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Oversomnia:Aquarium World: Difference between revisions

m (added category, removed redundant manual categorization, small text edits)
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==Features==
==Features==
The Aquarium World, as its name states, resembles a large aquarium. It sports a calming atmosphere and several tanks containing various lifeforms. Kelp-like plants and various floor patterns also decorate the world. Some of the creatures within the tanks will interact to certain effects such as the humanoid urchin opening up its single eye when the Tuning Fork effect is used and several of the enclosure creature drastically speeding up their movement when the Angler effect is equipped.
The Aquarium World, as its name states, resembles a large aquarium. It sports a calming atmosphere and several tanks containing various lifeforms. Kelp-like plants and various floor patterns also decorate the world. Some of the creatures within the tanks will interact to certain effects such as the humanoid urchin opening up its single eye when the [[Oversomnia:Effects#Tuning Fork|Tuning Fork]] effect is used and several of the enclosure creature drastically speeding up their movement when the [[Oversomnia:Effects#Angler|Angler]] effect is equipped.


Southeast of the Nexus entrance is a small gift shop next to a starfish enclosure. Running the shop is a swordfish and a lobster dog while an anglerfish-like character gleefully walks around the shop, spinning around in place when interacted with. If the Vampirism effect is equipped, the lobster dog will put on a sad expression while the anglerfish NPC will stop moving and stare at Irving. If the Angler effect is equipped instead, the anglerfish NPC will quickly begin to follow Irving. South of the gift shop is also a set of stairs leading to [[Oversomnia:Underwater B|Underwater B]].
Southeast of the Nexus entrance is a small gift shop next to a starfish enclosure. Running the shop is a swordfish and a lobster dog while an anglerfish-like character gleefully walks around the shop, spinning around in place when interacted with. If the [[Oversomnia:Effects#Vampirism|Vampirism]] effect is equipped, the lobster dog will put on a sad expression while the anglerfish NPC will stop moving and stare at [[Oversomnia:Irving|Irving]]. If the Angler effect is equipped instead, the anglerfish NPC will quickly begin to follow Irving. South of the gift shop is also a set of stairs leading to [[Oversomnia:Underwater B|Underwater B]].


On the northern side of the aquarium are two doorways, one being a single door to a backroom area and the other being a way to the Abyssal Passage. In the former backroom area are two rooms, the leftmost one having a computer where Irving can check several logs on various types of sea life, albeit with glitched text. Heading into the doorway at the far left of the backroom will lead to a tank interior with an electric kettle that takes Irving to [[Oversomnia:Boiling Water World|Boiling Water World]]. If the player instead takes the way to the Abyssal Passage, they will pass by a giant tank holding several creatures, eventually ending up in [[Oversomnia:Underwater A|Underwater A]].
On the northern side of the aquarium are two doorways, one being a single door to a backroom area and the other being a way to the Abyssal Passage. In the former backroom area are two rooms, the leftmost one having a computer where Irving can check several logs on various types of sea life, albeit with glitched text. Heading into the doorway at the far left of the backroom will lead to a tank interior with an electric kettle that takes Irving to [[Oversomnia:Boiling Water World|Boiling Water World]]. By instead taking the way to the Abyssal Passage, Irving will pass by a giant tank holding several creatures, eventually ending up in [[Oversomnia:Underwater A|Underwater A]].


==Directions==
==Directions==
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</gallery>
</gallery>


[[Category:Oversomnia Locations]]
[[Category:Oversomnia Nexus Worlds]]

Revision as of 23:43, 18 September 2024

Aquarium World
AquariumWorld.png
Basic Info
Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Nexus
Underwater A
Underwater B
Boiling Water World
BGM Missing
Map ID 0010, 0011, 0012
Extras +

YNOproject Badges

LobsterDog(badgeOS).gif LobsterDog(badgeOS).png Lobster Dog

The Aquarium World is an area accessible from the Nexus through the fishbowl.

Map of Aquarium World

Features

The Aquarium World, as its name states, resembles a large aquarium. It sports a calming atmosphere and several tanks containing various lifeforms. Kelp-like plants and various floor patterns also decorate the world. Some of the creatures within the tanks will interact to certain effects such as the humanoid urchin opening up its single eye when the Tuning Fork effect is used and several of the enclosure creature drastically speeding up their movement when the Angler effect is equipped.

Southeast of the Nexus entrance is a small gift shop next to a starfish enclosure. Running the shop is a swordfish and a lobster dog while an anglerfish-like character gleefully walks around the shop, spinning around in place when interacted with. If the Vampirism effect is equipped, the lobster dog will put on a sad expression while the anglerfish NPC will stop moving and stare at Irving. If the Angler effect is equipped instead, the anglerfish NPC will quickly begin to follow Irving. South of the gift shop is also a set of stairs leading to Underwater B.

On the northern side of the aquarium are two doorways, one being a single door to a backroom area and the other being a way to the Abyssal Passage. In the former backroom area are two rooms, the leftmost one having a computer where Irving can check several logs on various types of sea life, albeit with glitched text. Heading into the doorway at the far left of the backroom will lead to a tank interior with an electric kettle that takes Irving to Boiling Water World. By instead taking the way to the Abyssal Passage, Irving will pass by a giant tank holding several creatures, eventually ending up in Underwater A.

Directions

Nexus → Aquarium World

Gallery