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User:NadaAfterwards: Difference between revisions

m (→‎Fangames Played Tracker: Updated the blog)
m (Updated the blog)
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Go to my [[User:NadaAfterwards/Sandbox|Sandbox]]
You're probably looking for my [[User:NadaAfterwards/Sandbox|Sandbox]] page.


== What I Do Here in the Wiki ==
== What I Do Here in the Wiki ==
I focus primarily on non-descriptive contributions to location pages such as the info used in the Locationbox template.</br>
I focus on non-descriptive contributions such as Locationbox info and annotated maps. Sometimes I do some behind-the-scenes tidying up.</br>
I do in occasion contribute paragraph texts however, such as UD: Aquamarine Harbor and UD: Art Deco World.</br>
I've made the majority of the [[nostalgic/World_Maps|nostAlgic annotated maps]] as well as the one for [[File:DD_Hospital_Map.png|Hospital]] in Deep Dreams, I plan to create more for this game.</br>
In the past I've also contributed annotated maps for Deep Dream's Hospital and nearly all the nostAlgic ones.</br>
I've reviewed the Uneven Dreams Locations category to apply the style guide when it comes to links but more remains to be done.</br>
I'm a programmer in Python, PHP and Javascript so I like to automate and create tools for repetitive tasks whenever possible.</br>
I'm a programmer in Python, PHP and Javascript so I like to automate and create tools for repetitive tasks whenever possible.</br>
As such, I am coding Python scripts to reduce the workload when it comes to BGM contributions, the tools will be publicly available.</br>
I have made tools for the automation of BGM contributions and I might create more scrips too.</br>
I will probably contribute to all namespaces except for Yume 2kki, Cerasus and Yume Tagai. If it's in YNO I've probably played it.</br>
I intend to play every game in YNO, except for Yume 2kki and OneShot, therefore I can contribute to all the respective namespaces.</br>


== Yume Nikki Lore Briefing ==
== Yume Nikki Lore Briefing ==
Played Yume Nikki for the first time back on March 11, 2011 (yes, that's the exact date) under the Uboachan fan translation.</br>
I played Yume Nikki for the first time back on March 11, 2011 (yes, that's the exact date) under the Uboachan fan translation.</br>
Not one to indulge in fandoms for the most part, so I never had any involvement until now.</br>
I was never one to indulge in fandoms for the most part, so I didn't have any involvement until now.</br>
I somewhat regret it I somewhat not, young me would've probably made things uncomfortable at times.</br>
I somewhat regret it and I somewhat not, young me would've probably made things uncomfortable at times.</br>
Finding renowned interest in the game and its fangames now, so I'm thankful to the community and to finally be part of it.</br>
I found renowned interest in the game and its fangames now thanks to YNO. I'm thankful to the community and to finally be part of it.</br>
Gobou's rendition of Monoko is a precious child. I would take a bullet for her (no not really lol).</br>
Gobou's rendition of Monoko is a precious child. I would take a bullet for her (no, not really lol).</br>


== About me, myself and I ==
== About me, myself and I ==
Copy paste from my Steam profile as it's as much as I want to say:
This information is essentially the same from my Steam profile.


<pre style="line-height:25px;">
<pre style="line-height:25px;">
I go primarily by Nada Afterwards and undefined (uncapitalized), I keep my real identity detached from the internet as much as possible.
I go primarily by Nada Afterwards and undefined (uncapitalized), I keep my real identity detached from the internet as much as possible.
I would describe myself as level-headed and over-analytical, often reserved, but can still monologue for a long while.
I would describe myself as level-headed and over-analytical, often reserved, but can still monologue for a long while.
I do not like to associate with fandoms or attach closely to groups, I value personal and private interactions more.
I do not like to associate with fandoms (Yume Nikki being the exception) or attach closely to groups, I value personal and private interactions more.
I can natively speak Latin American Spanish, I am fluent in English and intermediate in Italian. I want to learn French and German.
I can natively speak Latin American Spanish, I am fluent in English and intermediate in Italian. I want to learn French and German.
My patience is thin to the short minded, the infuriated and the immature. I do not tolerate assumptions taken as objective truths and facts.
My patience is thin to the short minded, the infuriated and the immature. I do not tolerate assumptions taken as objective truths and facts.
I like die-cast cars, video analysis, online mysteries, criminal psychology, lost media and exploring music genres.
I like die-cast cars, video analysis, online mysteries, criminal psychology, lost media and exploring music genres.
I listen to a broad range of music genres. I started with drum 'n' bass, then moved on to EDM (mainly house), had a short breakcore phase and now I mainly listen to metal.
Since early 2024 I've grown fascinated with horticulture and now spend a majority of my free time taking care of plants, both crops and ornamentals.
My favorite video game genres are co-op and rogue-like. I love Serious Sam games for the gun play.
My favorite video game genres are co-op and rogue-like. I love Serious Sam games for the gun play.
I am probably old enough to be your dad (28).
Being old doesn't suck! I'm 28 years old and I feel my life is much better now, when people tell you "it gets better" they genuinely mean it!
</pre>
</pre>


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== Projects & Contributions ==
== Projects & Contributions ==
* Made the Yume Nikki mod for Crypt of the Necrodancer in 2015 or so, where you get to play as Madotsuki, Poniko, Mafurako and I forget who else. Has some NPCs and Madotsuki's armors are based on the effects. Severely outdated now... I never updated the mod for the Amplified DLC and now there's the Synchrony DLC. Maybe one day.
Things I have done involving Yume Nikki as a whole.
* Similarly, a never-released never-finished mod involving .flow's Sabitsuki was started by the request and collaboration of another player. The sprites are available on my Steam's artwork page for anyone who wishes to bring the mod to fruition, no need to credit me.
 
* Working on recreating selective dream worlds from several fangames using Tower Unite's condo building feature (2024). The project started with the idea "what if Sunset Cliff from Muma | Rope were in 3D? That'd be pretty cool!", shifted on recreating more 'horizon-themed' scenery and now it's a full on 3D recreation project. But only for selective worlds as I said, reconstructing entire fangames would be way over my head. Kind of wishing I had done this in Unreal Engine 4 itself rather than a commercial game that's expensive and about to die, oops...
* Made the [https://steamcommunity.com/sharedfiles/filedetails/?id=384875311 Yume Nikki mod for Crypt of the Necrodancer] in 2015, where you get to play as Madotsuki, Poniko, Mafurako and Kamafurako. Has some NPCs and Madotsuki's armors are based on the effects. Severely outdated now... I never updated the mod for the Amplified DLC and now there's the Synchrony DLC. Maybe one day I'll fix it.
* Making some tools to automate the process of adding BGMs to the wiki. From extracting the information from the game files, to editing the audio file and finally making contributions here in the wiki.
* Similarly, a [https://steamcommunity.com/sharedfiles/filedetails/?id=1199338840 never-released and never-finished mod] involving .flow's Sabitsuki was started by the request and collaboration of another player. The sprites are available on my Steam's artwork page for anyone who wishes to bring the mod to fruition, you don't need to credit me and the other person has long moved on.
* Planning to give RPGMaker 2k/2k3 a try since I bought the software to aid me in my Tower Unite project. I got three fangame ideas so I'm hoping to follow through with this project. As such, TU's project while not in hiatus, is likely to receive very slow updates.
* Made the [https://steamcommunity.com/sharedfiles/filedetails/?id=3242525674 Yume Nikki Fangame Spaces] Tower Unite condo in 2024. The project started with the idea "what if Sunset Cliff from Muma | Rope were in 3D? That'd be pretty cool!", shifted on recreating more 'horizon-themed' scenery and then it became a full on 3D recreation project. It is sadly on indefinite hiatus due to me focusing on other things and generally not being content with the state of the game.
 
I have plants to create fangames but my approach is methodical and slow. I have three fangames I would like to create but realistically speaking I don't know how much I will accomplish in a reasonably timed manner before I feel satisfied. This is what I would create a tumblr or neocities for, to provide dev blogs when I start developing games.


== Fangames Played Tracker ==
== Fangames Played Tracker ==
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| . || . || . || . || .
| . || . || . || . || .
|}
|}
I played Miserere circa 2011-12 and Yume Nikki 3d around 2013 or 2014. Everything else onward is from when I discovered YNO in early 2024.


{|class="wikitable"
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Alas, my idiot child self did not understand the difference between RPGMaker itself and its runtimes so I never played any significant amount of fangames back in 2011.</br>
Alas, my idiot child self did not understand the difference between RPGMaker itself and its runtimes so I never played any significant amount of fangames back in 2011.</br>
I also used to refuse to use Japanese locale so that left me with two options. Until I discovered YNO and overcame some nonsense elitism about never playing fangames.</br>
I also used to refuse to use Japanese locale so that left me with the two options you see above. Once I discovered YNO and overcame some nonsense elitism about never playing fangames, everything changed.</br>
</br>
</br>
----
----

Revision as of 20:58, 22 March 2025

You're probably looking for my Sandbox page.

What I Do Here in the Wiki

I focus on non-descriptive contributions such as Locationbox info and annotated maps. Sometimes I do some behind-the-scenes tidying up.
I've made the majority of the nostAlgic annotated maps as well as the one for Hospital in Deep Dreams, I plan to create more for this game.
I'm a programmer in Python, PHP and Javascript so I like to automate and create tools for repetitive tasks whenever possible.
I have made tools for the automation of BGM contributions and I might create more scrips too.
I intend to play every game in YNO, except for Yume 2kki and OneShot, therefore I can contribute to all the respective namespaces.

Yume Nikki Lore Briefing

I played Yume Nikki for the first time back on March 11, 2011 (yes, that's the exact date) under the Uboachan fan translation.
I was never one to indulge in fandoms for the most part, so I didn't have any involvement until now.
I somewhat regret it and I somewhat not, young me would've probably made things uncomfortable at times.
I found renowned interest in the game and its fangames now thanks to YNO. I'm thankful to the community and to finally be part of it.
Gobou's rendition of Monoko is a precious child. I would take a bullet for her (no, not really lol).

About me, myself and I

This information is essentially the same from my Steam profile.

I go primarily by Nada Afterwards and undefined (uncapitalized), I keep my real identity detached from the internet as much as possible.
I would describe myself as level-headed and over-analytical, often reserved, but can still monologue for a long while.
I do not like to associate with fandoms (Yume Nikki being the exception) or attach closely to groups, I value personal and private interactions more.
I can natively speak Latin American Spanish, I am fluent in English and intermediate in Italian. I want to learn French and German.
My patience is thin to the short minded, the infuriated and the immature. I do not tolerate assumptions taken as objective truths and facts.
I like die-cast cars, video analysis, online mysteries, criminal psychology, lost media and exploring music genres.
I listen to a broad range of music genres. I started with drum 'n' bass, then moved on to EDM (mainly house), had a short breakcore phase and now I mainly listen to metal.
Since early 2024 I've grown fascinated with horticulture and now spend a majority of my free time taking care of plants, both crops and ornamentals.
My favorite video game genres are co-op and rogue-like. I love Serious Sam games for the gun play.
Being old doesn't suck! I'm 28 years old and I feel my life is much better now, when people tell you "it gets better" they genuinely mean it!

Not a social media guy so Steam and Discord are your best bets to reach out to me.
Steam: nada_afterwards — Leave a comment in my profile, friend request is unnecessary
Discord: nadaafterwards — If no servers/friends in common, send a message alongside your friend request
Maybe I will make a neocities or a tumblr in the future.

Projects & Contributions

Things I have done involving Yume Nikki as a whole.

  • Made the Yume Nikki mod for Crypt of the Necrodancer in 2015, where you get to play as Madotsuki, Poniko, Mafurako and Kamafurako. Has some NPCs and Madotsuki's armors are based on the effects. Severely outdated now... I never updated the mod for the Amplified DLC and now there's the Synchrony DLC. Maybe one day I'll fix it.
  • Similarly, a never-released and never-finished mod involving .flow's Sabitsuki was started by the request and collaboration of another player. The sprites are available on my Steam's artwork page for anyone who wishes to bring the mod to fruition, you don't need to credit me and the other person has long moved on.
  • Made the Yume Nikki Fangame Spaces Tower Unite condo in 2024. The project started with the idea "what if Sunset Cliff from Muma | Rope were in 3D? That'd be pretty cool!", shifted on recreating more 'horizon-themed' scenery and then it became a full on 3D recreation project. It is sadly on indefinite hiatus due to me focusing on other things and generally not being content with the state of the game.

I have plants to create fangames but my approach is methodical and slow. I have three fangames I would like to create but realistically speaking I don't know how much I will accomplish in a reasonably timed manner before I feel satisfied. This is what I would create a tumblr or neocities for, to provide dev blogs when I start developing games.

Fangames Played Tracker

Currently playing: Unaccomplished

Tables ordered chronologically from left to right.

Played fangames
Miserere Yume Nikki 3d Answered Prayers Braingirl She Awaits
Mikan Muzou Muma Rope Someday Deep Dreams Ultra Violet
Amillusion nostAlgic Yume Nikki ver. 1.00 Dream Genie Uneven Dream
Oversomnia Yume Tsushin .flow Collective Unconscious If
. . . . .

I played Miserere circa 2011-12 and Yume Nikki 3d around 2013 or 2014. Everything else onward is from when I discovered YNO in early 2024.

Up next
Lcd Dem Me (both) Resultarias Yume Nisshi Hallucigenia
Debris The Looking Glass Dawn of Dreams Silly Jesus De I Cide
Daughter I Cannot Drown Illove Dream Yuque Remember to Remember
. . . . .
. . . Yume 2kki Ver 0.094 Yume 2kki (latest, unsure)

I'm leaving 2kki for last for two reasons:

  • Massive scale: Playing it essentially blind from the start today is overwhelming. So I'm playing the most approximate version I would've played back in 2011 had I understood how to get the game running.
  • Inspirations: It has come to my attention a lot of fangames get inspired by 2kki, a lot of players also have played 2kki first so the impressions they get is "this is like x in 2kki". I want to experience things in the reverse order, check as many 2kki inspired things while being unaware and then see if I can look back to acknowledge the inspiration when I do play the game.

Alas, my idiot child self did not understand the difference between RPGMaker itself and its runtimes so I never played any significant amount of fangames back in 2011.
I also used to refuse to use Japanese locale so that left me with the two options you see above. Once I discovered YNO and overcame some nonsense elitism about never playing fangames, everything changed.




Okay you can leave now.

BUH-BYE!!