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The sound effect the thing in the witch pond makes is called "voice". | The sound effect the thing in the witch pond makes is called "voice". | ||
English? That's weird. Can anyone double-check if it's in the RPG 03 default pack? I'm pretty sure it's not.--[[User:Smbzfan2|Smbzfan2]] 16:57, December 30, 2011 (UTC) | English? That's weird. Can anyone double-check if it's in the RPG 03 default pack? I'm pretty sure it's not.--[[User:Smbzfan2|Smbzfan2]] 16:57, December 30, 2011 (UTC) | ||
He has a rather strange coding too. The noise he makes depends on a certain variable. | |||
But when you interact with him, he sets the variable to 11. Afterwards it's set to 0. | |||
So....it's always 11?--[[User:Smbzfan2|Smbzfan2]] 17:02, December 30, 2011 (UTC) | |||
I checked the RTP for a RPGmk 03 game, and no voice.wav... [[User:Playon999|Playon999]] 05:45, January 2, 2012 (UTC) | |||
Alright, then it's from Yume Nikki itself. Maybe the translation team translated it? [[User:Smbzfan2|Smbzfan2]] 11:16, January 2, 2012 (UTC) | |||
Dumb question, sorry. How to noclip in the pound? I can't trigger loading zones to get there with noclip glitch,any other ways to do it? | |||
And about page itself. Shouldn't we add unused effects there too? Blindfold, grayscale, etc. [[User:Denizis5|Denizis5]] 11:26, July 6, 2012 (UTC) | |||
Open the game with RPG MAKER. Then hold control to noclip. | |||
And yes, we should add those effects to the page. (Altough greyscale IS actually used)--[[User:Mcfan2|Mcfan2]] 20:11, July 10, 2012 (UTC) | |||
Note that the game is not finished. It may be possible that the unused content may be utilized in a later version. Just a thought... [[Special:Contributions/129.71.73.248|129.71.73.248]] 02:58, March 5, 2013 (UTC) | |||
Actually, some of the neon creatures use voice.wav (but at a different pitch), particularly the ones standing on tongues. They even set the same variable to 2 and call the same common event. [[User:SN777DivinusBlarg|~~q~~SN777Divinus~~q~~]] ([[User talk:SN777DivinusBlarg|talk]]) 08:33, February 01, 2016 (UTC) | |||
So the pont is, voice.wav is used in the game, apparently numerous times, but it should definetly be noted for interacting the Witch's Island pond creature, as interacting with the creature is not normally possible. You'd still need to note something that is used, but is inaccesable or unseen by normal means. [[User:Compassman Hughes|Compassman Hughes]] ([[User talk:Compassman Hughes|talk]]) 23:54, June 12, 2017 (UTC) | |||
While this may not be a casual talk, this is rather a complaint/prompt about remaking the page. It really looks sketchy in my opinion and also heavily unorganized. I do believe that it should be remade or whatnot, and maybe the [https://www.youtube.com/watch?v=lNc50RINJNU video] I made on [[Yume Nikki:FC World C|FC World C]] could be possibly added. I do not like the looks of the page, so that's why I'm prompting if it could be remade and organized better. It would be nicer to navigate a polished version of the page, if possible. | |||
[[User:Neurostripes|Neurostripes]] ([[User talk:Neurostripes|talk]]) 01:16, December 4, 2017 (UTC) |
Revision as of 03:16, 24 April 2023
More stuff incoming. Remove things that are used. I don't know EVERY secret in this game.--Smbzfan2 15:34, December 30, 2011 (UTC)
The sound effect the thing in the witch pond makes is called "voice". English? That's weird. Can anyone double-check if it's in the RPG 03 default pack? I'm pretty sure it's not.--Smbzfan2 16:57, December 30, 2011 (UTC)
He has a rather strange coding too. The noise he makes depends on a certain variable. But when you interact with him, he sets the variable to 11. Afterwards it's set to 0. So....it's always 11?--Smbzfan2 17:02, December 30, 2011 (UTC)
I checked the RTP for a RPGmk 03 game, and no voice.wav... Playon999 05:45, January 2, 2012 (UTC)
Alright, then it's from Yume Nikki itself. Maybe the translation team translated it? Smbzfan2 11:16, January 2, 2012 (UTC)
Dumb question, sorry. How to noclip in the pound? I can't trigger loading zones to get there with noclip glitch,any other ways to do it?
And about page itself. Shouldn't we add unused effects there too? Blindfold, grayscale, etc. Denizis5 11:26, July 6, 2012 (UTC)
Open the game with RPG MAKER. Then hold control to noclip. And yes, we should add those effects to the page. (Altough greyscale IS actually used)--Mcfan2 20:11, July 10, 2012 (UTC)
Note that the game is not finished. It may be possible that the unused content may be utilized in a later version. Just a thought... 129.71.73.248 02:58, March 5, 2013 (UTC)
Actually, some of the neon creatures use voice.wav (but at a different pitch), particularly the ones standing on tongues. They even set the same variable to 2 and call the same common event. ~~q~~SN777Divinus~~q~~ (talk) 08:33, February 01, 2016 (UTC)
So the pont is, voice.wav is used in the game, apparently numerous times, but it should definetly be noted for interacting the Witch's Island pond creature, as interacting with the creature is not normally possible. You'd still need to note something that is used, but is inaccesable or unseen by normal means. Compassman Hughes (talk) 23:54, June 12, 2017 (UTC)
While this may not be a casual talk, this is rather a complaint/prompt about remaking the page. It really looks sketchy in my opinion and also heavily unorganized. I do believe that it should be remade or whatnot, and maybe the video I made on FC World C could be possibly added. I do not like the looks of the page, so that's why I'm prompting if it could be remade and organized better. It would be nicer to navigate a polished version of the page, if possible.
Neurostripes (talk) 01:16, December 4, 2017 (UTC)