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Yume Nikki:List of Locations: Difference between revisions

>VikroaL
>TenhGrey
(Reordered some of the paragraphs, adding in ones that were missing. Also fixed the image problem by putting them into galleries.)
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[[File:Yumemap.png|thumb|Flowchart of all the locations (Some alternate names used)]]
Yume Nikki is a game consisting of many interconnected locations that vary wildly in theme and size. One of the goals of the game is to visit them all and witness the many events that take place there.
Yume Nikki is a game consisting of many interconnected locations that vary wildly in theme and size. One of the goals of the game is to visit them all and witness the many events that take place there.


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== The Real World ==
== The Real World ==
[[File:Mado's_Room.png|right|frame|Madotsuki's Bedroom]]
=== [[Madotsuki's Room]] ===
=== [[Madotsuki's Room]] ===
[[File:Mado's_Room.png|thumb|Madotsuki's Bedroom]]
''Main article: [[Madotsuki's Room]]''
The place Madotsuki starts in, both in the real world and the dream world.
The place Madotsuki starts in, both in the real world and the dream world.


== The Original Locations ==
== The Original Locations ==
[[File:Nexusmap.JPG|thumb|The Nexus, the hub from which all locations can be reached]]
[[File:Yumemap.png|thumb|Flowchart of all the locations]]
===[[The Nexus]]===
===[[The Nexus]]===
A place containing doors leading to Madotsuki's Bedroom and the 12 original locations.
A place containing doors leading to Madotsuki's Bedroom and the 12 original locations.


=== [[Forest World]] ===
=== [[Number World]] ===
A Forest area with a part of the Aztec Rave Monkey as the Parallax Background. In this world, you can find a frog that gives you the "frog" effect, and the purple and pink blobs do nothing to you when touched. Somewhere in this world is a passageway to the Face Carpet Plaza.
One of the most notable areas in the game, some consider the Number World to be the most unsettling. The floor is tiled with numbers, and creatures with a head and two legs plague the area.


=== [[Block World]] ===
Stabbing part of a wall that seems surprised will take you to [[Kyukyu-kun]] and then behind a door you will see a [[Full-screen events|full screen event]].
[[File:Blockworld.jpg|thumb|The Block World]]
A world filled with blocks. There's a men's bathroom located in this world, as is the "Hat and Scarf" effect. If you talk to the Hat-and-scarf girl, she will teleport you somewhere you normally cannot go. Occasionally she'll teleport you to a place with a shortcut to the Monochrome World/White Desert. Talking to her as a snowman will not teleport you to a random place on the return trip. There is a bed in this world.


=== [[Puddle World]] ===
=== [[Neon World]] ===
[[File:Puddleworld.jpg|thumb|The Puddle World]]
It's a neon world. Accompanied by small flashing box-like creatures and odd aztec neon sign designs in the background in certain rooms, it is arguably one of the hardest areas to navigate. Yes, you can kill the flashy things.
A dark world filled with puddles and lampposts. The "umbrella" effect is located here. Going down two lampposts from the door and going right will lead you to a pink stairwell that takes you to the Dense Woods.


It seems to be based on the common horror element of a dark area with puddles.
=== [[Shield-folk World]] ===
A world with Shield-Folk inhabiting it. They do nothing. There's a building that leads to an invisible maze here, and near a mass of Shield-Folk there is a floating cat head that gives you the cat effect. Probably the easiest world to navigate in the entire game.


=== [[Dark World]] ===
=== [[Candle World]] ===
[[File:Darkworld.jpg|thumb|The Dark World]]
It's a world filled with, yes, candles. There's a dwarf running around near the middle of the world, and if you can manage to catch him you get the "Midget" effect. There's a building that leads to the Tile World with the Lunatic Toriningen. Next to a Toriningen is a bed, and as many know this Toriningen is abnormally fast when made lunatic.
A world completely dark, where you have to use the "Lamp" effect to see (or you could put the game against a dark background if you're playing in Windowed mode) better. The "knife" effect is located here, and so is the passageway to Wilderness A.


=== [[Snow World]] ===
=== [[Eyeball World]] ===
[[File:Snowworld.jpg|thumb|The Snow World]]
It's a world filled with eyeballs and hands rising from the ground. There's a passage that leads to the Footprint Passage #1 in here, and also, a hand with an eye in it's palm gives you the "Medamaude" effect.
A snowy world with areas of trees. Around this world, there is a Yuki-onna (Snow woman) that gives you the "Yuki-onna" effect. There are multiple igloos in this world, one leading to the Pastel Shoal world. There is also a bed in this world.
 
=== [[Mural World]] ===
[[File:Muralworld.jpg|thumb|The Mural World]]
A world with multiple murals. In here you can find the "Blonde Hair" and "Long Hair" effect giving mouth-monsters. Also in this world is the manhole that leads to [[The Sewers|the Sewers]].


=== [[Graffiti World]] ===
=== [[Graffiti World]] ===
[[File:Graffitiworld.jpg|thumb|The Graffiti World]]
This is a world with floor tiles that make different noises when stepped on. Here is the building that leads to the Mall/Department Store. When the world is looked at from a distance, it forms two Aztec-themed pictures. In this world is the "Bicycle" effect. At the end of the "trail" formed by one of the pictures is the woman's bathroom. This world is also known as the Musical Tile World.
This is a world with floor tiles that make different noises when stepped on. Here is the building that leads to the Mall/Department Store. When the world is looked at from a distance, it forms two Aztec-themed pictures. In this world is the "Bicycle" effect. At the end of the "trail" formed by one of the pictures is the woman's bathroom. This world is also known as the Musical Tile World.


=== [[Eyeball World]] ===
=== [[Mural World]] ===
[[File:Eyeworld.jpg|thumb|The Eyeball World]]
A world with multiple murals. In here you can find the "Blonde Hair" and "Long Hair" effect giving mouth-monsters. Also in this world is the manhole that leads to [[The Sewers|the Sewers]].
It's a world filled with eyeballs and hands rising from the ground. There's a passage that leads to the Footprint Passage #1 in here, and also, a hand with an eye in it's palm gives you the "Medamaude" effect.


=== [[Candle World]] ===
=== [[Snow World]] ===
[[File:Candleworld.jpg|thumb|The Candle World]]
A snowy world with areas of trees. Around this world, there is a Yuki-onna (Snow woman) that gives you the "Yuki-onna" effect. There are multiple igloos in this world, one leading to the Pastel Shoal world. There is also a bed in this world.
It's a world filled with, yes, candles. There's a dwarf running around near the middle of the world, and if you can manage to catch him you get the "Midget" effect. There's a building that leads to the Tile World with the Lunatic Toriningen. Next to a Toriningen is a bed, and as many know this Toriningen is abnormally fast when made lunatic.


=== [[Shield-folk World]] ===
=== [[Dark World]] ===
[[File:Statueworld.jpg|thumb|The Shield-Folk World]]
A world completely dark, where you have to use the "Lamp" effect to see (or you could put the game against a dark background if you're playing in Windowed mode) better. The "knife" effect is located here, and so is the passageway to Wilderness A.
A world with Shield-Folk inhabiting it. They do nothing. There's a building that leads to an invisible maze here, and near a mass of Shield-Folk there is a floating cat head that gives you the cat effect. Probably the easiest world to navigate in the entire game.


=== [[Neon World]] ===
=== [[Puddle World]] ===
[[File:Neonworld.jpg|thumb|The Neon World]]
A dark world filled with puddles and lampposts. The "umbrella" effect is located here. Going down two lampposts from the door and going right will lead you to a pink stairwell that takes you to the Dense Woods.
It's a neon world. Accompanied by small flashing box-like creatures and odd aztec neon sign designs in the background in certain rooms, it is arguably one of the hardest areas to navigate. Yes, you can kill the flashy things.


=== [[Number World]] ===
It seems to be based on the common horror element of a dark area with puddles.
[[File:Numbersworld.jpg|thumb|The Number World]]
One of the most notable areas in the game, some consider the Number World to be the most unsettling. The floor is tiled with numbers, and creatures with a head and two legs plague the area.


Stabbing part of a wall that seems surprised will take you to [[Kyukyu-kun]] and then behind a door you will see a [[Full-screen events|full screen event]].
=== [[Block World]] ===
A world filled with blocks. There's a men's bathroom located in this world, as is the "Hat and Scarf" effect. If you talk to the Hat-and-scarf girl, she will teleport you somewhere you normally cannot go. Occasionally she'll teleport you to a place with a shortcut to the Monochrome World/White Desert. Talking to her as a snowman will not teleport you to a random place on the return trip. There is a bed in this world.


Through a door is the Bed Room, with a large mass of beds and a Toriningen. Below that, there is a bloody part of the wall that teleports you to the Guillotine room, with what seems like dozens of Lunatic [[Toriningen]] and a Guillotine that will give you the [[Effects#Severed_Head|Severed Head]] effect. In truth, there are only two Toriningen and the area is very small, but since it wraps around it gives an illusion of vastness.
=== [[Forest World]] ===
 
A Forest area with a part of the Aztec Rave Monkey as the Parallax Background. In this world, you can find a frog that gives you the "frog" effect, and the purple and pink blobs do nothing to you when touched. Somewhere in this world is a passageway to the Face Carpet Plaza.
Another room that is blocked by an armless creature is known as the [[Stabbing Room]], filled with other armless creatures of the same kind. Nothing happens if you stab them all, but is convenient if you have any reason to collect coins.
<gallery captionalign="left" widths="200" spacing="small">
 
Thenexus.jpg|The Nexus
Also in the Number World is the [[Lamp World]]. Like its name implies, it's filled with lamps, and a small lamp with shoes gives you the [[Effects#Lamp|"Lamp" effect]] . There is a door in the Lamp world that leads to another part of the Number World, where if you wait for a while you will see Steve "Leif" Kareha. Using the [[Effects#Stoplight|Stoplight Effect]] makes him shut his eyes and stop floating.
Numbersworld.jpg|The Number World
Neonworld.jpg|The Neon World
Statueworld.jpg|The Shield-Folk World
Candleworld.jpg|The Candle World
Eyeworld.jpg|The Eyeball World
Graffitiworld.jpg|The Graffiti World
Muralworld.jpg|The Mural World
Snowworld.jpg|The Snow World
Dark_World_intro.png|The Dark World
Puddle_World_intro.png|The Puddle World
Blockworld.jpg|The Block World
Forestworld.jpg|The Forest World
</gallery>


== Deeper Locations ==
== Deeper Locations ==
=== [[Hell]] ===
=== [[Hell]] ===
[[File:Redmaze.jpg|thumb|Hell]]
Also known as the "Red Maze", Hell is one of the largest and most confusing areas in the game, with many branching pathways and [[Toriningen]] stalking the narrow paths. There are many connections to other areas, and strange sights to see such as a [[Vending Machine]] and a character from the [[Footprint Path]].
''Main article: [[Hell]]''
The single largest area in the game, also known as the "Red Maze"


=== [[Docks]] ===
There is also a separate 'Mini Hell' accessible from the Bed Room in the [[Number World]] that has [[Madotsuki's Ghost]] standing at a crossroads.
[[File:Dock.jpg|thumb|The Docks]]
Different sections can be reached from [[Hell]] or from the [[Big Red]]. The Hell section leads to the [[Effects#Fat|Fat]] effect and a shadow man who takes you to part of Wilderness A where the Barracks Settlement can be reached. The Big Red section has a vending machine and takes you back to [[The Sewers|the Sewers]], not much else.


=== [[Face Carpet Plaza]] ===
=== [[FC World]] ===
[[File:Facecarpetplaza.jpg|thumb|Face Carpet Plaza]]
Areas where the game's graphics change to resemble an 8-Bit RPG such as ''Mother'' or ''Final Fantasy''.
Found in the Forest World by going between a pair of pillars. There is a Lunatic [[Toriningen]] here, and a set of blocks takes you to [[Hell]].


=== [[White Desert]] ===
=== [[White Desert]] ===
[[File:Whitedesert.jpg|thumb|The White Desert]]
A monochrome land that's one of the most known well places in the game due to the amount of bizarre characters and events that can be seen here.
A monochrome land that's one of the most known well places in the game due to the amount of bizarre things that occur. The place has no purpose though for getting the effects.


=== [[FC world|FC World]] ===
=== [[The Mall]] ===
[[File:Fcworld.jpg|thumb|FC World]]
The Mall is an area that can be accessed from the elevator in the graffiti world or by taking the same (one way) elevator up from the underground world.
''Main article: [[FC world]]''
It is a simple complex that resembles a drab shopping mall with avenues of buildings, though most are inaccessible. There are multiple layers of the mall reached by riding the escalators.
Areas where the game changes to resemble an old RPG.
 
=== [[Dense Woods]] ===
A large, thickly growing forest filled with strange creatures. There are multiple routes that lead through here, with connections to many different areas. Travelling along the road produces some strange sights.


=== [[Wilderness]] ===
=== [[Wilderness]] ===
[[File:Wilda1.jpg|thumb|The Wilderness]]
Wilderness A is a large expanse of curly plants and rocky soil reached from an Aztec arch in the Dark World. It is notable for being extremely hard to navigate through all the plants that you see. Wilderness A is split into two parts: the non-looping part and the looping part. The looping part can be accessed from the northeast corner of the area west from the gate to the Dark World. In the non-looping part, you'll see the Toriningen Party, the Aztec Rave Box, and the Barracks Settlement. The looping part contains Onsen-san's house, a towel creature that gives you the [[Effects#Towel|Towel]] effect, and an oval of plants. Walking northwards through the oval leads to the red-eyed plants and the sky garden.
Wilderness A is a large expanse of curly plants and rocky soil reached from an Aztec arch in the Dark World. It is notable for being extremely hard to navigate through all the plants that you see. Wilderness A is split into two parts: the non-looping part and the looping part. The looping part can be accessed from the northeast corner of the area west from the gate to the Dark World. In the non-looping part, you'll see the Toriningen Party, the Aztec Rave Box, and the Barracks Settlement. The looping part contains Onsen-san's house, a towel creature that gives you the [[Effects#Towel|Towel]] effect, and an oval of plants. Walking northwards through the oval leads to the red-eyed plants and the sky garden.
=== [[Barracks Settlement]] ===
The barracks settlement can be accessed from the Wilderness by going east and then north-west from the Dark World gate, or by entering the Docks from [[Hell]] and talking to the [[Pirori]]. It's filled with identical shacks and Pirori wandering the streets. One house contains a strange orange creature, another a path to the Mural World. By talking enough to the people, you will be teleported to [[FC world|FC World B]].


=== [[Sky Garden]] ===
=== [[Sky Garden]] ===
[File:Skygarden.jpg|thumb|The Sky Garden]
The Sky Garden is reachable by going up through a path through the middle of an oval-shaped clump of grass in Wilderness A, heading through a gap in the fence and going up then right. The Sky Garden is at the top of a long flight of steps that look like part of an Aztec pyramid. The [[Events#The_Falling_Man|Falling Man]] event occurs on the stairs here. Voices can be faintly heard inside the beeping part of the soundtrack.
The Sky Garden is reachable by going up through a path through the middle of an oval-shaped clump of grass in Wilderness A, heading through a gap in the fence and going up then right. The Sky Garden is at the top of a long flight of steps that look like part of an Aztec pyramid. The [[Events#The_Falling_Man|Falling Man]] event occurs on the stairs here. Voices can be faintly heard inside the beeping part of the soundtrack.


=== [[Ghost World]] ===
=== [[Ghost World]] ===
[[File:Ghostworld.jpg|thumb|The Ghost World]]
The Ghost World is found in the Sky Garden. There is a tunnel there which seems completely dark and cannot be lit up by the [[Effects#Lamp|Lamp]] effect. It does not branch. The tunnel ends in a patch of flowers, which, when interacted with once, makes the screen flash slightly and changes the environment outside the tunnel into a world of blue blocks. Listening closely there seems to be faint sound of sniffing, as if crying in the background.
The Ghost World is found in the Sky Garden. There is a tunnel there which seems completely dark and cannot be lit up by the [[Effects#Lamp|Lamp]] effect. It does not branch. The tunnel ends in a patch of flowers, which, when interacted with once, makes the screen flash slightly and changes the environment outside the tunnel into a world of blue blocks. Listening closely there seems to be faint sound of sniffing, as if crying in the background.


The [[Effects#Triangle_Kerchief|Triangle Kerchief]] effect can be found here. To get back to the Sky Garden, enter the tunnel again and interact with the flower once more.
The [[Effects#Triangle_Kerchief|Triangle Kerchief]] effect can be found here. To get back to the Sky Garden, enter the tunnel again and interact with the flower once more.
=== [[Barracks Settlement]] ===
[[File:Barracks.jpg|thumb|The Barracks Settlement]]
The barracks settlement can be accessed from Wilderness A by going east and then north-west from the Dark World gate, or by entering the Docks from [[Hell]] and talking to the shadow man. It consists of identical shacks and shadow men wandering the streets. One house contains a strange orange creature, another a path to the Mural World. By talking enough to the people, you will be teleported to [[FC world|FC World B]].
=== [[Lamp World]] ===
[[File:Lampworld.jpg|thumb|The Lamp World]]
The Lamp World is reachable by going through a door in the Number World. The [[Effects#Lamp|Lamp effect]] can be found here.
=== [[Bed Room]] ===
[[File:Bedroom.jpg|thumb|The Bed Room]]
The Bed Room is found behind a door in the Number World, somewhere on the far left. There is a normal [[Toriningen]] here. Most of the beds are occupied, but the empty ones can be used if Madotsuki can reach them. [[Madotsuki's ghost]] is found here.
=== [[Guillotine Room]] ===
[[File:Guillotineroom.jpg|thumb|The Guillotine Room]]
The Guillotine Room is found by going through the bleeding part of the wall in the Bed Room. A small, looped room, it contains two Lunatic [[Toriningen]] and the guillotine gives you the [[Effects#Severed_Head|Severed Head]] effect.
=== [[Stabbing Room]] ===
[[File:Numroom.jpg|thumb|The Stabbing Room, full of very scared NPCs]]
The Stabbing Room is found behind the door somewhere at the top of the Number World that is blocked by an NPC. Stabbing the NPC with the [[Effects#Knife|Knife]] effect, or moving it with the [[Effects#Cat|Cat]] effect allows Madotsuki to enter the room.
The room itself is filled with identical NPCs, so to move around the room, Madotsuki has to fight her way through them. Like most other NPCs, they do not retaliate. There is a blue landscape model in the lower part of the room. Nothing interesting happens here.
=== [[Pink Sea]] ===
[[File:Pastel.jpg|thumb|The Pastel Shoal World]]
Also known as the Pastel Sea or Pastel Shoal World, this world is accessed from the igloo in the Snow World with a pink pool in the middle. [[Poniko]] lives here. The balloons teleport Madotsuki in and out of the water. The [[Effects#Frog|Frog]] effect allows her to move through the water more quickly. This is another place where voices can be heard closely in the background.


===[[The Sewers]]===
===[[The Sewers]]===
[[File:Sewer.jpg|thumb|The Sewers]]
The Sewers can be reached by going down a manhole in the [[Mural World]]. The [[Effects#Nopperabou|Nopperabou]] effect and Big Red can be found here. Peering inside the holes in the walls on the way to Big Red seem to be drawings that Madotsuki herself might have drawn.
The Sewers can be reached by going down a manhole in the [[Mural World]]. The [[Effects#Nopperabou|Nopperabou]] effect and Big Red can be found here. Peering inside the holes in the walls on the way to Big Red seem to be drawings that Madotsuki herself might have drawn.


=== [[Dense Woods]] ===
===[[Windmill World]]===
[[File:Woods1.jpg|thumb|The Dense Woods]]
A small area reached by getting eaten by [[Big Red]] in [[The Sewers]].
One part can be found in the Puddle World, down two lamps and to the right. Go inside the pink-tunnel-building, and head down the path to the road. Take a right and keep going, touch the Lotus bell (if you want to see the Thing with the Quivering Jaw, you must do this), and go past the 5 creatures you see at least once. The Dense Woods can be found when heading back. The [[Effects#Stoplight|Stoplight]] effect can be found here.
 
Another area of the Dense Woods can also be accessed from the basement of the [[Mall]]. This leads to the [[Effects#Frog|Frog]] effect. Talking to the creature in the Mall section will teleport you to a [[Teleport Maze]], which leads to an [[FC world]] that connects to the [[White Desert]].


The part accessed from [[Hell]], leading to the [[Effects#Witch|Witch]] effect, can be found by heading in the direction of the Dock from the Face Carpet Plaza portal in Hell, but taking a turn upwards just before you reach it. A small statue should take you to the Hell section of the Dense Woods, where the Witch effect can be found.
=== [[Docks]] ===
Different sections can be reached from [[Hell]] or from the [[Big Red]]. The Hell section leads to the [[Effects#Fat|Fat]] effect and a shadow man who takes you to part of Wilderness A where the Barracks Settlement can be reached. The Big Red section has a vending machine and takes you back to [[The Sewers|the Sewers]], not much else.


=== [[The Mall]] ===
=== [[Pink Sea]] ===
[[File:Mall.jpg|thumb|The Mall]]
Also known as the Pastel Shoal World, this world is accessed from the igloo in the Snow World with a pink pool in the middle. [[Poniko]] lives here. The balloons teleport Madotsuki in and out of the water. The [[Effects#Frog|Frog]] effect allows her to move through the water more quickly. This is another place where voices can be heard closely in the background.
The Mall is an area that can be accessed from the elevator in the graffiti world or by taking the same (one way) elevator up from the underground world.
It is a simple complex that resembles a shopping mall with avenues of buildings, though most are inaccessible. There are multiple layers of the mall reached by riding the escalators.


=== [[Underground World]] ===
=== [[Underground World]] ===
[[File:Storage.jpg|thumb|The Underground World]]
The Underground world is a small location accessed by sleeping in a randomly chosen "dream bed". Following [[The Staircase of Hands|the Staircase of Hands]], you go to a storage area. If one wishes to explore this area, either the Umbrella or Yuki-onna effect must be used in order to douse the flames that block your path. An elevator can be taken to the mall, while an additional passage located at the top end of the storage room leads to the spaceship.
The Underground world is a small location accessed by sleeping in a randomly chosen "dream bed". Following [[The Staircase of Hands|the Staircase of Hands]], you go to a storage area. If one wishes to explore this area, either the Umbrella or Yuki-onna effect must be used in order to douse the flames that block your path. An elevator can be taken to the mall, while an additional passage located at the top end of the storage room leads to the spaceship.


=== [[Spaceship]] ===
=== [[Spaceship]] ===
[[File:Masada2.jpg|thumb|The Spaceship]]
Reached by travelling through the Underground World, [[Seccom Masada-sensei]]'s spaceship is a monochrome environment which eventually crashes on Mars.
Reached by travelling through the Underground World, [[Seccom Masada-sensei]]'s spaceship is a monochrome environment which is home to the Mars event.


=== [[Mars]] ===
=== [[Mars]] ===
[[File:Landing.jpg|thumb|Mars]]
A red, rocky environment that is reached via the Mars event. The boiler room can be entered by using the midget effect and climbing down the steaming vent. A point-of-no return; one must use either the Medamaude effect or awaken in order to leave this area. The UFO event also can occur here if Matdosuki equips the Cat effect and meows repeatedly.
A red, rocky environment that is reached via the Mars event. The boiler room can be entered by using the midget effect and climbing down the steaming vent. A point-of-no return; one must use either the Medamaude effect or awaken in order to leave this area. The UFO event also can occur here.


UFOs can be forced to come if Matdosuki meows repeatedly (Equip the Cat effect and press "1".)
===[[Static Maze|The Static Rooms]]===
Two single-screen worlds that seem empty at first, but flash with erratic television static every few seconds. One houses an invisible maze. They must be worked through to enter the [[FC World]].


===[http://yumenikki.wikia.com/wiki/Windmill_World Windmill World]===
===[[Neon Tile Path]]===
A small area reached by getting eaten by [http://yumenikki.wikia.com/wiki/Big_Red Big Red] in [http://yumenikki.wikia.com/wiki/The_Sewers The Sewers.]
A narrow passage of red and purple neon tiles that make sounds when walked over. It leads from the [[Neon World]] to [[Hell]].


[[File:Windmillworld.png|thumb|Windmill World]]
===[[Footprint Path|The Footprint Path]]===
A spooky road where you have to follow the footprints to get out. This location connects the [[Eyeball World]] to the [[Hell]]. This place is also known as "Footprint Passage".


==Minor Locations==
===[[The Checkered Tile Path]]===
The minor locations are non-importants deeper locations for access to other sites.
The Checkered Tile Path is a strange path that leads from the [[Candle World]] to [[Hell]] with trees and lamp posts. There is a Lunatic [[Toriningen]] here that can be tricky to avoid.
===[[The Staircase of Hands]]===
A diagonal staircase accessible from a dispersed bed in the Dream World. If you go upstairs, you wake up next to the used "dream bed". If you go downstairs, you go to a strange area with a lift.
===[[Footprint Path|The Footprint Path]]===
A spooky road where you have to follow the footprints to get out. This location connects the [[Eyeball World]] to the [[Hell]]. This site is also known as "Footprint Passage".
===The Stairs into Sky===
This staircase is supported by Wilderness-typical blocks. On the left side, you can see a little part of Wilderness. This location is a connection between the [[Wilderness]] and the [[Sky Garden]].


[[File:Yume_nikko_fpp1.jpg|thumb|A part of the Footprint Path]]
=== [[Face Carpet Plaza]] ===
Found in the [[Forest World]] by going between a pair of pillars. There is a Lunatic [[Toriningen]] here, and a set of blocks takes you to [[Hell]].


===[[The Teleport Maze]]===
Also known as the Cubes Maze, the Teleport Maze can be found by talking to The [[Jellyfish]] in the Frog Path section of the [[Dense Woods|Dense Woods B]]. [[Toriningen]] occasionally teleport you here, too. The exit leads to the inside of the [[The Wilderness|Wilderness FC Portal]].


=== [[Stabbing Room]] ===
The Stabbing Room is found behind the door somewhere at the top of the Number World that is blocked by an NPC. Stabbing the NPC with the [[Effects#Knife|Knife]] effect, or moving it with the [[Effects#Cat|Cat]] effect allows Madotsuki to enter the room.<br/>
The room itself is filled with identical NPCs, so to move around the room, Madotsuki has to fight her way through them. Like most other NPCs, they do not retaliate. Nothing happens if you stab them all, but it is an efficient way of collecting coins. There is a blue landscape model in the lower part of the room.


=== [[Bed Room]] ===
The Bed Room found behind a door in the Number World, somewhere on the far left. There are 71 [[Bed|beds]] and a sane [[Toriningen]] here. Most of the beds are occupied, but the empty ones can be used if Madotsuki can reach them.


[[File:Yumenikki_skystaircase.png|thumb|The Stairs into Sky]]
=== [[Guillotine Room|Guillotine World]] ===
The Guillotine Room is found by going through the bleeding part of the wall in the Bed Room. An openly-looping world, it contains Lunatic [[Toriningen]] and the Guillotine which gives you the [[Effects#Severed_Head|Severed Head]] effect. You must escape by climbing into a closet that is not inhabited by [[list of characters#Unnamed (Guillotine World)|A strange creature.
The regular Guillotine world is quite small and has only two Toriningen, but it loops quickly, giving the illusion of there being many more. There is also a '''1/8''' chance of  appearing in a much larger version of the Guillotine world that is four times larger and has no less than 8 Toriningen running around. This makes it much harder to find the guillotine and the escape closet, and it is tricky to avoid so many Toriningen at once.
 
=== [[Lamp World]] ===
The Lamp World is reachable by going through a door in the Number World. The [[Effects#Lamp|Lamp effect]] can be found here.
Like its name implies, it's filled with lamps. There is a door in the Lamp world that leads to back to the Number World, where if you wait for a while you will see [[Steve 'Leif' Kareha]].
There is also an alternate exit by interacting with an unusually short lamp that leads to an island in [[The Checkered Tile Path]] where you can see [[List of Characters#Closet Madotsuki|Closet Madotsuki]].
 
===[[The Staircase of Hands]]===
A diagonal staircase accessible from sleeping in a random bed in the dream world. If you go upstairs, you wake up again, but if you continue downstairs you reach the [[Underground World]]


[[File:Hands-and-Stairs-yume-nikki-14649648-320-240-1.jpg|thumb|The Staircase of Hands.]]
<gallery captionalign="left" widths="200" spacing="small">
Redmaze.jpg|Hell
Fcworld.jpg|FC World
Whitedesert.jpg|The White Desert
Mall.jpg|The Mall
Woods1.jpg|The Dense Woods
Wilda1.jpg|The Wilderness
Barracks.jpg|The Barracks Settlement
Skygarden.jpg|The Sky Garden
Ghostworld.jpg|The Ghost World
Sewers intro.png|The Sewers
Windmillworld.png|Windmill World
Dock.jpg||The Docks
Pastel.jpg|The Pink Sea
Storage.jpg|The Underground World
Masada2.jpg|The Spaceship
Landing.jpg|Mars
No photo available.jpg|A Static Room
No photo available.jpg|The Neon Tile Path
Yume_nikko_fpp1.jpg|The Footprint Path
Checkerpath1.png|The Checkered Tile Path
Facecarpetplaza.jpg|Face Carpet Plaza
No photo available.jpg|The Teleport Maze
Numroom.jpg|The Stabbing Room
Bedroom.jpg|The Bed Room
Guillotineroom.jpg|The Guillotine World
Lampworld.jpg|The Lamp World
Hands-and-Stairs-yume-nikki-14649648-320-240-1.jpg|The Staircase of Hands
</gallery>
[[Category:Locations]]
[[Category:Locations]]

Revision as of 21:07, 26 July 2011

Flowchart of all the locations (Some alternate names used)

Yume Nikki is a game consisting of many interconnected locations that vary wildly in theme and size. One of the goals of the game is to visit them all and witness the many events that take place there.

The dream world is an intricate labyrinth of openly looping regions and obscure pathways, but most regions of the game can be considered as part of an individual 'world' with connections to other worlds.

This is a list of all the central worlds of Yume Nikki. Note that in this wiki, the commonly-accepted fan names are used as the regions of the game have no official name.

The Real World

Madotsuki's Bedroom

Madotsuki's Room

The place Madotsuki starts in, both in the real world and the dream world.

The Original Locations

The Nexus

A place containing doors leading to Madotsuki's Bedroom and the 12 original locations.

Number World

One of the most notable areas in the game, some consider the Number World to be the most unsettling. The floor is tiled with numbers, and creatures with a head and two legs plague the area.

Stabbing part of a wall that seems surprised will take you to Kyukyu-kun and then behind a door you will see a full screen event.

Neon World

It's a neon world. Accompanied by small flashing box-like creatures and odd aztec neon sign designs in the background in certain rooms, it is arguably one of the hardest areas to navigate. Yes, you can kill the flashy things.

Shield-folk World

A world with Shield-Folk inhabiting it. They do nothing. There's a building that leads to an invisible maze here, and near a mass of Shield-Folk there is a floating cat head that gives you the cat effect. Probably the easiest world to navigate in the entire game.

Candle World

It's a world filled with, yes, candles. There's a dwarf running around near the middle of the world, and if you can manage to catch him you get the "Midget" effect. There's a building that leads to the Tile World with the Lunatic Toriningen. Next to a Toriningen is a bed, and as many know this Toriningen is abnormally fast when made lunatic.

Eyeball World

It's a world filled with eyeballs and hands rising from the ground. There's a passage that leads to the Footprint Passage #1 in here, and also, a hand with an eye in it's palm gives you the "Medamaude" effect.

Graffiti World

This is a world with floor tiles that make different noises when stepped on. Here is the building that leads to the Mall/Department Store. When the world is looked at from a distance, it forms two Aztec-themed pictures. In this world is the "Bicycle" effect. At the end of the "trail" formed by one of the pictures is the woman's bathroom. This world is also known as the Musical Tile World.

Mural World

A world with multiple murals. In here you can find the "Blonde Hair" and "Long Hair" effect giving mouth-monsters. Also in this world is the manhole that leads to the Sewers.

Snow World

A snowy world with areas of trees. Around this world, there is a Yuki-onna (Snow woman) that gives you the "Yuki-onna" effect. There are multiple igloos in this world, one leading to the Pastel Shoal world. There is also a bed in this world.

Dark World

A world completely dark, where you have to use the "Lamp" effect to see (or you could put the game against a dark background if you're playing in Windowed mode) better. The "knife" effect is located here, and so is the passageway to Wilderness A.

Puddle World

A dark world filled with puddles and lampposts. The "umbrella" effect is located here. Going down two lampposts from the door and going right will lead you to a pink stairwell that takes you to the Dense Woods.

It seems to be based on the common horror element of a dark area with puddles.

Block World

A world filled with blocks. There's a men's bathroom located in this world, as is the "Hat and Scarf" effect. If you talk to the Hat-and-scarf girl, she will teleport you somewhere you normally cannot go. Occasionally she'll teleport you to a place with a shortcut to the Monochrome World/White Desert. Talking to her as a snowman will not teleport you to a random place on the return trip. There is a bed in this world.

Forest World

A Forest area with a part of the Aztec Rave Monkey as the Parallax Background. In this world, you can find a frog that gives you the "frog" effect, and the purple and pink blobs do nothing to you when touched. Somewhere in this world is a passageway to the Face Carpet Plaza.

Deeper Locations

Hell

Also known as the "Red Maze", Hell is one of the largest and most confusing areas in the game, with many branching pathways and Toriningen stalking the narrow paths. There are many connections to other areas, and strange sights to see such as a Vending Machine and a character from the Footprint Path.

There is also a separate 'Mini Hell' accessible from the Bed Room in the Number World that has Madotsuki's Ghost standing at a crossroads.

FC World

Areas where the game's graphics change to resemble an 8-Bit RPG such as Mother or Final Fantasy.

White Desert

A monochrome land that's one of the most known well places in the game due to the amount of bizarre characters and events that can be seen here.

The Mall

The Mall is an area that can be accessed from the elevator in the graffiti world or by taking the same (one way) elevator up from the underground world. It is a simple complex that resembles a drab shopping mall with avenues of buildings, though most are inaccessible. There are multiple layers of the mall reached by riding the escalators.

Dense Woods

A large, thickly growing forest filled with strange creatures. There are multiple routes that lead through here, with connections to many different areas. Travelling along the road produces some strange sights.

Wilderness

Wilderness A is a large expanse of curly plants and rocky soil reached from an Aztec arch in the Dark World. It is notable for being extremely hard to navigate through all the plants that you see. Wilderness A is split into two parts: the non-looping part and the looping part. The looping part can be accessed from the northeast corner of the area west from the gate to the Dark World. In the non-looping part, you'll see the Toriningen Party, the Aztec Rave Box, and the Barracks Settlement. The looping part contains Onsen-san's house, a towel creature that gives you the Towel effect, and an oval of plants. Walking northwards through the oval leads to the red-eyed plants and the sky garden.

Barracks Settlement

The barracks settlement can be accessed from the Wilderness by going east and then north-west from the Dark World gate, or by entering the Docks from Hell and talking to the Pirori. It's filled with identical shacks and Pirori wandering the streets. One house contains a strange orange creature, another a path to the Mural World. By talking enough to the people, you will be teleported to FC World B.

Sky Garden

The Sky Garden is reachable by going up through a path through the middle of an oval-shaped clump of grass in Wilderness A, heading through a gap in the fence and going up then right. The Sky Garden is at the top of a long flight of steps that look like part of an Aztec pyramid. The Falling Man event occurs on the stairs here. Voices can be faintly heard inside the beeping part of the soundtrack.

Ghost World

The Ghost World is found in the Sky Garden. There is a tunnel there which seems completely dark and cannot be lit up by the Lamp effect. It does not branch. The tunnel ends in a patch of flowers, which, when interacted with once, makes the screen flash slightly and changes the environment outside the tunnel into a world of blue blocks. Listening closely there seems to be faint sound of sniffing, as if crying in the background.

The Triangle Kerchief effect can be found here. To get back to the Sky Garden, enter the tunnel again and interact with the flower once more.

The Sewers

The Sewers can be reached by going down a manhole in the Mural World. The Nopperabou effect and Big Red can be found here. Peering inside the holes in the walls on the way to Big Red seem to be drawings that Madotsuki herself might have drawn.

Windmill World

A small area reached by getting eaten by Big Red in The Sewers.

Docks

Different sections can be reached from Hell or from the Big Red. The Hell section leads to the Fat effect and a shadow man who takes you to part of Wilderness A where the Barracks Settlement can be reached. The Big Red section has a vending machine and takes you back to the Sewers, not much else.

Pink Sea

Also known as the Pastel Shoal World, this world is accessed from the igloo in the Snow World with a pink pool in the middle. Poniko lives here. The balloons teleport Madotsuki in and out of the water. The Frog effect allows her to move through the water more quickly. This is another place where voices can be heard closely in the background.

Underground World

The Underground world is a small location accessed by sleeping in a randomly chosen "dream bed". Following the Staircase of Hands, you go to a storage area. If one wishes to explore this area, either the Umbrella or Yuki-onna effect must be used in order to douse the flames that block your path. An elevator can be taken to the mall, while an additional passage located at the top end of the storage room leads to the spaceship.

Spaceship

Reached by travelling through the Underground World, Seccom Masada-sensei's spaceship is a monochrome environment which eventually crashes on Mars.

Mars

A red, rocky environment that is reached via the Mars event. The boiler room can be entered by using the midget effect and climbing down the steaming vent. A point-of-no return; one must use either the Medamaude effect or awaken in order to leave this area. The UFO event also can occur here if Matdosuki equips the Cat effect and meows repeatedly.

The Static Rooms

Two single-screen worlds that seem empty at first, but flash with erratic television static every few seconds. One houses an invisible maze. They must be worked through to enter the FC World.

Neon Tile Path

A narrow passage of red and purple neon tiles that make sounds when walked over. It leads from the Neon World to Hell.

The Footprint Path

A spooky road where you have to follow the footprints to get out. This location connects the Eyeball World to the Hell. This place is also known as "Footprint Passage".

The Checkered Tile Path

The Checkered Tile Path is a strange path that leads from the Candle World to Hell with trees and lamp posts. There is a Lunatic Toriningen here that can be tricky to avoid.

Face Carpet Plaza

Found in the Forest World by going between a pair of pillars. There is a Lunatic Toriningen here, and a set of blocks takes you to Hell.

The Teleport Maze

Also known as the Cubes Maze, the Teleport Maze can be found by talking to The Jellyfish in the Frog Path section of the Dense Woods B. Toriningen occasionally teleport you here, too. The exit leads to the inside of the Wilderness FC Portal.

Stabbing Room

The Stabbing Room is found behind the door somewhere at the top of the Number World that is blocked by an NPC. Stabbing the NPC with the Knife effect, or moving it with the Cat effect allows Madotsuki to enter the room.
The room itself is filled with identical NPCs, so to move around the room, Madotsuki has to fight her way through them. Like most other NPCs, they do not retaliate. Nothing happens if you stab them all, but it is an efficient way of collecting coins. There is a blue landscape model in the lower part of the room.

Bed Room

The Bed Room found behind a door in the Number World, somewhere on the far left. There are 71 beds and a sane Toriningen here. Most of the beds are occupied, but the empty ones can be used if Madotsuki can reach them.

Guillotine World

The Guillotine Room is found by going through the bleeding part of the wall in the Bed Room. An openly-looping world, it contains Lunatic Toriningen and the Guillotine which gives you the Severed Head effect. You must escape by climbing into a closet that is not inhabited by [[list of characters#Unnamed (Guillotine World)|A strange creature. The regular Guillotine world is quite small and has only two Toriningen, but it loops quickly, giving the illusion of there being many more. There is also a 1/8 chance of appearing in a much larger version of the Guillotine world that is four times larger and has no less than 8 Toriningen running around. This makes it much harder to find the guillotine and the escape closet, and it is tricky to avoid so many Toriningen at once.

Lamp World

The Lamp World is reachable by going through a door in the Number World. The Lamp effect can be found here. Like its name implies, it's filled with lamps. There is a door in the Lamp world that leads to back to the Number World, where if you wait for a while you will see Steve 'Leif' Kareha. There is also an alternate exit by interacting with an unusually short lamp that leads to an island in The Checkered Tile Path where you can see Closet Madotsuki.

The Staircase of Hands

A diagonal staircase accessible from sleeping in a random bed in the dream world. If you go upstairs, you wake up again, but if you continue downstairs you reach the Underground World