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Yume 2kki:Astral World: Difference between revisions

m (Added Trivia (thanks てんでいい for pointing this out)!)
(Added Trivia)
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[[File:astralworldmap.png|275px|thumb|right|Map of Astral World]]
[[File:astralworldmap.png|275px|thumb|right|Map of Astral World]]
'''Astral World''' is an area accessible from [[Forest World]], after pulling the 'curtains'.
'''Astral World''' is an area accessible from [[Forest World]], after pulling the pink curtains.


==Features==
==Features==
Line 34: Line 34:
* While this world has been implemented by octave, it has actually been created by Towihanu, as the former has implemented it in advance on behalf of the latter.
* While this world has been implemented by octave, it has actually been created by Towihanu, as the former has implemented it in advance on behalf of the latter.
*The characters in Nightshade Corridor's Japanese name, 暁座, mean "Gyoza", when made into Onyomi, alluding to the floating dumplings.
*The characters in Nightshade Corridor's Japanese name, 暁座, mean "Gyoza", when made into Onyomi, alluding to the floating dumplings.
*When viewing the Nightshade Corridor's map in RPGmaker 2000, there exists an unused, giant, green, bow-legged monster with a huge pair of pincers, a long, tapered tongue, and an unknown orifice (most likely an anus or an [https://en.wikipedia.org/wiki/Simple_eye_in_invertebrates#Ocelli_or_eye_spots ocellius]). It has been fully illustrated and placed on the map, but it's impossible to be found or seen in-game through ordinary gameplay. Strangely, this monster has been fully-coded to interact with several effects:
**The Lantern causes it to flash an orifice on its body and force Urotsuki to unequip it.
**Chainsawing its legs will make it open the orifice.
**Ringing the Telephone effect or equipping the Eyeball Bomb makes it periodically flash its orifice.
**The Marginal effect will make its pincers move.
**Usage of the Child, Bug, or Fairy effect will make its tongue flick.
*A duplicate of Nightshade Corridor's map exists under 2i9's map folder under ID #1529. This is most likely an error.


==Gallery==
==Gallery==
Line 43: Line 50:
Tangerine Corridor 1.png|What am I looking at?
Tangerine Corridor 1.png|What am I looking at?
Tangerine Corridor 2.png|I wonder where this leads to
Tangerine Corridor 2.png|I wonder where this leads to
File:Nightshade monster.png|The unused green monster.
</gallery>
</gallery>
[[Category:Locations]]
[[Category:Locations]]
[[Category:Towihanu]]
[[Category:Towihanu]]

Revision as of 00:53, 8 July 2022

Astral World
Astral World.png
Basic Info
Japanese Name(s)

映し雲
映し雲

Effects EffectNone
Collectibles

WP #356
#393

Events None
Notable NPCs None
Other
Connecting Areas Forest WorldObentou World
BGM octave_032_27 (Nightshade Corridor)
Map ID 1427, 1434
Version Added 0.116c
Last Updated 0.118d
Primary Author Towihanu
Contributing Author(s) octave

[[Category:Towihanu]]

Map of Astral World

Astral World is an area accessible from Forest World, after pulling the pink curtains.

Features

Astral World is a calm and serene landscape, its palette mostly consisting of cold colors like dark blue and purple. Clouds and stars can be found here, as well as what appears to be fences that are made out of glass.

There is a certain cloud here that has a doorway like shadow to it. Interacting with this brings you to the Nightshade Corridor.

Nightshade Corridor

The Nightshade Corridor is a dark place, which can be brightened up by using the Lantern effect. Using the Lantern effect reveals that the area is actually dotted with objects that resemble gyoza dumplings. These can appear in six different shades of color and move quickly when mashing Z. After traveling in either direction until you are in a room with an orange and red dumpling with a beige bottom lining, turning the opposite way will reveal the portal to Obentou World. The Lantern effect is not needed in order to reach this area.

Directions

Nexus → Forest World → Astral World

Trivia

  • While this world has been implemented by octave, it has actually been created by Towihanu, as the former has implemented it in advance on behalf of the latter.
  • The characters in Nightshade Corridor's Japanese name, 暁座, mean "Gyoza", when made into Onyomi, alluding to the floating dumplings.
  • When viewing the Nightshade Corridor's map in RPGmaker 2000, there exists an unused, giant, green, bow-legged monster with a huge pair of pincers, a long, tapered tongue, and an unknown orifice (most likely an anus or an ocellius). It has been fully illustrated and placed on the map, but it's impossible to be found or seen in-game through ordinary gameplay. Strangely, this monster has been fully-coded to interact with several effects:
    • The Lantern causes it to flash an orifice on its body and force Urotsuki to unequip it.
    • Chainsawing its legs will make it open the orifice.
    • Ringing the Telephone effect or equipping the Eyeball Bomb makes it periodically flash its orifice.
    • The Marginal effect will make its pincers move.
    • Usage of the Child, Bug, or Fairy effect will make its tongue flick.
  • A duplicate of Nightshade Corridor's map exists under 2i9's map folder under ID #1529. This is most likely an error.

Gallery