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Yume 2kki:Chaser Academy: Difference between revisions

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|Masks = [[Yume 2kki:Masks/Others#Bean|Faceless, Various Small Chasers]]
|Masks = [[Yume 2kki:Masks/Others#Bean|Faceless, Various Small Chasers]]
|Events = None
|Events = None
|NPCS = None
|NPCS = Various [[Yume 2kki:Chasers|Chasers]]
|Connections = {{Connection|Dark Room}}
|Connections = {{Connection|Dark Room}}
|BGM = {{BGM|title=UroRutherfordium (slow)|filename=UroRutherfordium50.ogg|label=Entrance|soundroom=869A}}, {{BGM|title=UroRutherfordium|filename=UroRutherfordium.ogg|soundroom=869B}}
|BGM = {{BGM|title=UroRutherfordium|filename=UroRutherfordium50.ogg|label=Entrance|soundroom=869A|speed=50}}, {{BGM|title=UroRutherfordium|filename=UroRutherfordium.ogg|soundroom=869B|speed=100}}
|Map ID = 2300  
|Map ID = 2300  
|Primary = Bean
|Primary = Bean
|Contributing = 2i9
|JapaneseName = 閉じ込め学園
|JapaneseName = 閉じ込め学園
|VersionAdded = 0.122f
|VersionAdded = 0.122f
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Arriving from the Dark Room places you in a small red room. Interacting with the blocky object here causes a brief apparition of a group of classic chasers to appear, as well as making the room gray and changing the door. Interacting with it again returns you to the red room.  
Arriving from the Dark Room places you in a small red room. Interacting with the blocky object here causes a brief apparition of a group of classic chasers to appear, as well as making the room gray and changing the door. Interacting with it again returns you to the red room.  


Using the door in the gray room takes you to a hall with a red box that can be used to store up to four masks between dreams. If there are multiple masks stored, the [[Yume 2kki:Effects#Dice|Dice]] effect can be used to cycle through them.  
Using the door in the gray room takes you to a hall with a box that can be used to store up to four masks between dreams. If there are multiple masks stored, the [[Yume 2kki:Effects#Dice|Dice]] effect can be used to cycle through them.  


Near there is a basin with a faucet that can be turned on or off and a black filing cabinet. Interacting with the filing cabinet grants the [[Yume 2kki:Masks/Others|Faceless]] mask. If you equip the mask of a shadow chaser (except Shadow Slime and Shadow Ninetails), interacting with the cabinet will turn you into a mini chaser. A list of the compatible mini chasers can be found [[Yume 2kki:Masks/Others|'''here''']].
Near there is a basin with a faucet that can be turned on or off and a black filing cabinet. Interacting with the filing cabinet grants the [[Yume 2kki:Masks/Others#Bean|Faceless]] mask. If you equip the mask of a shadow chaser (except Shadow Slime and Shadow Ninetails), interacting with the cabinet will turn you into a mini chaser. A list of the compatible mini chasers can be found [[Yume 2kki:Masks/Others#Bean|'''here''']].


Blocking the eastern end of the hall is a group of cones, possibly indicating an expansion in the future.
Blocking the eastern end of the hall is a group of cones, possibly indicating an expansion in the future.


==Directions==
==Directions==
After visiting the [[Yume 2kki:Dark Room|Dark Room]] from the [[Yume 2kki:Hourglass Desert|Hourglass Desert]] at least once:
*The Nexus → [[Yume 2kki:Marijuana Goddess World|Marijuana Goddess World]] → [[Yume 2kki:Dark Room|Dark Room]] → '''Chaser Academy'''
*The Nexus → [[Yume 2kki:Marijuana Goddess World|Marijuana Goddess World]] → [[Yume 2kki:Dark Room|Dark Room]] → '''Chaser Academy'''



Latest revision as of 20:23, 14 August 2024

Chaser Academy
ChaserAcademy03.png
Basic Info
Japanese Name(s)

閉じ込め学園

Effects EffectNone
Masks Faceless, Various Small Chasers
Events None
Notable NPCs Various Chasers
Other
Connecting Areas Dark Room
BGM 🔊 UroRutherfordium – Entrance (No. 869A)
🔊 UroRutherfordium (No. 869B)
Map ID 2300
Version Added 0.122f
Primary Author Bean
Contributing Author(s) 2i9

Chaser Academy is an area accessible from the door pointed at by the shadow of a lamp in the Dark Room.

Features

This is a small area resembling a school with red walls and a checkered floor. Decorating the walls are posters of chasers and a clock with a wildly spinning hour hand.

Arriving from the Dark Room places you in a small red room. Interacting with the blocky object here causes a brief apparition of a group of classic chasers to appear, as well as making the room gray and changing the door. Interacting with it again returns you to the red room.

Using the door in the gray room takes you to a hall with a box that can be used to store up to four masks between dreams. If there are multiple masks stored, the Dice effect can be used to cycle through them.

Near there is a basin with a faucet that can be turned on or off and a black filing cabinet. Interacting with the filing cabinet grants the Faceless mask. If you equip the mask of a shadow chaser (except Shadow Slime and Shadow Ninetails), interacting with the cabinet will turn you into a mini chaser. A list of the compatible mini chasers can be found here.

Blocking the eastern end of the hall is a group of cones, possibly indicating an expansion in the future.

Directions

After visiting the Dark Room from the Hourglass Desert at least once:

Gallery