yumewiki:en:braingirl>FANDOM |
yumewiki:en:braingirl>FANDOM |
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| {{t|Dialogue}} facilitates the writing of dialogue in a standard format. The template can handle most standard formats of writing dialogue, and can be indented, bulleted or numbered. '''This template ''cannot'' be <code>subst:</code>'d'''.
| | This module is invoked by the {{t|Dialogue}} template. |
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| This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Dialogue|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Dialogue/wikitext|Dialogue on Templates Wiki]]'''.
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| ==Syntax==
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| This is how to write the template in [[w:Help:wikitext|wikitext]] onto your article: | |
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| <pre>{{dialogue
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| |short=full | |
| |short=full
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| |short=full
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| ...
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| |Character|Speech
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| |Character|Speech
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| |Character|Speech
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| ...
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| |cite = dialogue description
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| }}</pre> | |
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| These parameters are explained more fully below.
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| ==Parameters==
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| '''Named parameters specify name shortcuts. They are all optional.''' They are placed at the top of the template call, like this:
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| <pre>{{dialogue
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| |short=full
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| |short=full
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| |short=full
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| ...</pre>
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| Name shortcuts apply to your main dialogue text. If you use a shortcut specified here for a character name, then the full name will be replaced for it.
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| Named parameters of the form "<code>mood1</code>", "<code>mood2</code>", "<code>mood3</code>", etc., up to "<code>mood10</code>", specify moods for the corresponding line number (e.g. "<code>mood1</code>" specifies line 1). They are placed in a line like this:
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| <pre>...
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| |Character|Speech|mood1=angry
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| |Character|Speech|mood2=quiet
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| |Character|Speech|mood3=ecstatic
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| ...</pre>
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| Positional parameters form the text of the dialogue (i.e. any line not containing an "<code>=</code>" will be construed as part of the dialogue.
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| :;<code>Parameter 1</code> ''(required)'' : Character name speaking
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| :;<code>Parameter 2</code> ''(optional)'' : Line to speak
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| :;<code>Parameter 3</code> ''(optional)'' : Next character
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| :;<code>Parameter 4</code> ''(optional)'' : Next line
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| :;<code>Parameter 5</code> ''(optional)'' : Next character
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| :;<code>Parameter 6</code> ''(optional)'' : Next line
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| :;<code>Parameter 7</code> ''(optional)'' : so on...
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| Note: if any character is called "<code>action</code>" then that line will be construed as an action line. It still counts as a ''line'' nonetheless.
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| To write a dialogue description/source, use <code>cite =</code>
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| ==Examples==
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| Here is an example of a full template usage:
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| <pre>{{dialogue
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| |harry=Harry Enfield
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| |bryan=Bryan Adams
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| |harry|Hello! |mood1=happy
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| |bryan|Oh hello there |mood2=surprised
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| |harry|How are you? |mood3=inquisitive
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| |bryan|Quite fine thank you. |mood4=reserved
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| |harry|Oh that's spiffing. |mood5=spiffed
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| |bryan|It is, isn't it?! |mood6=multo-spiffed
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| |harry|Quite so. |mood7=bored
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| |bryan|Well, I'm off! |mood8=joyous
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| |harry|Ta-ta! |mood9=relieved
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| |bryan|Au revoir! |mood10=sarcastic
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| }}</pre>
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| The above would generate:
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| {{dialogue
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| |harry=Harry Enfield
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| |bryan=Bryan Adams
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| |harry|Hello! |mood1=happy
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| |bryan|Oh hello there |mood2=surprised
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| |harry|How are you? |mood3=inquisitive
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| |bryan|Quite fine thank you. |mood4=reserved
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| |harry|Oh that's spiffing. |mood5=spiffed
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| |bryan|It is, isn't it?! |mood6=multo-spiffed
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| |harry|Quite so. |mood7=bored
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| |bryan|Well, I'm off! |mood8=joyous
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| |harry|Ta-ta! |mood9=relieved
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| |bryan|Au revoir! |mood10=sarcastic
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| }}
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| The below code demonstrates examples of extended use:
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| <pre>{{dialogue
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| |george=Georgie Boy
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| |rachel=Rachel
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| |action|Enter: George and Rachel
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| |george|Good morrow dearest Rachel!|mood2=happy
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| |action|Rachel turns to see him
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| |rachel|Oh, George, it's you!
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| |george|...
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| |rachel|Why won't you say anything?!|mood6=worried
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| |action|Enter: Guards
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| |Guards|We are announcing George's arrest!
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| |rachel|Oh my!|mood9=horrified
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| |action|George is dragged away.
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| }}</pre>
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| The above would generate:
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| {{dialogue
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| |george=Georgie Boy
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| |rachel=Rachel
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| |action|Enter: George and Rachel
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| |george|Good morrow dearest Rachel!|mood2=happy
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| |action|Rachel turns to see him
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| |rachel|Oh, George, it's you!
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| |george|...
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| |rachel|Why won't you say anything?!|mood6=worried
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| |action|Enter: Guards
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| |Guards|We are announcing George's arrest!
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| |rachel|Oh my!|mood9=horrified
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| |action|George is dragged away.
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| }}
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| ===Notes===
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| You can number, bullet or indent your dialogue:
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| <pre>:{{dialogue|Me|Hello|You|Howdido!}}</pre>
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| :{{dialogue|Me|Hello|You|Howdido!}}
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| <pre>#{{dialogue|Me|Hello|You|Howdido!}}
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| #{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}</pre>
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| #{{dialogue|Me|Hello|You|Howdido!}}
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| #{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}
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| <pre>*{{dialogue
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| |angel=Fortitude
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| |angel|I am an angel!|Crowd|We don't believe you!}}
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| *{{dialogue
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| |angel=Fortitude
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| |angel|But I'm being quite serious!|Crowd|Too bad for you then!}}</pre>
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| *{{dialogue
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| |angel=Fortitude
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| |angel|I am an angel!|Crowd|We don't believe you!}}
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| *{{dialogue
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| |angel=Fortitude
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| |angel|But I'm being quite serious!|Crowd|Too bad for you then!}}
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| You will get the odd spacing error (e.g. "Speech<code><nowiki><space></nowiki></code>") if you lay out your dialogue on multiple lines.
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| <includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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