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|NPCS = None | |NPCS = None | ||
|Connections = {{Connection|Bleeding Mushroom Garden}} | |Connections = {{Connection|Bleeding Mushroom Garden}} | ||
|BGM = {{BGM|title=synapse|filename=Synapseslow50.ogg||soundroom=673A}},{{BGM|title=Discovery|filename=Discovery_extended.ogg|label=Red|soundroom=674}},{{BGM|title=Colby_World_Formation|filename=Colby_World_Formationslow60.ogg|label=Teal|soundroom=675}},{{BGM|title=moseni_fort|filename=Moseni_fortslow80.ogg|label=Yellow|soundroom=676A}},{{BGM|title=gr_pchestra|filename=Gr_pchestra100speed.ogg|label=Glasses Event|soundroom=677A}},{{BGM|title=egg|filename=Egg_extended.ogg|label=Canvas|soundroom=678A}} | |BGM = {{BGM|title=synapse|filename=Synapseslow50.ogg||soundroom=673A|speed=50}},{{BGM|title=Discovery|filename=Discovery_extended.ogg|label=Red|soundroom=674|speed=100}},{{BGM|title=Colby_World_Formation|filename=Colby_World_Formationslow60.ogg|label=Teal|soundroom=675|speed=60}},{{BGM|title=moseni_fort|filename=Moseni_fortslow80.ogg|label=Yellow|soundroom=676A|speed=80}},{{BGM|title=gr_pchestra|filename=Gr_pchestra100speed.ogg|label=Glasses Event|soundroom=677A|speed=100}},{{BGM|title=egg|filename=Egg_extended.ogg|label=Canvas|soundroom=678A|speed=100}} | ||
|Map ID = 2238, 2239, 2284 | |Map ID = 2238, 2239, 2284 | ||
|Primary = Colby | |Primary = Colby |
Revision as of 16:27, 28 July 2024
Primary Estate | |
---|---|
Basic Info | |
Japanese Name(s) |
錯視 |
Effects | None |
Events | None |
Notable NPCs | None |
Other | |
Connecting Areas | Bleeding Mushroom Garden |
BGM | 🔊 synapse (No. 673A) 🔊 Discovery – Red (No. 674) 🔊 Colby_World_Formation – Teal (No. 675) 🔊 moseni_fort – Yellow (No. 676A) 🔊 gr_pchestra – Glasses Event (No. 677A) 🔊 egg – Canvas (No. 678A) |
Map ID | 2238, 2239, 2284 |
Version Added | 0.120f patch 4 |
Primary Author | Colby |
Contributing Author(s) | Nakatsu |
Primary Estate is an area accessible from a TV in Bleeding Mushroom Garden.
Features
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Primary Estate is a world with TVs, white structures resembling trees, and lifeless gray statues all around. There’s also voxel structures that form arches, pillars, pyramids. In the top right corner of the map, you'll see a giant VCR TV with 3 colored circles being displayed. When you approach and interact with any of the buttons, a randomizer will shuffle some symbols on screen. Whatever it lands on decides the area's appearance. It can only be re-rolled by exiting and re-entering Primary Estate.
- Red: The red symbol turns the world red. The statues will come to life as red mushrooms with small legs and the trees will take on the appearance of abstract, coral-like shapes. The red sign seen in one of the TVs will vanish while in this state, leading to a dark room with red spikes and a construction sign.
- Yellow: The yellow symbol turns the world yellow. The statues become cube-donuts with small legs and the trees turn into pretty flowers.
- Teal: The teal symbol turns the world teal, as the statues become steering wheels with small legs, and the trees turn into tall goblets. In the teal state, the Canvas will be unlocked, and the sign blocking the room is gone.
Interacting with the giant TV while having the Glasses effect equipped will show a closeup of it, with the picture of some foliage and a blue sky. The text "Welcome home! :)", written in white, is displayed on the top left of the screen.
Canvas
The Canvas is an area styled like Microsoft Paint with a 38x23 canvas to draw on with 45 colors. There are also two buttons that switch the window from light to dark mode and back.
Directions
Nexus → Deep Red Wilds → Bleeding Mushroom Garden → Primary Estate
Trivia
If you view the map of the canvas inside RPG Maker 2000, you'll see a hidden drawing of a tbh creature underneath a floor of events.
Gallery
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