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Yume Nikki:Madotsuki's Room: Difference between revisions

>GreenToxic
(More music.)
>Napen123
(Grammar and wording)
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|audio name = Save Theme BGM
|audio name = Save Theme BGM
|audio file name2 = [[File:KALIMBA.ogg|noicon]]
|audio file name2 = [[File:KALIMBA.ogg|noicon]]
|audio name2 = The KALIMBA TV Channel BGM}}'''Madotsuki's Room''' (現実の部屋, Real Room, ベランダ, Veranda) is where the player starts (and ends) the game. This room and its balcony are the only locations [[Madotsuki]] can access outside of her dreams.
|audio name2 = The KALIMBA TV Channel BGM}}'''Madotsuki's Room''' (現実の部屋, Real Room, ベランダ, Veranda) is where the player starts (and ends) the game. This room and its balcony are the only locations [[Madotsuki]] can access outside her dreams.


Although Madotsuki can go out onto the balcony, attempting to leave the room by the door results in her simply shaking her head. This may be either due to her being a [http://tvtropes.org/pmwiki/pmwiki.php/Main/Hikikomori hikikomori], or because Madotsuki is physically unable to open it.
Although Madotsuki can go out onto the balcony, attempting to leave the room by the door results in her simply shaking her head. This may be either due to her being a [http://tvtropes.org/pmwiki/pmwiki.php/Main/Hikikomori hikikomori] or because Madotsuki is physically unable to open it.


The balcony background changes depending on the time of day. It is a place of limited functionality until a later point in the game, and its dream world representation simply serves as a spawnpoint for the dream world.
The balcony background changes depending on the time of day. It is a place of limited functionality until a later point in the game, and its dream world representation simply serves as a spawn point for the dream world.


In the manga, her room is just the same and is the overall focal point of manga just as it would be in-game. However, the manga dwells on a theory that she cannot leave the room because someone locked her in.
In the manga, her room is the same and is the overall focal point, just as it is in-game. However, the manga dwells on a theory that she cannot leave the room because someone locked her in.


==Points of Interest==
==Points of Interest==
Her desk is where she writes in the titular dream diary to save the game. She also has a television that receives no channels, but can be used to play [[NASU]] by interacting with the Famicom console.
Her desk is where she writes in the titular dream diary to save the game. She also has a television that receives no channels but can be used to play [[NASU]] by interacting with the Famicom console.


The [[Bed]] is the most important object in the room. When Madotsuki climbs into bed, there is a three second countdown in the top left corner of the screen. When it hits zero, the screen blurs out and Madotsuki starts to dream.
The [[Bed]] is the most important object in the room. When Madotsuki climbs into bed, there is a three-second countdown in the top left corner of the screen. When it hits zero, the screen blurs out and Madotsuki begins to dream.


==Dream Representation==
==Dream Representation==
When [[Madotsuki]] goes to sleep, she finds herself on the dream representation of her balcony (夢ベランダ, Dream Veranda). The bedroom (夢の部屋, Dream Room) is identical to the real one except for a couple of subtle differences - the Famicom is gone and the balcony backgrounds become slightly more surreal.
When [[Madotsuki]] falls asleep, she finds herself on the dream representation of her balcony (夢ベランダ, Dream Veranda). The bedroom (夢の部屋, Dream Room) is identical to the real one except for a couple of subtle differences - the Famicom is gone and the balcony backgrounds become slightly more surreal.


===Points of Interest===
===Points of Interest===
[[File:Mado_Balcony_Nite.png|thumb|right|200px|[[Madotsuki]]'s balcony at night]]
[[File:Mado_Balcony_Nite.png|thumb|right|200px|[[Madotsuki]]'s balcony at night]]
When switched on, the TV no longer displays the test card, but instead there is a large eye looking into the room, or the [[Events#The KALIMBA TV Channel|KALIMBA TV Channel]] event will activate, the latter being a 1/8 chance.
When switched on, the TV no longer displays the test card. Instead, either a large eye peering into the room or the [[Events#The KALIMBA TV Channel|KALIMBA TV Channel]] event will be shown, the latter being a 1/8 chance.


Instead of writing in her diary, sitting at the desk and pressing the '''"Z"''' button (Interact) will let [[Madotsuki]] scoot the chair around her bedroom. She can ride the chair to almost anywhere in the dream world (albeit very slowly), but will not be able to get off it until she returns it to her desk. Sitting on the chair and equipping an effect can result in a [[Effects#Pseudo-effects|glitch that increases Madotsuki's speed]].
Instead of writing in her diary, sitting at the desk and pressing the '''"Z"''' button (Interact) will let [[Madotsuki]] scoot the chair around her bedroom. She can ride the chair to almost any location within the dream world (albeit very slowly), but will not be able to get off it until she returns it to her desk. Sitting on the chair and equipping an effect can result in a [[Effects#Pseudo-effects|glitch that increases Madotsuki's speed]].


Entering the [[Bed|dream bed]] does not cause her to fall asleep, but, like all the other beds, there is a 1/5 chance that it will transport her to [[Staircase of Hands|The Staircase of Hands]]. The chance of this is determined when [[Madotsuki]] falls asleep, as one bed in the dream world is randomly selected to teleport her.
Entering the [[Bed|dream bed]] does not cause her to fall asleep: like all other beds, there is a 1/5 chance that it will transport her to [[Staircase of Hands|The Staircase of Hands]]. The chance of this is determined when [[Madotsuki]] falls asleep, as one bed in the dream world is randomly selected to teleport her.


Most importantly of all, [[Madotsuki]] can leave the dream bedroom via the door. This leads to [[The Nexus]] and every subsequent location of her dream world.
Most importantly, [[Madotsuki]] can leave the dream bedroom via the door. This leads her to [[The Nexus]] and every subsequent location within the dream world.


== Connections ==
== Connections ==

Revision as of 23:08, 3 December 2019

Madotsuki's Room
Mado's Room.png
窓付きの部屋 (Madotsuki's Room)
Basic Info
Effects EffectNone
Events NASU
The KALIMBA TV Channel
Notable NPCs None
Other
Connecting Areas The Nexus
The Staircase of Hands (Random)
BGM ゆめにっき
BGM_034
KALIMBA
Map ID Missing
Map Type Small, Normal
Extras +

YNOproject Badges

Kalimba.png KALIMBA
Nasu(badgeyn).png NASU
Nasu pink(badgeyn).png Pink NASU
Mado(badgeyn).png Window
BadgeYN crick in the neck.png Slept Wrong

Madotsuki's Room (現実の部屋, Real Room, ベランダ, Veranda) is where the player starts (and ends) the game. This room and its balcony are the only locations Madotsuki can access outside her dreams.

Although Madotsuki can go out onto the balcony, attempting to leave the room by the door results in her simply shaking her head. This may be either due to her being a hikikomori or because Madotsuki is physically unable to open it.

The balcony background changes depending on the time of day. It is a place of limited functionality until a later point in the game, and its dream world representation simply serves as a spawn point for the dream world.

In the manga, her room is the same and is the overall focal point, just as it is in-game. However, the manga dwells on a theory that she cannot leave the room because someone locked her in.

Points of Interest

Her desk is where she writes in the titular dream diary to save the game. She also has a television that receives no channels but can be used to play NASU by interacting with the Famicom console.

The Bed is the most important object in the room. When Madotsuki climbs into bed, there is a three-second countdown in the top left corner of the screen. When it hits zero, the screen blurs out and Madotsuki begins to dream.

Dream Representation

When Madotsuki falls asleep, she finds herself on the dream representation of her balcony (夢ベランダ, Dream Veranda). The bedroom (夢の部屋, Dream Room) is identical to the real one except for a couple of subtle differences - the Famicom is gone and the balcony backgrounds become slightly more surreal.

Points of Interest

Madotsuki's balcony at night

When switched on, the TV no longer displays the test card. Instead, either a large eye peering into the room or the KALIMBA TV Channel event will be shown, the latter being a 1/8 chance.

Instead of writing in her diary, sitting at the desk and pressing the "Z" button (Interact) will let Madotsuki scoot the chair around her bedroom. She can ride the chair to almost any location within the dream world (albeit very slowly), but will not be able to get off it until she returns it to her desk. Sitting on the chair and equipping an effect can result in a glitch that increases Madotsuki's speed.

Entering the dream bed does not cause her to fall asleep: like all other beds, there is a 1/5 chance that it will transport her to The Staircase of Hands. The chance of this is determined when Madotsuki falls asleep, as one bed in the dream world is randomly selected to teleport her.

Most importantly, Madotsuki can leave the dream bedroom via the door. This leads her to The Nexus and every subsequent location within the dream world.

Connections

Gallery