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{{Locationbox | {{Locationbox | ||
|headercolor = # | |headercolor = #52007b | ||
|headerfontcolor = # | |headerfontcolor = #ce2863 | ||
|image = fc_glitch_tunnel.png | |image = fc_glitch_tunnel.png | ||
|Name = | |Name = ''NES tonneru'', NES Tunnel | ||
|JapaneseName = NESトンネル | |JapaneseName = NESトンネル | ||
|Effects = None | |Effects = None | ||
|Wallpapers = | |Wallpapers = WP #333, #629 | ||
|Events = None | |Events = None | ||
|NPCS = None | |NPCS = None | ||
|Connections = | |Connections = {{Connection|Shield Owl World}} | ||
|BGM = Kong_Tunel, | |BGM = {{BGM|title=2_47|filename=2_47_slow.ogg|label=Entrance|soundroom=146B|speed=60}},{{BGM|title=Kong_Tunel_2|filename=Kong_Tunel_2.ogg|soundroom=549A|label=Glitch area|speed=90}}, {{BGM|title=Kong_Tunel|filename=Kong_Tunel.ogg|soundroom=549B|label=Tunnel|speed=90}}, {{BGM|title=Kong_That_Castle|filename=Kong_That_Castle.ogg|soundroom=548|label=Secret area|speed=50}} | ||
|Map ID = 1602, 1603 | |Map ID = 1602, 1603 | ||
|Primary = | |Primary = Kong | ||
| | |Contributing = qxy | ||
|VersionAdded = 0.116c patch 1 | |||
|VersionsUpdated = 0.117b patch 5-++,0.118c patch 11-b, 0.120b patch 4 | |||
}} | }} | ||
''' | '''NES Glitch Tunnel''' is an area accessible from the TV in [[Yume 2kki:Shield Owl World|Shield Owl World]]. | ||
==Features== | ==Features== | ||
The area starts off in the TV's interior, which has a pit with flashing static, which has a ladder going further down. By going into the pit, you will find yourself in a dark area, where static flashes periodically as you climb further down. Making your way down, the look and feel will change into 8-bit, with a frame on the screen's foreground, and in addition, the menu will take on a checkered appearance. | The area starts off in the TV's interior, which has a pit with flashing static, which has a ladder going further down. By going into the pit, you will find yourself in a dark area, where static flashes periodically as you climb further down. Making your way down, the look and feel will change into 8-bit, with a frame on the screen's foreground, and in addition, the menu will take on a checkered appearance. | ||
Once you reach the bottom of the ladder, you will end up in a seemingly-blank section, which is actually a small, invisible labyrinth. By navigating your way though the labyrinth or discovering its shortcut, you will encounter a glitched section of ladders, traffic cones, and cars, where you can hear glitched music as well. There is a secret pathway which is accessible from the northern wall of this section. This secret area is a crossroad, where the western path leads to a banana that Urotsuki can collect, while the eastern path leads to a dead end with a traffic cone, and the northern path leads to a series of streetlights, ending in a door that is currently locked. | Once you reach the bottom of the ladder, you will end up in a seemingly-blank section, which is actually a small, invisible labyrinth. By navigating your way though the labyrinth or discovering its shortcut, you will encounter a glitched section of ladders, traffic cones, and cars, where you can hear glitched music as well. There is a secret pathway which is accessible from the northern wall of this section. This secret area is a crossroad, where the western path leads to a banana that Urotsuki can collect, while the eastern path leads to a dead end with a traffic cone, and the northern path leads to a series of streetlights, ending in a door that is currently locked. Interacting with the door shows how many bananas you have collected. Currently there are 4 out of 12 bananas that you can get, hinting that the door will be unlocked once you have collected all 12 bananas. | ||
If you choose to go through the eastern path of the glitched section, you can encounter the rest of the tunnel, which is no longer glitched, with ominous music playing. There is a bike that you can ride here, which will make travel much easier, as this area is relatively long. Making your way to the end, you will find yourself in a park-like area, with the rest of the road blocked off by barricades and traffic cones. There is also a bench that Urotsuki can sit on, right next to the streetlight. | If you choose to go through the eastern path of the glitched section, you can encounter the rest of the tunnel, which is no longer glitched, with ominous music playing. There is a bike that you can ride here, which will make travel much easier, as this area is relatively long. Making your way to the end, you will find yourself in a park-like area, with the rest of the road blocked off by barricades and traffic cones. There is also a bench that Urotsuki can sit on, right next to the streetlight. | ||
==Directions== | ==Directions== | ||
Nexus → [[Shield Owl World]] → | * The Nexus → [[Yume 2kki:Shield Owl World|Shield Owl World]] → '''NES Glitch Tunnel''' | ||
== Trivia == | |||
* Effects cannot be used in this area, as the corresponding sprites for effects in this world's art style currently do not exist. Attempting to use any effect will envelop the screen in static before de-equipping the effect. | |||
==Gallery== | ==Gallery== | ||
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fc_glitch_tunnel_door.png|A secret door. | fc_glitch_tunnel_door.png|A secret door. | ||
</gallery> | </gallery> | ||
[[Category:Yume 2kki In Development]] | |||
[[Category:In Development]] |
Latest revision as of 12:57, 27 July 2024
NES Glitch Tunnel | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic Info | |||||||||||||
Japanese Name(s) |
NESトンネル | ||||||||||||
Effects | None | ||||||||||||
Collectibles |
WP #333 | ||||||||||||
Events | None | ||||||||||||
Notable NPCs | None | ||||||||||||
Other | |||||||||||||
Connecting Areas | Shield Owl World | ||||||||||||
BGM | 🔊 2_47 – Entrance (No. 146B) 🔊 Kong_Tunel_2 – Glitch area (No. 549A) 🔊 Kong_Tunel – Tunnel (No. 549B) 🔊 Kong_That_Castle – Secret area (No. 548) | ||||||||||||
Map ID | 1602, 1603 | ||||||||||||
Version Added | 0.116c patch 1 | ||||||||||||
Last Updated | 0.120b patch 4 | ||||||||||||
Primary Author | Kong | ||||||||||||
Contributing Author(s) | qxy | ||||||||||||
|
NES Glitch Tunnel is an area accessible from the TV in Shield Owl World.
Features
The area starts off in the TV's interior, which has a pit with flashing static, which has a ladder going further down. By going into the pit, you will find yourself in a dark area, where static flashes periodically as you climb further down. Making your way down, the look and feel will change into 8-bit, with a frame on the screen's foreground, and in addition, the menu will take on a checkered appearance.
Once you reach the bottom of the ladder, you will end up in a seemingly-blank section, which is actually a small, invisible labyrinth. By navigating your way though the labyrinth or discovering its shortcut, you will encounter a glitched section of ladders, traffic cones, and cars, where you can hear glitched music as well. There is a secret pathway which is accessible from the northern wall of this section. This secret area is a crossroad, where the western path leads to a banana that Urotsuki can collect, while the eastern path leads to a dead end with a traffic cone, and the northern path leads to a series of streetlights, ending in a door that is currently locked. Interacting with the door shows how many bananas you have collected. Currently there are 4 out of 12 bananas that you can get, hinting that the door will be unlocked once you have collected all 12 bananas.
If you choose to go through the eastern path of the glitched section, you can encounter the rest of the tunnel, which is no longer glitched, with ominous music playing. There is a bike that you can ride here, which will make travel much easier, as this area is relatively long. Making your way to the end, you will find yourself in a park-like area, with the rest of the road blocked off by barricades and traffic cones. There is also a bench that Urotsuki can sit on, right next to the streetlight.
Directions
- The Nexus → Shield Owl World → NES Glitch Tunnel
Trivia
- Effects cannot be used in this area, as the corresponding sprites for effects in this world's art style currently do not exist. Attempting to use any effect will envelop the screen in static before de-equipping the effect.
Gallery
- 52007b
- ce2863