pink gateway in the Cellar.
Features
The Psychedelic Farm is large area with two barns, a lake, and a corn maze. The landscape is mostly populated by mutated plants and animals.
Hugging the wall above the entrance and going left, just beyond a patch of swaying flowers and a field of soil with a scarecrow, will lead to an entrance to the corn maze. Several things can be found here, most notably the Raspberry menu theme, 4 CDs, and a crashed UFO serving as an under-construction warp.
Red Barn
Heading directly south of the entrance leads to the Red Barn. Here, an NPC will allow Mikan to bet 2 CDs in a horse race. If you agree to bet, the NPC with a cylindrical head will let you pass into the doorway behind them. There, Mikan can select the horse to bet on (she can change her mind before exiting, but can only bet on one horse at time). The winning horse is random each time, and winning grants 5 CDs. However, if you lose enough times in a row, the screen will dim and a chaser will enter, teleporting Mikan to an isolated section of the cornfield.
Green Barn
Further south of the Red Barn is the Green Barn, a small building overlooking the lake. Inside is a door locked with a code. Using the Electric Light effect will reveal numbers painted above the door. Within the door is a room with a broken bridge, a pool, and a small black monster.
Directions
Streets Hub → Hamlet → Cellar → Psychedelic Farm