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Revision as of 08:34, 1 February 2016 by >RM824Somnium

More stuff incoming. Remove things that are used. I don't know EVERY secret in this game.--Smbzfan2 15:34, December 30, 2011 (UTC)

The sound effect the thing in the witch pond makes is called "voice". English? That's weird. Can anyone double-check if it's in the RPG 03 default pack? I'm pretty sure it's not.--Smbzfan2 16:57, December 30, 2011 (UTC)

He has a rather strange coding too. The noise he makes depends on a certain variable. But when you interact with him, he sets the variable to 11. Afterwards it's set to 0. So....it's always 11?--Smbzfan2 17:02, December 30, 2011 (UTC)

I checked the RTP for a RPGmk 03 game, and no voice.wav... Playon999 05:45, January 2, 2012 (UTC)

Alright, then it's from Yume Nikki itself. Maybe the translation team translated it? Smbzfan2 11:16, January 2, 2012 (UTC)

Dumb question, sorry. How to noclip in the pound? I can't trigger loading zones to get there with noclip glitch,any other ways to do it?

And about page itself. Shouldn't we add unused effects there too? Blindfold, grayscale, etc. Denizis5 11:26, July 6, 2012 (UTC)

Open the game with RPG MAKER. Then hold control to noclip. And yes, we should add those effects to the page. (Altough greyscale IS actually used)--Mcfan2 20:11, July 10, 2012 (UTC)

Note that the game is not finished. It may be possible that the unused content may be utilized in a later version. Just a thought... 129.71.73.248 02:58, March 5, 2013 (UTC)

Actually, some of the neon creatures use voice.wav (but at a different pitch), particularly the ones standing on tongues. They even set the same variable to 2 and call the same common event. ~~q~~SN777Divinus~~q~~ (talk) 08:33, February 01, 2016 (UTC)