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Yume 2kki:Chaser Academy: Difference between revisions

mNo edit summary
m (described area, added in-dev category)
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==Features==
==Features==
{{Stub}}
This is a small area with a checkered floor and red walls that have posters of [[Yume 2kki:Chasers|chasers]] and a clock displaying the time as midnight.
 
Arriving from the Dark Room places you in a small red room. Interacting with the blocky object causes a brief apparition of a group of classic chasers to appear, makes the room gray, and changes the door. Interacting with it again returns you to the red room.
 
Using the door in the gray room takes you to a hall with one of the red boxes that can be interacted with to store up to four masks between dreams. If there are multiple masks stored, the [[Yume 2kki:Effects#Dice|Dice]] effect can be used to cycle through the masks that can be equipped.
 
Near there is a basin with a faucet that can be turned on or off and a black filing cabinet. Interacting with the filing cabinet grants the faceless mask. If you equip the mask of a chaser, except Shadow Slime and Shadow Ninetails, you can interact with the cabinet to be turned into a mini chaser.
 
Blocking the eastern end of the hall is a group of cones, possibly indicating an expansion in the future.


==Directions==
==Directions==
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ChaserAcademy04.png
ChaserAcademy04.png
</gallery>
</gallery>
[[Category:Yume 2kki In Development]]

Revision as of 10:19, 5 March 2024

Chaser Academy
ChaserAcademy03.png
Basic Info
Japanese Name(s)

閉じ込め学園

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Dark Room
BGM 🔊 UroRutherfordium (slow) – Entrance
🔊 UroRutherfordium
Map ID 2300
Version Added 0.122f
Author Bean

Chaser Academy is an area accessible from the door pointed at by the shadow of a lamp in Dark Room.

Features

This is a small area with a checkered floor and red walls that have posters of chasers and a clock displaying the time as midnight.

Arriving from the Dark Room places you in a small red room. Interacting with the blocky object causes a brief apparition of a group of classic chasers to appear, makes the room gray, and changes the door. Interacting with it again returns you to the red room.

Using the door in the gray room takes you to a hall with one of the red boxes that can be interacted with to store up to four masks between dreams. If there are multiple masks stored, the Dice effect can be used to cycle through the masks that can be equipped.

Near there is a basin with a faucet that can be turned on or off and a black filing cabinet. Interacting with the filing cabinet grants the faceless mask. If you equip the mask of a chaser, except Shadow Slime and Shadow Ninetails, you can interact with the cabinet to be turned into a mini chaser.

Blocking the eastern end of the hall is a group of cones, possibly indicating an expansion in the future.

Directions

Gallery

... more about "Chaser Academy"