Nexus | |||||||||||
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Basic Info | |||||||||||
Effects | Flip-phone | ||||||||||
Events | Ending #1 | ||||||||||
Notable NPCs | Model N3K-0 | ||||||||||
Other | |||||||||||
Connecting Areas | Wormiko's Room Snowy Avenue Spring World Meat World Swamp World Ancient Civilization White Desert Majestic Garden Moon Library Deep Forest A Cubic Lamp Meadow Seaside | ||||||||||
BGM | 🔊 BGM027 | ||||||||||
Map ID | 0007, 0052, 0071, 0081 | ||||||||||
Version Added | 0.00 | ||||||||||
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The Nexus is the dream world's starting area and is accessible from Wormiko's Dream Room.
Features
The Nexus is the main starting point of Wormiko's dream world. It appears to be a small restaurant with chairs and a counter, with the main feature being a conveyor belt that carries objects that connect to various dream worlds. The conveyer belt will also carry a present box containing the Flip-phone effect that can be collected after one round of all warps.
In the right corner of the room is a maid robot Model N3K-0 plugged into the wall. If Wormiko interacts with them, their mechanical body will open up to reveal a blue screen inside. A menu will then be displayed, allowing a specific connection to be chosen by navigating a cursor over a grid of available connections. If this is used, the belt will only have the selected warp on it. Next to the maid robot is a scrapbook that cannot be interacted with.
The following is a list of the warps and their corresponding dream worlds in the order they appear in the menu. The order in how they appear on the conveyor belt is a bit different but the icons are the same.
- Snowman: Snowy Avenue
- Pudding-colored cube: Cubic Lamp Meadow
- Rotating heart: Meat World
- Stone block: White Desert
- Pudding: Library
- Dumbbell-like relic: Ancient Civilization
- Blue-green bubble: Majestic Garden
- Jarred worm: Spring World
- Red and blue cone: Deep Forest A
- Fish: Seaside
- Light grey stone: The Moon
- Yellow insect-like object: Swamp World
To the left side of the room is an old fashioned phone. Using it will make Wormiko pick it up, however, it will only emit a tone and nothing will happen. If all of the effects are collected, picking up the phone will instead trigger Ending #1. Heading left of the phone will bring Wormiko to a box-filled room reminiscent of her room. There are no connections in this storage room.
Gallery
Interact with the present to collect the Flip-phone effect.
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