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Answered Prayers:Spirit Town: Difference between revisions

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• Eloboter <br>
• Eloboter <br>
• [[Chimiko]]
• [[Chimiko]]
|connecting areas = [[Snowy Streets]], [[Borderland Corridor]], [[Symbols Maze]]
|connecting areas = [[Snowy Streets]], [[Borderland Corridor]], [[Symbols Maze]], [[Apartment]], [[Industrial Maze]]
|music = Music - Spirit Town
|music = Music - Spirit Town
|music file = BGM 33 SpiritTown.ogg}}
|music file = BGM 33 SpiritTown.ogg}}
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== Features ==
== Features ==
The area has lanterns and neon signs on buildings. There are cyborg-like people walking around the streets. Many doors are closed.
Spirit Town is a large city with bright yellow lanterns, trash cans, and neon signs. There are many cyborg-like people, some with hoods and some with robotic legs, wandering the streets and speaking incoherently.  


The Food prayer can be found here by walking to the arch with noren. If you have a rusty key (from the Underwater Ship), you can open another door that leads to the Industrial Maze and allows quick access to this location.
=== Top Street ===
The top row has a few notable features, including a collection of yellow screens surrounding a glitching manji symbol and a ladder to a vent that doesn't open.  


In the door with the image of an angel, there is a room with Miko at the counter and an arch, that can not be reached.
Just to the left of this ladder and vent is a hallway leading up. Entering this hallway leads to the Road in the Sky, which connects to the Deep Snow Path in [[Snowy Streets]].
 
Further left of this hallway is a brightly-lit stall with hanging lanterns on either side and noren dividers. This doorway leads to the '''Kitchen'''. Several shadowy NPCs are dining here, served by a deer-like figure. The NPC sitting closest to the wall will make a guitar strumming noise when interacted with.
 
Walking behind the counter in the Kitchen and through the backdoor will lead you to a back room. The [[Prayers|Food]] prayer can be found here by interacting with the large sandwich on the ground.  There is also 200 Nat, the game's currency, in the trashcan closest to the door. All the other trashcans will be described as empty when interacted with.
 
If you have a rusty key (from the [[Underwater Ship]]), you can open the door in the back of the room that leads to the [[Industrial Maze]].
 
=== Middle Street ===
The middle row is mostly full of locked doors, though the doors on either end will open.
 
The door all the way to the left leads to Room 1, where a group of NPCs are gathering in front of a TV screen.
 
The door all the way to the right with a manji symbol above it is blocked off by cones. By looping up and around, however, you can enter from the opposite side of the hall and access the door. Inside is colorful hallway of machinery that leads to an elevator. Interacting with the Chimiko in the elevator will take you to the [[Apartment]].
 
Going down the narrow path just to the left of the traffic cones leads to a lonely cyborg and the ladder to the [[Borderland Corridor]].
 
=== Bottom Street ===
The bottom row is the shortest of the three.
 
The door to the right marked by an angel symbol leads to a shop. The Chimiko behind the counter, however, will not sell to you.
 
The door to the left cannot be opened, but will play a wailing sound when knocked on.
 
Near the left door is an alley marked with a neon exclamation mark ("!") sign. Halfway up this alley is a yellow lantern and a mat. Interacting with the wall to the right of the mat leads to the checker-tile path to the [[Symbols Maze]].  
==Directions==
==Directions==
[[Nexus]] > [[Green World]] > Green Hallway > [[Outlands]] > [[Borderland Corridor]] > '''Spirit Town'''
[[Nexus]] > [[Green World]] > Green Hallway > [[Outlands]] > [[Borderland Corridor]] > '''Spirit Town'''  
==Connecting Areas==
*The arch with the noren leads to the Kitchen.
*The alley to the right side of the building where the restaurant is located leads to the Road in Sky.
*The alley marked with an exclamation mark ("!") has a door that leads to a Path which connects to the Symbols area.
*Going up the street from the sign with the angel and then turning left, there is a door that leads to a room called Room 1 where a group of NPCs are gathering in front of a TV screen.
*The door in front of the angel sign leads to Miko's store.
*The door to the right of the traffic cones leads to the Elevator Room.
*The dead end alley with the lonely cyborg has the staircase to [[Borderland Corridor]].
==Trivia==
==Trivia==
*You can speak with the hooded cyborg/spirits, but they won't say anything coherent. However, speaking twice to the hooded cyborg near the entrance from the Borderland Corridor produces the dialogue "s-3?s w#tching." The "s-3?s" could be a name, or an attempt to say "she's," possibly in reference to "Her" from the game's pseudo-ending.  
*You can speak with the hooded cyborg/spirits, but they won't say anything coherent. However, speaking twice to the hooded cyborg near the entrance from the Borderland Corridor produces the dialogue "s-3?s w#tching." The "s-3?s" could be a name, or an attempt to say "she's," possibly in reference to "Her" from the game's pseudo-ending.  

Revision as of 17:43, 28 September 2022

Template:Infobox locations Spirit Town is an area accessible from the ladder in the Borderland Corridor.

Features

Spirit Town is a large city with bright yellow lanterns, trash cans, and neon signs. There are many cyborg-like people, some with hoods and some with robotic legs, wandering the streets and speaking incoherently.

Top Street

The top row has a few notable features, including a collection of yellow screens surrounding a glitching manji symbol and a ladder to a vent that doesn't open.

Just to the left of this ladder and vent is a hallway leading up. Entering this hallway leads to the Road in the Sky, which connects to the Deep Snow Path in Snowy Streets.

Further left of this hallway is a brightly-lit stall with hanging lanterns on either side and noren dividers. This doorway leads to the Kitchen. Several shadowy NPCs are dining here, served by a deer-like figure. The NPC sitting closest to the wall will make a guitar strumming noise when interacted with.

Walking behind the counter in the Kitchen and through the backdoor will lead you to a back room. The Food prayer can be found here by interacting with the large sandwich on the ground.  There is also 200 Nat, the game's currency, in the trashcan closest to the door. All the other trashcans will be described as empty when interacted with.

If you have a rusty key (from the Underwater Ship), you can open the door in the back of the room that leads to the Industrial Maze.

Middle Street

The middle row is mostly full of locked doors, though the doors on either end will open.

The door all the way to the left leads to Room 1, where a group of NPCs are gathering in front of a TV screen.

The door all the way to the right with a manji symbol above it is blocked off by cones. By looping up and around, however, you can enter from the opposite side of the hall and access the door. Inside is colorful hallway of machinery that leads to an elevator. Interacting with the Chimiko in the elevator will take you to the Apartment.

Going down the narrow path just to the left of the traffic cones leads to a lonely cyborg and the ladder to the Borderland Corridor.

Bottom Street

The bottom row is the shortest of the three.

The door to the right marked by an angel symbol leads to a shop. The Chimiko behind the counter, however, will not sell to you.

The door to the left cannot be opened, but will play a wailing sound when knocked on.

Near the left door is an alley marked with a neon exclamation mark ("!") sign. Halfway up this alley is a yellow lantern and a mat. Interacting with the wall to the right of the mat leads to the checker-tile path to the Symbols Maze.

Directions

Nexus > Green World > Green Hallway > Outlands > Borderland Corridor > Spirit Town

Trivia

  • You can speak with the hooded cyborg/spirits, but they won't say anything coherent. However, speaking twice to the hooded cyborg near the entrance from the Borderland Corridor produces the dialogue "s-3?s w#tching." The "s-3?s" could be a name, or an attempt to say "she's," possibly in reference to "Her" from the game's pseudo-ending.
  • It is unknown if the NPCs here are cyborgs or shadow spirits.

Gallery