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Yume 2kki:Astral World: Difference between revisions

m (added effect interaction)
mNo edit summary
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In some areas, you can use the [[Yume 2kki:Effects#Spring|Spring]] effect to walk on the upper windowsills. While up here, the room will be brighter and you can see through the darkness a bit easier.
In some areas, you can use the [[Yume 2kki:Effects#Spring|Spring]] effect to walk on the upper windowsills. While up here, the room will be brighter and you can see through the darkness a bit easier.


When belly-sliding some ways to the left of the entrance using the [[Yume 2kki:Effects#Penguin|Penguin]], you'll find a giant, bow-legged creature with green skin, red marks on its legs, a huge pair of pincers, a long, tapered tongue, and an unknown red orifice (most likely an anus or an eye), called the '''Scissor Monster'''. It will flick its tongue upon entering or leaving its territory. This creature reacts to several effects:
When belly-sliding some ways to the left of the entrance using the [[Yume 2kki:Effects#Penguin|Penguin]], you'll find a giant, bow-legged creature with green skin, red marks on its legs, a huge pair of pincers, a long, tapered tongue, and a red eye (referred to as such in the RPGmaker editor), called the '''Scissor Monster'''. It will flick its tongue upon entering or leaving its territory. This creature reacts to several effects:
*The [[Yume_2kki:Effects#Lantern.2FTorch|Lantern]] causes it to flash the orifice on its body, forcing Urotsuki to unequip it.
*The [[Yume_2kki:Effects#Lantern.2FTorch|Lantern]] causes it to flash its eye, forcing Urotsuki to unequip it.
*[[Yume 2kki:Effects#Chainsaw|Chainsawing]] its legs will make it open the orifice, but will not kill it.
*[[Yume 2kki:Effects#Chainsaw|Chainsawing]] its legs will make it open the eye, but will not kill it.
*Ringing the [[Yume 2kki:Effects#Telephone|Telephone]] effect or equipping the [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]] makes it periodically flash its orifice.
*Ringing the [[Yume 2kki:Effects#Telephone|Telephone]] effect or equipping the [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]] makes it periodically flash its eye.
*The [[Yume 2kki:Effects#Marginal|Marginal]] effect will make its pincers move.
*The [[Yume 2kki:Effects#Marginal|Marginal]] effect will make its pincers move.
*Usage of the [[Yume 2kki:Effects#Child|Child]], [[Yume_2kki:Effects#Insect|Bug]], or [[Yume_2kki:Effects#Fairy.2FYousei|Fairy]] effect will make its tongue flick. If any of these effects are used, the movement pauses.
*Usage of the [[Yume 2kki:Effects#Child|Child]], [[Yume_2kki:Effects#Insect|Bug]], or [[Yume_2kki:Effects#Fairy.2FYousei|Fairy]] effect will make its tongue flick. If any of these effects are used, the movement pauses.
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* While this world has been implemented by octave, it has actually been created by Towihanu, as the former has implemented it in advance on behalf of the latter.
* While this world has been implemented by octave, it has actually been created by Towihanu, as the former has implemented it in advance on behalf of the latter.
*The characters in Nightshade Corridor's Japanese name, 暁座, mean "Gyoza", when made into Onyomi, alluding to the floating dumplings found there.
*The characters in Nightshade Corridor's Japanese name, 暁座, mean "Gyoza", when made into Onyomi, alluding to the floating dumplings found there.
*The Scissors Monster in Nightshade Corridor was initially left undiscovered, at least by international players, until it was accidentally found within the RPGmaker editor on July 2022, well over a year after its initial implementation. It was originally believed to be unused, but was later found to be accessible in-game on YNOproject nearly a week following the discovery, after a few players used the Penguin effect.
*The Scissors Monster in Nightshade Corridor was initially left undiscovered, at least by international players, until it was accidentally found within the RPGmaker editor on July 2022, well over a year after its initial implementation. It was originally believed to be unused, but was later found to be accessible in-game on [https://ynoproject.net/2kki/ YNOproject] nearly a week following the discovery, after a few players used the Penguin effect to reach.
*A duplicate of Nightshade Corridor's map exists within 2i9's map folder in RPGmaker’s map tree under ID #1529. This is most likely an error.
*A duplicate of Nightshade Corridor's map used to exist within 2i9's map folder in the game's map tree under ID #1529 prior to the implementation of [[Yume 2kki:Parking Garage|Parking Garage]]. This was most likely an error.


==Gallery==
==Gallery==

Revision as of 20:10, 23 August 2023

Astral World
Astral World.png
Basic Info
Japanese Name(s)

映し雲
映し雲

Effects EffectNone
Collectibles

WP #356
#393

Events None
Notable NPCs Scissor Monster
Other
Connecting Areas Forest World
Obentou World
Frozen Glade
BGM 🔊 octave_03
🔊 2_27 – Nightshade Corridor
Map ID 1427, 1434
Version Added 0.116c
Last Updated 0.120b patch 4
Primary Author Towihanu
Contributing Author(s) octave

Astral World is an area accessible from Forest World, after pulling the pink curtains.

Map of Astral World

Features

Astral World is a calm and serene landscape, its palette mostly consisting of cold colors like dark blue and purple. Clouds and stars can be found here, as well as what appears to be fences that are made out of glass.

Southwest of the entrance is a large spiky cloud with a doorway. Entering this cloud will bring you to Frozen Glade. To the immediate right, a large cloud turns into a bunny shape when the Bunny Ears effect is equipped.

Slightly northeast of the entrance is another large cloud that has a doorway like shadow to it. Interacting with this brings you to the Nightshade Corridor.

Nightshade Corridor

The Nightshade Corridor is a dark place that is ill-lit by light coming through the windows, which can be brightened up by using the Lantern effect. Traveling either way reveals that the area is actually dotted with objects that resemble gyoza dumplings. These can appear in six different shades of color and move quickly when mashing Z. After traveling in either direction until you are in a room with an orange and red dumpling with a beige bottom lining, turning the opposite way will reveal the portal to Obentou World. The Lantern effect is not needed in order to reach this area.

In some areas, you can use the Spring effect to walk on the upper windowsills. While up here, the room will be brighter and you can see through the darkness a bit easier.

When belly-sliding some ways to the left of the entrance using the Penguin, you'll find a giant, bow-legged creature with green skin, red marks on its legs, a huge pair of pincers, a long, tapered tongue, and a red eye (referred to as such in the RPGmaker editor), called the Scissor Monster. It will flick its tongue upon entering or leaving its territory. This creature reacts to several effects:

  • The Lantern causes it to flash its eye, forcing Urotsuki to unequip it.
  • Chainsawing its legs will make it open the eye, but will not kill it.
  • Ringing the Telephone effect or equipping the Eyeball Bomb makes it periodically flash its eye.
  • The Marginal effect will make its pincers move.
  • Usage of the Child, Bug, or Fairy effect will make its tongue flick. If any of these effects are used, the movement pauses.

Directions

Nexus → Forest World → Astral World

Trivia

  • While this world has been implemented by octave, it has actually been created by Towihanu, as the former has implemented it in advance on behalf of the latter.
  • The characters in Nightshade Corridor's Japanese name, 暁座, mean "Gyoza", when made into Onyomi, alluding to the floating dumplings found there.
  • The Scissors Monster in Nightshade Corridor was initially left undiscovered, at least by international players, until it was accidentally found within the RPGmaker editor on July 2022, well over a year after its initial implementation. It was originally believed to be unused, but was later found to be accessible in-game on YNOproject nearly a week following the discovery, after a few players used the Penguin effect to reach.
  • A duplicate of Nightshade Corridor's map used to exist within 2i9's map folder in the game's map tree under ID #1529 prior to the implementation of Parking Garage. This was most likely an error.

Gallery