×
Create a new article
Write your page title here:
We currently have 3,036 articles on YumeWiki. Type your article name above or click on one of the titles below and start writing!



YumeWiki
3,036Articles

Yume Nikki:Indigenous Imagery

Revision as of 07:13, 3 June 2022 by WikiOdd (talk | contribs)
The Aztec Rave Monkey, one of the most recognizable examples of this imagery in the game.

One of the most noteworthy visual themes in Yume Nikki is that of Mesoamerican imagery. While it is up to speculation as to whether or not these cultures that are displayed so prominently alongside Japanese culture have any significance, there exist many theories as to how this could relate to the characters and the overarching message of the game.

Some prominent examples are the Aztec Rave Monkey (which appears many times in backgrounds and its own event) and the KALIMBA that appear in Madotsuki's Room, which even has these designs on her carpet. In the same room, there is also the NASU minigame.

Possible inspirations

Paracas culture

While many fans have speculated that these themes are Aztec, it has often been instead suggested that the imagery in Yume Nikki more closely resembles artwork from the ancient Paracas civilization of modern-day southern Peru. This Andean society lived from around 800 BC to 100 BC, and made significant works using textile-art as they had wide knowledge of water management. This art extended to their process for funerals: wrapping up their deceased and offerings in stylized embroidered cloths. Their art style can be seen many times in the game itself.

A full Paracas poncho featuring characters similar to Madotsuki.

In Number World, after going through the Zippertile, the player is greeted with a small hallway leading up to KyuuKyuu-kun, which contains a similar background to The Nexus.

Notice the characters in the background.
Peruvianperson.jpg

In ancient Peruvian cultures such as these, dreams have high significance in that they can be spiritual events that when finished, would cause the person to learn something about themselves. It is possible that these themes were chosen by KIKIYAMA as a way to represent Madotsuki's mind as if she were doing the same as these people did. One example of this is the background in Eyeball World, which presents itself in the form of an ancient 'dream being' holding a head, as this would let the dreamer know that they are in this state. Another notable feature is the snake coming out of its mouth, which is said to be representative of the 'evil' of a person being expelled.

A dream being shown with a head and a snake.

Nazcan culture

Directly proceeding the Paracas were the Nazcans, another ancient Peruvian civilization that shared many similarities in terms of their art and culture. These people lived from around 100 BC to 800 AD in the Ica Region, leading to the Nazca Province being named after them. They made many underground aqueducts that still function today to provide water.

Although the Aztec Rave Monkey is often labeled as such, many have said that the character more closely resembles line drawings made by these notable Nazcan civilizations. Dreams often played a significant role in this culture as well, which further continues the comparisons between these civilizations and a possible greater meaning to the game itself.

Compare this with the Aztec Rave Monkey (see above)

African culture

One of the most common examples, the KALIMBA TV Channel event, features a kalimba (an African finger piano) as its main instrument, also an example of 'ritual vomiting'.

Although to a lesser extent, African themes have also been noted by fans of the game, although these ones are more in the form of the soundtrack.

The sound design of the game is known for its often weird sounds, whether this be in the form of the droning, looping music, or the strange ones that many characters make upon interaction. Among these, it is not uncommon to come across tribal-like beats, such as Takofuusen, who randomly appears across the screen in the White Desert A, accompanied by one of these sounds.

It sends off a pattern as it flies by.

By going into Monoko's tunnel and using the Stoplight effect, Monoko gains a deformed appearance. Interacting with her shows a full-screen event accompanied by a similar, repetitive beat.

Monokodance.png

Another character that makes a similar noise is the Fisherman, who is found in Windmill World. In YUMENIKKI –DREAM DIARY–, the player obtains a kalimba from one of the Train Passengers after playing a melody on the Flute.

Interpretation

It can be interpreted that Madotsuki herself feels as though she is connected with these cultures and their wide interpretations of dreams, as she has items in the real world that even resemble their art. As mentioned before, the significance of dreams in these ancient civilizations and their beliefs may tell of a deeper context of the game.

Since dreams would often represent sicknesses and the deepest feelings and essence of a person, the ones that Madotsuki faces are not as weird as they are her coming to terms with her own fears. This could be why they are as strange as they are, since what they really represent is a sort of "cleansing" of her mind of these harmful thoughts.

Another theory is that Madotsuki herself is a Template:WP, explaining both motifs from South American and Japanese culture.

Shieldbackground.png