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Yume 2kki:Snowy Forest: Difference between revisions

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|image = SnowyForest.png
|image = SnowyForest.png
|JapaneseName = 目覚めの森
|JapaneseName = 目覚めの森
|Name = 目覚めの森, Mezame no mori, Awakening Forest
|Name = ''Mezame no mori'', Awakening Forest
|Effects = None
|Effects = None
|Wallpapers = WP #236, #266, #446
|Wallpapers = WP #236, WP #266, WP #446, WP #693
|Events = None
|Events = None
|NPCS = [[Victim]], [[Minor Characters#Snowy Fairy|Snowy Fairy]]
|NPCS = [[Yume 2kki:Victim|Victim]], [[Yume 2kki:Minor Characters#Snowy Fairy|Snowy Fairy]]
|Other = [[Vending_Machine/Unique_Vending_Machines#{{PAGENAME}}|Unique Vending Machines]]
|Other = [[Yume 2kki:Vending Machine/Unique Vending Machines#{{PAGENAME}}|Unique Vending Machines]]
|Connections = [[Dark Room]], [[Techno Condominium]], [[Alien Cellar]], [[Static Noise Hell]] {{NeedsEffect|Fairy}}{{Unlockable|Locked}}
|Connections ={{Connection|Dark Room}}, {{Connection|Techno Condominium}}, {{Connection|Alien Cellar}}, {{Connection|Static Noise Hell|effects_needed=Fairy|unlock_type=Locked}}
|BGM = [https://static.wikia.nocookie.net/yume2kki/images/2/2f/%E9%A2%A8_%28Snowy_Forest%29.ogg/revision/latest?cb=20220303185651&format=original 風],  
|BGM = {{BGM|title=風|filename=風_(Snowy_Forest).ogg|soundroom=200C|speed=80}},  
[https://vignette.wikia.nocookie.net/yume2kki/images/8/86/Moseni_luna.ogg/revision/latest?cb=20200114040337 moseni_luna] (Winter Path), [https://vignette.wikia.nocookie.net/yume2kki/images/a/aa/Bgm029%28136D%29.ogg/revision/latest?cb=20190424002819 bgm029] (Fairy Hole)
{{BGM|title=moseni_luna|filename=Moseni luna(115B).ogg|label=Winter Path|soundroom=115B|speed=100}}, {{BGM|title=bgm029|filename=Bgm029.ogg|label=Fairy Hole|soundroom=136B|speed=100}}
|Map ID = 0892, 0893, 0894
|Map ID = 0892, 0893, 0894
|Primary = [[:Category:Qxy|qxy]]
|Primary = qxy
|VersionAdded = 0.108c
|VersionAdded = 0.108c
|VersionsUpdated = 0.113a--,0.114h patch 3-b,0.117b patch 5-++
|VersionGaps = 0.120d patch 21-0.120e
|VersionsUpdated = 0.113a--, 0.114h patch 3-b, 0.117b patch 5-++
}}
}}
The '''Snowy Forest ''' is a large area connected to the [[Dark Room]] and the [[Techno Condominium]].
The '''Snowy Forest ''' is a large area connected to the [[Yume 2kki:Dark Room|Dark Room]] and the [[Yume 2kki:Techno Condominium|Techno Condominium]].
{{LocationMap|filename=Map0892.png|caption=Map of Snowy Forest.}}


[[File:Map0892.png|thumb|275px|Map of Snowy Forest]]
==Features==
The Snowy Forest is a large, horizontally and vertically-looping area filled with snow-covered dormant trees and other sights such as streams and cliff faces. It can be entered and exited through a huge tree found in the middle of the field, as well as a tall isometric building that leads to the [[Yume 2kki:Techno Condominium|Techno Condominium]].


== Features ==
Travel through this area is limited by time; at first, the area appears to have a dark blue tint as if at nighttime, but as the player explores the area, the tones will get progressively brighter and warmer, akin to a sunrise. After about two minutes, the screen will fade to white, and [[Yume 2kki:Urotsuki|Urotsuki]] will be forced to wake up. Due to the extremely strict timer, it's highly recommended that the player bring at least one of these effects below:
The Snowy Forest is a large, horizontally and vertically-looping area filled with snow-covered dormant trees and other sights such as streams and cliff faces. It can be entered and exited through a huge tree found in the middle of the field, as well as a tall isometric building that leads to the [[Techno Condominium]].
*[[Yume 2kki:Effects#Bat|Bat]]: You can fly back to the nearby portal and leave the map, resetting the timer as a result.
*[[Yume 2kki:Effects#Crossing|Crossing]]: Freezes time completely, allowing the exploration to extend indefinitely.
*[[Yume 2kki:Effects#Child|Child]]: Turns the timer backwards. Arguably the best of the three, as you can explore faster with this and the [[Yume 2kki:Effects#Motorcycle|Bike]].
Using the [[Yume 2kki:Effects#Stretch|Stretch]] effect, on the other hand, accelerates the sunrise process.  


Travel through this area is limited by time; at first, the area appears to have a dark blue tint as if at nighttime, but as the player explores the area, the tones will get progressively brighter and warmer, akin to a sunrise. After about two minutes, the screen will fade to white, and Urotsuki will be forced to wake up. Due to the extremely strict timer, it's highly recommended that the player bring at least one of these effects below:
* [[Effects#Bat|Bat]] : You can fly back to the nearby portal and leave the map, resetting the timer as a result.
* [[Effects#Crossing|Crossing]] : Freezes time completely, allowing the exploration to extend indefinitely.
* [[Effects#Child|Child]] : Turns the timer backwards. Arguably the best of the three, as you can explore faster with this and the [[Effects#Bike|Bike]].
Using the [[Effects#Stretch|Stretch]] effect, on the other hand, accelerates the sunrise process.


The world has two main sections, the cliff face and the fields at the bottom (and top) of the cliff face. The snow field is lined with dirt roads and creeks, and if you travel far enough north you can find the source of the stream: a crack in the cliff face. In addition to the condominium and the huge tree that leads to the [[Yume 2kki:Dark Room|Dark Room]], the player can also find the car and tent of the [[Yume 2kki:Victim|Victim]]. The Victim can be seen alive if the player hurries, but if they take too long to find them they'll find them hanging from the tree, dead. If the player uses their [[Yume 2kki:Effects#Chainsaw|Chainsaw]] on them, the animation that follows will be much more gruesome than usual. Using the [[Yume 2kki:Effects#Telephone|Telephone]] effect will make them dial the phone for help, rescuing them as a result.


The world has two main sections, the cliff face and the fields at the bottom (and top) of the cliff face. The snow field is lined with dirt roads and creeks, and if you travel far enough north you can find the source of the stream: a crack in the cliff face. In addition to the condominium and the huge tree that leads to the [[Dark Room]], the player can also find the car and tent of the [[Victim]]. The Victim can be seen alive if the player hurries, but if they take too long to find them they'll find them hanging from the tree, dead. If the player uses their [[Effects#Chainsaw|Chainsaw]] on them, the animation that follows will be much more gruesome than usual. Using the [[Effects#Telephone|Telephone]] effect will make them dial the phone for help, rescuing them as a result.
Urotsuki can reach the ledges of the cliff face by walking through the Winter Path, a small sub-map where the trees take on a far more psychedelic appearance, and the path itself is lined with glowing blocks (Though you can travel outside the beaten path and see the other trees). On the other side of the Winter Path is the cliff face, which is significantly more difficult to navigate, though if the player looks around they can find a mass of roots that they can enter using the [[Yume 2kki:Effects#Fairy|Fairy]] effect. By using the effect near the hole, a red eye will be revealed. The inside of the mass of roots is a dark hallway that eventually leads out into a beautiful spring populated by green plants and colorful flowers, the only such area in the world. Equipping the [[Yume 2kki:Effects#Insect|Insect]] effect in this area will turn the spinning pink flowers purple. The green plant at the center of the spring leads to [[Yume 2kki:Static Noise Hell#Ripple Passage|Ripple Passage]] when interacted with, provided that you have entered from the opposite side at least once.


Urotsuki can reach the ledges of the cliff face by walking through the Winter Path, a small sub-map where the trees take on a far more psychedelic appearance, and the path itself is lined with glowing blocks (Though you can travel outside the beaten path and see the other trees). On the other side of the Winter Path is the cliff face, which is significantly more difficult to navigate, though if the player looks around they can find a mass of roots that they can enter using the [[Effects#Fairy|Fairy]] effect. By using the effect near the hole, a red eye will be revealed. The inside of the mass of roots is a dark hallway that eventually leads out into a beautiful spring populated by green plants and colorful flowers, the only such area in the world. Equipping the [[Effects#Bug|Bug]] effect in this area will turn the spinning pink flowers purple. The green plant at the center of the spring leads to [[Static Noise Hell#Ripple Passage|Ripple Passage]] when interacted with, provided that you have entered from the opposite side at least once.
Navigating east of the mass of roots will eventually lead to a field of flowers. If no effects are equipped here, the [[Yume 2kki:Minor Characters#Snowy Fairy|Snowy Fairy]] will appear. Walking right through her will make her disappear with a little sound effect, causing the flowers to bloom, with the sun suddenly rising. Equipping the [[Yume 2kki:Effects#Insect|Insect]] effect at this point will make these flowers blue.  


Navigating east of the mass of roots will eventually lead to a field of flowers. If no effects are equipped here, the [[Minor_Characters#Snowy Fairy|Snowy Fairy]] will appear. Walking right through her will make her disappear with a little sound effect, causing the flowers to bloom, with the sun suddenly rising. Equipping the [[Effects#Bug|Bug]] effect at this point will make these flowers blue.  
There is a 1/128 chance that you can spawn near the area where Snowy Fairy is from the Dark Room instead of being at the tree.  


There is a chance that you can spawn near the area where Snowy Fairy is from the Dark Room instead of being at the tree.  
In addition, by heading north-west after leaving the Winter Path onto the cliff face, the player can find a conspicuous spot that plays a different sound effect from normal, as if stepping on a hard floor instead of in snow. Messing around at this spot using the usual interact key will allow the player to reveal a secret trapdoor underneath this spot that leads to the [[Yume 2kki:Alien Cellar|Alien Cellar]].


In addition, by heading north-west after leaving the Winter Path onto the cliff face, the player can find a conspicuous spot that plays a different sound effect from normal, as if stepping on a hard floor instead of in snow. Messing around at this spot using the usual interact key will allow the player to reveal a secret trapdoor underneath this spot that leads to the [[Alien Cellar]].
==Directions==
*The Nexus → [[Yume 2kki:Marijuana Goddess World|Marijuana Goddess World]] → [[Yume 2kki:Dark Room|Dark Room]] → '''Snowy Forest'''


==Directions==
==Trivia==
Nexus → [[Marijuana Goddess World]] → [[Dark Room]] → Snowy Forest
*There exists an unused graphic of Victim in the aftermath of a bloody car accident, crawling on the ground as the car is splattered with bright red blood. While these graphics cannot be seen or triggered in-game, remnants of them can be seen when viewing this map in the RPG Maker editor.


==Gallery==
==Gallery==
<gallery type="slideshow" widths="640" position="center">
<gallery>
SnowyForestBigTree.png|Uncharacteristically big tree.
Snowy_Forest_sleeping.png|Sleeping inside the tree hollow.
SnowyForestVictim.png|The Victim, still alive.
SnowyForestVictim.png|The Victim, still alive.
SnowyForestBigTree.png|Uncharacteristically big tree.
SnowyForestSunrise.png|The area at the brink of sunrise.
SnowyForestSunrise.png|The area at the brink of sunrise.
SnowyForestSpring.png|The spring of the creek.
SnowyForestSpring.png|The spring of the creek.
Line 54: Line 58:
Snowy forest fairy cave.png|Inside the fairy hole.
Snowy forest fairy cave.png|Inside the fairy hole.
snowyforestfairyholebug.png|The flowers changing.
snowyforestfairyholebug.png|The flowers changing.
Fairyhole.gif|A great place to take a nap.
SnowyForestTimeFreeze.PNG|Freezing time with a crossing sign.
SnowyForestTimeFreeze.PNG|Freezing time with a crossing sign.
SnowyForestWinterPath.png|The winter path.
SnowyForestWinterPath.png|The winter path.
Line 60: Line 65:
20190313_035716_41_1920x1200.png|After the Snowy Fairy disappears
20190313_035716_41_1920x1200.png|After the Snowy Fairy disappears
SnowyForestBlueFlowers.png|Changing the flowers' color.
SnowyForestBlueFlowers.png|Changing the flowers' color.
Fairyhole.gif|A great place to take a nap.
</gallery>
</gallery>
[[Category:Yume 2kki Locations]]
[[Category:Yume 2kki Timed Locations]]
[[Category:Qxy]]
[[Category:Yume 2kki Locations with Wake-Up Events]]

Latest revision as of 14:32, 12 October 2024

Snowy Forest
SnowyForest.png
Basic Info
Japanese Name(s)

目覚めの森
Mezame no mori
Awakening Forest

Effects EffectNone
Collectibles

WP #236
WP #266
WP #446
WP #693

Events None
Notable NPCs Victim, Snowy Fairy
Other
Connecting Areas Dark Room
Techno Condominium
Alien Cellar
Static Noise Hell Locked🔒 Fairy
BGM 🔊 (No. 200C)
🔊 moseni_luna – Winter Path (No. 115B)
🔊 bgm029 – Fairy Hole (No. 136B)
Map ID 0892, 0893, 0894
Version Added 0.108c
Last Updated 0.117b patch 5
Author qxy
Extras +

Vending Machine

Jihanki snowy forest.PNG This large vending machine is positioned isometrically, and has a digital display which shows flashing squares that randomly change colors. You can find it just near the entrance to the Techno Condominium.
Jihanki snowy forest 2.PNG This vending machine, which bears the colors of the trees nearby, has the top portion covered in snow. It only sells cups of corn potage.

The Snowy Forest is a large area connected to the Dark Room and the Techno Condominium.

Map of Snowy Forest.

Features

The Snowy Forest is a large, horizontally and vertically-looping area filled with snow-covered dormant trees and other sights such as streams and cliff faces. It can be entered and exited through a huge tree found in the middle of the field, as well as a tall isometric building that leads to the Techno Condominium.

Travel through this area is limited by time; at first, the area appears to have a dark blue tint as if at nighttime, but as the player explores the area, the tones will get progressively brighter and warmer, akin to a sunrise. After about two minutes, the screen will fade to white, and Urotsuki will be forced to wake up. Due to the extremely strict timer, it's highly recommended that the player bring at least one of these effects below:

  • Bat: You can fly back to the nearby portal and leave the map, resetting the timer as a result.
  • Crossing: Freezes time completely, allowing the exploration to extend indefinitely.
  • Child: Turns the timer backwards. Arguably the best of the three, as you can explore faster with this and the Bike.

Using the Stretch effect, on the other hand, accelerates the sunrise process.


The world has two main sections, the cliff face and the fields at the bottom (and top) of the cliff face. The snow field is lined with dirt roads and creeks, and if you travel far enough north you can find the source of the stream: a crack in the cliff face. In addition to the condominium and the huge tree that leads to the Dark Room, the player can also find the car and tent of the Victim. The Victim can be seen alive if the player hurries, but if they take too long to find them they'll find them hanging from the tree, dead. If the player uses their Chainsaw on them, the animation that follows will be much more gruesome than usual. Using the Telephone effect will make them dial the phone for help, rescuing them as a result.

Urotsuki can reach the ledges of the cliff face by walking through the Winter Path, a small sub-map where the trees take on a far more psychedelic appearance, and the path itself is lined with glowing blocks (Though you can travel outside the beaten path and see the other trees). On the other side of the Winter Path is the cliff face, which is significantly more difficult to navigate, though if the player looks around they can find a mass of roots that they can enter using the Fairy effect. By using the effect near the hole, a red eye will be revealed. The inside of the mass of roots is a dark hallway that eventually leads out into a beautiful spring populated by green plants and colorful flowers, the only such area in the world. Equipping the Insect effect in this area will turn the spinning pink flowers purple. The green plant at the center of the spring leads to Ripple Passage when interacted with, provided that you have entered from the opposite side at least once.

Navigating east of the mass of roots will eventually lead to a field of flowers. If no effects are equipped here, the Snowy Fairy will appear. Walking right through her will make her disappear with a little sound effect, causing the flowers to bloom, with the sun suddenly rising. Equipping the Insect effect at this point will make these flowers blue.

There is a 1/128 chance that you can spawn near the area where Snowy Fairy is from the Dark Room instead of being at the tree.

In addition, by heading north-west after leaving the Winter Path onto the cliff face, the player can find a conspicuous spot that plays a different sound effect from normal, as if stepping on a hard floor instead of in snow. Messing around at this spot using the usual interact key will allow the player to reveal a secret trapdoor underneath this spot that leads to the Alien Cellar.

Directions

Trivia

  • There exists an unused graphic of Victim in the aftermath of a bloody car accident, crawling on the ground as the car is splattered with bright red blood. While these graphics cannot be seen or triggered in-game, remnants of them can be seen when viewing this map in the RPG Maker editor.

Gallery