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Yume 2kki:Dream Route: Difference between revisions

m (added the cave as a subarea for now because the directions will be messy, but this (and the name) can be changed)
mNo edit summary
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At the end of Route 2 is '''Gate 2''', with an orange checkered floor. Two Shadow Ladies sit at the back.
At the end of Route 2 is '''Gate 2''', with an orange checkered floor. Two Shadow Ladies sit at the back.


Ignoring them and continuing east leads to '''Route 3'''. To the east, an enraged Shadow Lady sits surrounded by cones and a sign. Ignoring her and continuing north leads through a passage to a massive, mostly linear park that features rows of trees, checkered paths, ponds, vending machines, and some benches. The park is filled with sprawling hedge mazes. If you encounter NPCs, like [[Yume 2kki:Chasers#Shadow Ladies/Black Witches|Shadow Ladies]], it is usually best to ignore them. Approaching the end of the area, you will encounter a bunny-shaped patch of grass with some pink flowers in it. A Shadow Lady with white eyes can be seen in the southwest corner; ignore her and go north to find a Light Lady. This specific Light Lady is safe to interact with and will teleport the player to a small hedge maze that ends at a hole in the purple wall. Entering it takes you to the '''Amethyst Cave'''.
Ignoring them and continuing east leads to '''Route 3'''. To the east, an enraged Shadow Lady sits surrounded by cones and a sign. Ignoring her and continuing north leads through a passage to a massive, mostly linear park that features rows of trees, checkered paths, ponds, vending machines, and some benches. The park is filled with sprawling hedge mazes. If you encounter NPCs, like [[Yume 2kki:Chasers#Shadow Ladies/Black Witches|Shadow Ladies]], it is usually best to ignore them. Approaching the end of the area, you will encounter a bunny-shaped patch of grass with some pink flowers in it. A Shadow Lady with white eyes can be seen in the southwest corner; ignore her and go north to find a Light Lady. This specific Light Lady is safe to interact with and will teleport the player to a small hedge maze that ends at a hole in a purple wall. Entering it takes you to the '''Amethyst Cave'''.


After exiting the '''Amethyst Cave''' and going through a passage, you will be placed at the end of '''Route 3''', which also has a Shadow Lady by cones and a sign. '''The [[Yume 2kki:Effects#Bat|Bat]] effect can be used to set a warp point at the end of Route 3, so that the player can fly to it from the start of Route 3'''. This will allow the player to completely skip the hedge mazes and the cave if (and likely when) they have to return.
After exiting the '''Amethyst Cave''' and going through a passage, you will be placed at the end of '''Route 3''', which also has a Shadow Lady by cones and a sign. '''The [[Yume 2kki:Effects#Bat|Bat]] effect can be used to set a warp point at the end of Route 3, so that the player can fly to it from the start of Route 3'''. This will allow the player to completely skip the hedge mazes and the cave if (and likely when) they have to return.

Revision as of 21:35, 4 April 2024

Dream Route
DreamRouteArticleImg.png
Entrance to Mourning Void
Basic Info
Original Name(s)

夢国道

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas

Mourning Void
Emotions Maze NoReturn➡️

BGM yumepo1 (Route 1) (No. 017F)
yumepo1 (Route 2) (No. 017G)
yumepo1 (Gate 1) (No. 017H)
yumepo1 (Gate 2) (No. 017I)
Map ID 2596 (Route 1)
2734 (Gate 1)
2731 (Route 2)
2735 (Gate 2)
Version Added 0.122 patch 1
Last Updated 0.123b
Primary Author delta_judgment
Contributing Author(s) Nabisae

Dream Route is an area accessible from the red flowers in Mourning Void.

Features

Dream Route is a long, linear path taking the form of a road. From the Mourning Void entrance, you start on the right side of Route 1 with cones blocking the northern path. The only way to continue is by going south, down the road.

Upon reaching Gate 1, you will find a small transition room with a purple checkered floor. A Light Lady and a woman can be seen. Ignoring them, you can step on the lower red tile from the Route 1 entrance to arrive at the left road, which is empty.

Continuing east at the gate leads to Route 2. It takes the form of a single road, stretching horizontally and lined with trees.

At the end of Route 2 is Gate 2, with an orange checkered floor. Two Shadow Ladies sit at the back.

Ignoring them and continuing east leads to Route 3. To the east, an enraged Shadow Lady sits surrounded by cones and a sign. Ignoring her and continuing north leads through a passage to a massive, mostly linear park that features rows of trees, checkered paths, ponds, vending machines, and some benches. The park is filled with sprawling hedge mazes. If you encounter NPCs, like Shadow Ladies, it is usually best to ignore them. Approaching the end of the area, you will encounter a bunny-shaped patch of grass with some pink flowers in it. A Shadow Lady with white eyes can be seen in the southwest corner; ignore her and go north to find a Light Lady. This specific Light Lady is safe to interact with and will teleport the player to a small hedge maze that ends at a hole in a purple wall. Entering it takes you to the Amethyst Cave.

After exiting the Amethyst Cave and going through a passage, you will be placed at the end of Route 3, which also has a Shadow Lady by cones and a sign. The Bat effect can be used to set a warp point at the end of Route 3, so that the player can fly to it from the start of Route 3. This will allow the player to completely skip the hedge mazes and the cave if (and likely when) they have to return.

Continuing east leads to Gate 3, where you will find a woman in a swimsuit that warps you to a new connection.

Amethyst Cave

The Amethyst Cave is a massive area with purple gem-like walls. Some of the doorways lead to looping sections, and some of them send you back to previous zones. After an arduous journey, the player can find a room with four exits in the cardinal directions. Continue north through the doorway to find a similar room, but it will now have a dot in the center, gaining another if the correct doorway is entered. A list of the correct order of doorways can be viewed by clicking "Show/Hide" below. If the wrong doorway is used, you will be sent away and must find your way back. Because of this, the Bat effect can be used to set a marker before entering the dot room to have a way to quickly return. After completing the dot room, you will enter a room with four doorways. From left to right, use the second doorway, then return through the same doorway to find a gray stone-like object. Ignore it, as it is a trap, and continue through the doorway to the end of Route 3.

Correct Order of Doorways in the Dot Room:
[Show/Hide]
  • 1 dot - Right
  • 2 dots - Left
  • 3 dots - Right
  • 4 dots - Right
  • 5 dots - Left
  • 6 dots - Right
  • 7 dots - Left
  • 8 dots - Left
  • 9 dots - Up

Directions

Trivia

  • Before version 0.123b, on the east side of Gate 2, there used to be two cones and a woman with an orange mask on her face. Interacting with her took Urotsuki to Emotions Maze. This version included the addition of Route 3 and its mazes, as well as some NPCs in the Gates and a background for Route 1.
  • Many of the walls in the cave feature impassable, invisible blocks accompanied by purple lines on the ground.

Gallery