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Revision as of 17:56, 24 September 2022 by >GhostFactor999 (rough version of what color cubes world page says)
FC Caverns
Fc caverns.png
Basic Info
Japanese Name(s)

FCバグステージ
FCバグステージ
FC Bug Stage

Effects EffectNone
Collectibles

WP #277

Events None
Notable NPCs None
Other
Connecting Areas

Techno Condominium
Flooded Dungeon

BGM bgm4
Map ID 0944
Version Added 0.109h
Last Updated 0.116g patch 1
Author qxy

[[Category:qxy]] The FC Caverns are an area accessible from the hidden passageway of the Techno Condominium.

Features

The FC Caverns is an extremely unique area among all of the worlds in this game, as it does not play out like a typical exploration-based RPG, but rather more like a movement-heavy platformer, akin to Super Mario World.

Through Techno Condominium

The world's aesthetic is very similar to that of the Alien Cellar, complete with the color scheme and the strange machines, but considerably glitched-up and distorted. Strange blue tears are visible in the stones of the ground, and the world is overlaid by a sweeping scanline effect along with a static humming. Occasionally, the cute sound effects of Urotsuki's jump will glitch out, being replaced with glitchy sound effects. Rarely, going through the doors will lead to a small room where the platforms gradually disappear, where all the screen's edges loop around. Going through the door here leads to whatever room the player is supposed to enter next.

The area is split up into two separate sections. The first one is a linear platformer to the left, though there's a bit more exploration to be had: by using the Penguin and Fairy effects in tandem, the player can dive under the water here and explore the underwater caves. The second, accessible from a door in the first, is an area where Urotsuki climbs vertically, looping around the screen. Climbing to the very top will lead to a door to the Flooded Dungeon.

Through Zodiac Fortress

From the Symbolon entrance, going further west leads to a ladder to a deeper section, where the eastern end has a ladder looping back to the upper sections, and a symbol on the lower portion of the screen, indicating a hidden ladder to a much deeper section. In this section, you can find a door with an upload icon, leading to a platforming section, with mechanics similar to FC Caverns. Navigating all the way to the exit, you can find a dark corridor to Monochrome Feudal Japan, and using the Invisible or Grave effect will let Urotsuki phase through the hollow floors, making it easier to reach the exit. In the platforming section's first screen, reaching the bottom part with the Invisible effect, and going under the bottom-left solid platform with the Child, Fairy or Dice effect, then re-equipping either the Invisible or Grave effect under that same platform will lead to a pit with a doorway to the Hidden Garage.

Through Color Cubes World

Two of the passages lead to a platforming section like the one in FC Caverns, with the green passage leading to the left entrance, and the red passage leading to the right entrance. Depending on which one you enter, different cubes in the area will be non collidable. The left entrance lets you go through the green cubes, while the right entrance lets you go through the red cubes.

In the center of the area, there are a wealth of different colored cubes. Hitting the bottom of the cubes swaps the tangibility of the color you hit to the color that was intangible. There is also a door here leading to a vertical shaft with colored cubes. At the bottom there is a another door leading to a looping room akin to the ones in VVVVVV's Teleporter Maze. After heading into the other door here, an ascending vertical shaft awaits which eventually leads to a small corridor leading to outer space, which corrupts as you head outside. After the game corrupts you end up getting sent to Home Within Nowhere.

Effect interactions

Almost all the effects have a different behavior in this area. While some allow Urotsuki to interact with the world in particular ways, others are purely decorative.

Effects with special interactions

Effect Sprite Interaction
Bike
PlatformBike.png
Allows Urotsuki to move faster, but jumps slightly lower than with other effects. The bike does not slow down when not holding inputs once movement is began.
Lantern
Platformlantern.png
The flame inside the lantern gets put out whenever Urotsuki goes underwater.
Fairy
Qxy pic2D 05 L00.png
Allows Urotsuki to float on top of water and to slowly elevate when in water. It also allows to fly outside of the water by repeatedly pressing the interaction key, and in addition allows Urotsuki to fit through spaces that are only one block tall.
Twintails
Platformtwintails.png
Allows Urotsuki to jump against walls by holding the interaction key, along the key corresponding to the direction of the wall.
Spacesuit
Qxy pic2D 06 L00.png
Can slowly float when in water and outside water by holding the interaction key.
Eyeball Bomb
PlatformEyeball.png
Allows Urotsuki to return to the Nexus by holding the interaction Key. It can't be activated in water.
Maiko
Qxy pic2D 12 L00.png
Jumps lower and moves slower.
Penguin
Qxy pic2D 14 L00.png
Allows Urotsuki to swim. Drifting is also much slippier than default, making Urotsuki behave like they are on ice.
Spring
PlatformSpring.png
Allows Urotsuki to jump repeatedly by holding the interaction key, with every jump being higher than the last.
Invisible
Qxy pic2D 17 L00.png
Allows Urotsuki to phase through semi-solid platforms. Although such platforms are only featured in the platforming section of Zodiac Fortress which behaves similarly to FC Caverns, you are able to phase through the platforms created by Polygon and Rainbow as well.
Stretch
Qxy pic2D 20 L16.png
Allows Urotsuki to stretch while holding the interaction key. When released, Urotsuki makes a small jump. Pressing left or right while stretched will make Urotsuki jump out of it, giving her a boost. May be a reference to the Uproot ability from Super Mario Odyssey.
Haniwa
Qxy pic2D 21 L00.png
Allows Urotsuki to quickly sink in water, but it moves slowly and jumps really low.
Child
Qxy pic2D 24 L00.png
Jumps lower. Just like the Fairy, can fit through one-block holes.
Tissue
Platformtissue.png
Allows Urotsuki to fall slower underwater.
Polygon
Qxy pic2D 28 L00.png
Allows Urotsuki to create a platform by pressing the interaction key while jumping. Doing it again destroys the platform. The platform's width varies depending how fast she is going, faster horizontal speed creates a wider platform. Falls slower while underwater
Teru Teru Bozu
Qxy pic2D 29 L00.png
Makes it rain.
Bat
PlatformBat.png
Allows Urotsuki to fly by holding the interaction key and pressing the direction keys.
Insect
Qxy pic2D 15 L00.png
Allows Urotsuki to get stuck in some walls by holding the interaction key, along the key corresponding to the direction of the wall. Urotsuki jumps when the keys are released. Sticking to walls does not work while underwater, but Urotsuki is able to fall slower.
Drum
Platformdrum.png
Allows Urotsuki to float in water, and ascends much quicker than other effects while in water. Whilst underwater or floating on the surface of it, running into walls will cause Urotsuki to bounce off of them.
Bunny Ears
Platformbunnyears.png
Allows Urotsuki to jump higher and fall slowly, in a manner reminiscent of the Bunny Mario powerup from the game Super Mario Land 2: 6 Golden Coins.
Rainbow
Qxy pic2D 08 L00.png
Running will create a platform under Urotsuki, which allows her to run in the air. It also makes the water's surface walkable, after Teru Teru Bozu has been used to make it rain. Also causes certain rainbow platforms to appear upon being equipped. Falls slower while underwater.
Cake
Platformcake.png
Urotsuki can smash the cake by hitting a ceiling.
Grave
Platformgrave.png
Pressing down key allows Urotsuki get to the down section.
Crossing
Platformcrossing.png
Causes the flickering tiles to stop changing color, turning them completely red.
Dice
DiceFC.png
Allows Urotsuki to fit in a one block space. Jumping causes the dice to roll, which behaves the same as it does outside FC Caverns.
Haniwa + Cake
Qxy pic2D m03 L00.png
Behaves identically to Haniwa, except it sinks slowly in water. Urotsuki is stuck looking to one side.
Bike + Wolf
Platformwolfbike.png
Behaves exactly the same as the Bike effect.
Red Riding Hood + Teru Teru Bozu
Qxy pic2D m04 L00.png
Makes it rain.


Effects with no special interactions

Effect Sprite
Boy
PlatformerBoy.png
Chainsaw
Platformchainsaw.png
Glasses
Platformglasses.png
Wolf
Platformwolf.png
Telephone
Platformtelephone.png
Plaster Cast
Platformplastercast.png
Gakuran
Qxy pic2D 18 L00.png
Trombone
Platformtrombone.png
Marginal
Qxy pic2D 30 L00.png
Red Riding Hood
Qxy pic2D 25 L00.png
Twintails + Glasses
Platformtwintailglasses.png

Directions

Nexus → Marijuana Goddess WorldDark RoomSnowy ForestTechno Condominium → FC Caverns

Trivia

  • The one other NPC in this area, shown in the first image of the gallery, appears to be a reference to VVVVVV, a platformer with a similar aesthetic to this area.
  • Similarly, the red-and-muted-pink color scheme of the area, as well as the overall glitchy aesthetic and 2-dimensional movement are highly reminiscent of the game Strawberry Cubes.
  • The shift menu is automatically activated here, even if you disabled it.
  • There is a smaller area which behaves similarly to FC Caverns between the connection to Zodiac Fortress from Monochrome Feudal Japan, and from one of the passages in Color Cubes World.
  • In the game's files, this map has multiple unused rooms that suggest a much bigger future expansion that is yet to come. Such areas include an underwater zone with a sunken ship and another larger room that would supposedly make use of the colored cube mechanics. Some of these areas also introduce breakable blocks and collectible coins, much like in Super Mario Bros. Before 0.119b Patch 6, however, a bug would have allowed the players to clip through the floor and explore these zones.

Gallery