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The '''Submarine City''' is an area accessible from | The '''Submarine City''' is an area accessible by heading north from [[Dotflow:Submarine World|Submarine World]]'s entrance. | ||
{{LocationMap|filename=Submarinecitymaze.png|caption=Map of the Submarine City's maze}} | |||
==Features== | ==Features== | ||
The Submarine City is a large building | The Submarine City, contrary to its name, is actually a singular, large building, containing a maze of ten dilapidated rooms. The maze has a rather confusing layout, with many rooms interlinking with one another, and only containing one actual dead end. Many of the rooms are filled with graffiti, either of eyeballs or illegible text. | ||
From the entrance, to get to the exit: | |||
*Take the only door. | |||
*This room should have four windows. Take the right door. | |||
*This room should have six windows. Take the north door. | |||
*This room should have illegible text on the wall. Take the left door. | |||
*This room should have illegible text on the wall, as well as graffiti of two eyeballs. Take the left door. | |||
*This room should have a half-complete drawing of Sabitsuki's face on the wall. Take the only door. | |||
Navigating through the maze successfully will lead to a room featuring both a faded silhouette of Sabitsuki on the wall and a door that exits to the [[Dotflow:Submarine Corridors|Submarine Corridors]]. | |||
==Directions== | ==Directions== | ||
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==Trivia== | ==Trivia== | ||
*[[Dotflow:Oreko|Oreko]] is programmed to potentially spawn in the area outside the building but never does. Due to an oversight, using the [[Dotflow:Effects#Handgun|Handgun]] here will cause her to briefly appear. | *[[Dotflow:Oreko|Oreko]] is programmed to potentially spawn in the area outside the building but never does.<ref>Whenever a flow session starts, the game rolls a random number from 0 to 14 to decide where Oreko should appear. She is coded to appear outside of the building if this number is 15, but this can never happen legitimately.</ref> Due to an oversight, using the [[Dotflow:Effects#Handgun|Handgun]] here will cause her to briefly appear. | ||
* | *The only dead end room notably features a drawing resembling [[Yume Nikki:Uboa|Uboa]] from ''Yume Nikki'' on the wall. | ||
==Gallery== | ==Gallery== |
Revision as of 14:04, 30 September 2023
This page is missing information. You can help YumeWiki by expanding it. Details: Needs map and how to navigate |
Submarine City | |
---|---|
Basic Info | |
Japanese Name(s) |
海底都市 |
Effects | None |
Events | None |
Notable NPCs | Oreko |
Other | |
Connecting Areas | Submarine World Submarine Corridors |
BGM | 🔊 海底都市/Submarine City |
Map ID | 0026, 0029, 0030, 0031, 0032, 0033, 0034, 0035, 0036, 0037, 0038 |
The Submarine City is an area accessible by heading north from Submarine World's entrance.
Features
The Submarine City, contrary to its name, is actually a singular, large building, containing a maze of ten dilapidated rooms. The maze has a rather confusing layout, with many rooms interlinking with one another, and only containing one actual dead end. Many of the rooms are filled with graffiti, either of eyeballs or illegible text.
From the entrance, to get to the exit:
- Take the only door.
- This room should have four windows. Take the right door.
- This room should have six windows. Take the north door.
- This room should have illegible text on the wall. Take the left door.
- This room should have illegible text on the wall, as well as graffiti of two eyeballs. Take the left door.
- This room should have a half-complete drawing of Sabitsuki's face on the wall. Take the only door.
Navigating through the maze successfully will lead to a room featuring both a faded silhouette of Sabitsuki on the wall and a door that exits to the Submarine Corridors.
Directions
Entrance → Plant World → Submarine World → Submarine City
Trivia
- Oreko is programmed to potentially spawn in the area outside the building but never does.[1] Due to an oversight, using the Handgun here will cause her to briefly appear.
- The only dead end room notably features a drawing resembling Uboa from Yume Nikki on the wall.
Gallery
- ↑ Whenever a flow session starts, the game rolls a random number from 0 to 14 to decide where Oreko should appear. She is coded to appear outside of the building if this number is 15, but this can never happen legitimately.
... more about "Submarine City"
海底都市/Submarine City (https://yume.wiki/images/5/58/Dotflow-koto.ogg, Dotflow-koto.ogg, ?, None, ?, ?) +
? (?, ?) +
- 756450
- cea694
海底都市 +
Has subobject"Has subobject" is a predefined property representing a container construct and is provided by Semantic MediaWiki.