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    Yume 2kki:Desolate Hospital: Difference between revisions

    >RioHydr
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    |Events = None
    |Events = None
    |NPCS = None
    |NPCS = None
    |Connections = [[Ancient Aeropolis]], [[Luminous Lake]] {{OneWay|NoReturn}}
    |Connections = {{Connection|Ancient Aeropolis}},
    |BGM = kappa_06, tonny31.6 (Pediatric department), bgm015 (Exit)
    {{Connection|Luminous Lake|one_way_type=NoReturn}}
    |BGM = {{BGM|title=kappa_06|filename=Kappa_06(Desolate_Hospital).ogg|soundroom=427C|speed=80}}, {{BGM|title=tonny31.6|filename=Tonnny31.6(Desolate_Hospital).ogg|label=Pediatric department|soundroom=284C|speed=50}}, {{BGM|title=bgm015|filename=Bgm015_slow.ogg|label=Exit|soundroom=297D|speed=50}}
    |Map ID = 1208, 1209
    |Map ID = 1208, 1209
    |Primary = [[:Category:Río|Río]]
    |Primary = Río
    |Contributing = [[:Category:Qxy|qxy]]
    |Contributing = qxy
    |VersionAdded = 0.118c patch 5
    |VersionAdded = 0.118c patch 5
    }}
    }}
    The '''Desolate Hospital''' is an area accessible from the [[Ancient Aeropolis]].
    The '''Desolate Hospital''' is an area accessible from the [[Yume 2kki:Ancient Aeropolis|Ancient Aeropolis]].
    {{LocationMap|filename=DesolateHospitalMap.png|caption=Map of the Desolate Hospital (Note: Most of the doors are random)}}


    ==Features==
    ==Features==
    As described by the name itself, this area is a hospital that has long been abandoned and given over to time, resulting in its shambled state and it's nostalgic yet eerie atmosphere. Many of the doors lead to a randomly-selected destination, leaving the player to get an idea on whether they might have gotten to a previous location or otherwise. The world also gets proggresively darker as you explore, hinting at how far you are and how close you are to the exit.
    As described by this world's name, the area is a hospital that has long been abandoned and given over to time, resulting in its shambled state and it's nostalgic yet eerie atmosphere. Many of the doors lead to randomly-selected destinations, making it difficult to tell if you are progressing through the world. Fortunately, the screen gets progressively darker as you explore, which helps give you an idea as to how close you are to the exit.


    The area can be divided into several parts:
    The area can be divided into several parts:
    *A section whose walls are made out of blue bricks on the lower half
    *A section where the walls are made of blue bricks on the lower half
    This is the section where you start off, it branches out quickly and has a number of dead ends, the path to the next section can be found by the only staircase found here.
    This is the section where you start off. It branches out quickly, has a number of dead ends, and the path to the next section can be entered by using the only staircase found here.


    *A somewhat dark section with walls that are filled with rust
    *A somewhat dark section with walls that are covered in rust
    This section is marked by the abundance of stairs, as well as being the point with the most different paths to take. the path to the next section is marked by a graffiti right next to another set of stairs going deeper below. Also remarkable is a big graffiti of a butterfly hidden in a dead end.
    This section is marked by having an abundance of stairs, as well as being the area with the most labyrinthic design. The path to the next section is marked by graffiti right next to another set of stairs going deeper below. Another notable feature is a big graffiti butterfly hidden in a dead end.


    *A section with red-colored walls, inhabited by yellow spectres
    *A section with red-colored walls, inhabited by yellow spectres
    This section has less amount of branching paths and abundance of the aforementioned spectres, In the final part of this section, there is a white snake-like creature peeping out of the wall in the eastern area. There is a chance that it would be red, with its eye being different in appearance.
    This section has fewer branching paths than the previous section, as well as an abundance of the aforementioned spectres. In the final part of this section, there is a white snake-like creature peeping out of a wall in the right side of the room. There is a chance that it will be red and have a different-looking eye.


    *A pediatric department, with painted walls depicting a field over a sunny sky
    This area, unlike the sections before it, is straightforward without any passages that lead to random areas. Towards the end, static flashes fill the screen as you approach the door to its exit, which leads to a section filled with metal grating. Here, taking a look at the northern walls will pan the screen to the top, revealing the skies. The door here leads to a hall filled with boxes, with an exit to the [[Yume 2kki:Luminous Lake|Luminous Lake]].


    *A pediatric department, with walls bearing a painting of a field over a sunny sky.
    ==Directions==
    This area, unlike the sections before it, is straightforward without any passages that lead to random areas. Towards the end, static flashes fill the foreground as you approach the door to its exit, which leads to a section filled with metal grating. Here, taking a look at the northern walls will pan the screen to the top, revealing the skies. The door here leads to a hall filled with boxes, with an exit to the [[Luminous Lake]].
    *Nexus → [[Yume 2kki:Red Streetlight World|Red Streetlight World]] → [[Yume 2kki:Bridged Swamp Islands|Bridged Swamp Islands]] → [[Yume 2kki:Heian Era Village|Heian Era Village]] → [[Yume 2kki:Seaside Village|Seaside Village]] → [[Yume 2kki:Silent Sewers|Silent Sewers]] → [[Yume 2kki:Dreary Drains|Dreary Drains]] → [[Yume 2kki:Ancient Aeropolis|Ancient Aeropolis]] → Desolate Hospital


    ==Directions==
    After visiting the [[Yume 2kki:Silent Sewers|Silent Sewers]] at least once:
    Nexus → [[Red Streetlight World]] → [[Bridged Swamp Islands]] → [[Mosenite]] → [[Seaside Village]] → [[Silent Sewers]] → [[Dreary Drains]] → [[Ancient Aeropolis]] → Desolate Hospital
    *Nexus → [[Yume 2kki:Urotsuki's Dream Apartments|Urotsuki's Dream Apartments]] → [[Yume 2kki:Silent Sewers|Silent Sewers]] → [[Yume 2kki:Dreary Drains|Dreary Drains]] → [[Yume 2kki:Ancient Aeropolis|Ancient Aeropolis]] → Desolate Hospital


    ==Trivia==
    ==Trivia==
    *The section before the area's exit is tribute to one of the sections of the now-removed [[Abandoned Factory]].
    *The section before the area's exit is tribute to one of the sections of the [[Yume 2kki:Abandoned Factory|Abandoned Factory]].


    ==Gallery==
    ==Gallery==
    <gallery>
    <gallery>
    desolate_hospital_eye.png
    Desolate hospital eye.png
    desolate_hospital_cross_path.png
    Desolate hospital cross path.png
    desolate_hospital_basement.png
    Desolate hospital basement.png
    desolate_hospital_orb.png
    Desolate hospital orb.png
    desolate_hospital_exit.png
    DesolateHospital_RedSnake.png|The red snake variant
    Desolate hospital exit.png|The light after the tunnel
    </gallery>
    </gallery>
    [[Category:Locations]]
    [[Category:Río]]

    Latest revision as of 09:20, 28 July 2024

    Desolate Hospital
    Desolate hospital.png
    Basic Info
    Japanese Name(s)

    廃病棟
    廃病棟
    Abandoned Ward

    Effects EffectNone
    Events None
    Notable NPCs None
    Other
    Connecting Areas

    Ancient Aeropolis
    Luminous Lake NoReturn➡️

    BGM kappa_06 (No. 427C)
    tonny31.6 (Pediatric department) (No. 284C)
    bgm015 (Exit) (No. 297D)
    Map ID 1208, 1209
    Version Added 0.118c patch 5
    Primary Author Río
    Contributing Author(s) qxy

    The Desolate Hospital is an area accessible from the Ancient Aeropolis.

    Map of the Desolate Hospital (Note: Most of the doors are random)

    Features

    As described by this world's name, the area is a hospital that has long been abandoned and given over to time, resulting in its shambled state and it's nostalgic yet eerie atmosphere. Many of the doors lead to randomly-selected destinations, making it difficult to tell if you are progressing through the world. Fortunately, the screen gets progressively darker as you explore, which helps give you an idea as to how close you are to the exit.

    The area can be divided into several parts:

    • A section where the walls are made of blue bricks on the lower half

    This is the section where you start off. It branches out quickly, has a number of dead ends, and the path to the next section can be entered by using the only staircase found here.

    • A somewhat dark section with walls that are covered in rust

    This section is marked by having an abundance of stairs, as well as being the area with the most labyrinthic design. The path to the next section is marked by graffiti right next to another set of stairs going deeper below. Another notable feature is a big graffiti butterfly hidden in a dead end.

    • A section with red-colored walls, inhabited by yellow spectres

    This section has fewer branching paths than the previous section, as well as an abundance of the aforementioned spectres. In the final part of this section, there is a white snake-like creature peeping out of a wall in the right side of the room. There is a chance that it will be red and have a different-looking eye.

    • A pediatric department, with painted walls depicting a field over a sunny sky

    This area, unlike the sections before it, is straightforward without any passages that lead to random areas. Towards the end, static flashes fill the screen as you approach the door to its exit, which leads to a section filled with metal grating. Here, taking a look at the northern walls will pan the screen to the top, revealing the skies. The door here leads to a hall filled with boxes, with an exit to the Luminous Lake.

    Directions

    After visiting the Silent Sewers at least once:

    Trivia

    • The section before the area's exit is tribute to one of the sections of the Abandoned Factory.

    Gallery