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Yume Nikki:Madotsuki's Room: Difference between revisions

>Kittybags
(Added description of manga stuff with a new part called 'in the manga')
>GreenToxic
mNo edit summary
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|Effects = None
|Effects = None
|Map Type = Small, Normal
|Map Type = Small, Normal
|Events = [[Events#NASU|NASU]]<br/>[[Events#The KALIMBA TV Channel|The KALIMBA TV Channel]]<br/>[[Events#The_Ending|The Ending]]
|Events = [[Events#Crick_in_the_Neck|Crick in the Neck]]<br/>[[Events#NASU|NASU]]<br/>[[Events#The KALIMBA TV Channel|The KALIMBA TV Channel]]<br/>[[Events#The_Ending|The Ending]]
|NPCS = None
|NPCS = None
|Connections = [[The Nexus]]<br/>[[The Staircase of Hands|The Staircase of Hands (Random)]]
|Connections = [[The Nexus]]<br/>[[The Staircase of Hands|The Staircase of Hands (Random)]]
Line 26: Line 26:


==Dream Representation==
==Dream Representation==
When [[Madotsuki]] falls asleep, she finds herself on the dream representation of her balcony (夢ベランダ, Dream Veranda). The bedroom (夢の部屋, Dream Room) is identical to the real one except for a couple of subtle differences - the Famicom is gone and the balcony backgrounds become slightly more surreal.
When Madotsuki falls asleep, she finds herself on the dream representation of her balcony (夢ベランダ, Dream Veranda). The bedroom (夢の部屋, Dream Room) is identical to the real one except for a couple of subtle differences - the Famicom is gone and the balcony backgrounds become slightly more surreal.


===Points of Interest===
===Points of Interest===
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**'''Madotsuki's Dream Room''' ''- Sleep in the [[Bed|bed]]''
**'''Madotsuki's Dream Room''' ''- Sleep in the [[Bed|bed]]''
***[[The Nexus]] ''- Exit via the door''
***[[The Nexus]] ''- Exit via the door''
***[[Staircase of Hands|The Staircase of Hands]] ''- Sleep in the [[Bed|bed]]''
***[[The Staircase of Hands|The Staircase of Hands (Random)]] ''- Sleep in the [[Bed|bed]]''


== In the manga ==
==Trivia==
Madotsuki's room in the manga is a lot more simplified than in the game and has an overall brighter colour scheme. The walls are a brighter and darker purple and the floor is darker and looks more like individual wooden planks. The bed has a very identical appearance but now has visible grey-purple colored containers under it. The carpet shares the same colors and theme but the pattern is slightly different. The desk and items around it are the same with the desk having two additional draws that can't be seen in the game.
*The door that leads to the [[Events#FACE|FACE]] event in the stairway of [[Number World]] is the same one that Madotsuki refuses to leave in the real world. This could [[Theories|suggest]] that [[FACE]] represents her fear of whatever's out there.
 
*There is a '''1/64''' chance that upon waking up, Madotsuki will have a [[Events#Crick_in_the_Neck|crick in her neck]] that will cause her head to be always facing towards the left. While in this state, she cannot play NASU or save the game, and can only go back to sleep.
The balcony is identical to the one in the game.
 
Unlike in the game, Madotsuki's room is accessible by other characters. [[Uboa]], [[Seccom Masada-sensei]] and [[Poniko]] all visit the room at different points with Poniko entering in a way that seems similar to the location of the FACE event - which makes sense since the door to the event is the same as the door in Madotsuki's room.


==Gallery==
==Gallery==
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山.png|The first dream balcony parallax background.
山.png|The first dream balcony parallax background.
夕焼けb.png|The second dream balcony parallax background.
夕焼けb.png|The second dream balcony parallax background.
I001.jpg|Madotsuki's room and balcony as they appear in the [[Official Manga]].
I001.jpg|Madotsuki's room and balcony as they appear in the [[Official Manga|manga]].
manga balcony.PNG
manga balcony.PNG
</gallery>
</gallery>
  
  
[[Category:Locations]]
[[Category:Locations]]

Revision as of 15:00, 15 July 2020

Madotsuki's Room
Mado's Room.png
窓付きの部屋 (Madotsuki's Room)
Basic Info
Effects EffectNone
Events Crick in the Neck
NASU
The KALIMBA TV Channel
The Ending
Notable NPCs None
Other
Connecting Areas The Nexus
The Staircase of Hands (Random)
BGM ゆめにっき
ゆめにっき
Yumenikki
BGM_034
ゆめはいつもベランダから
A Dream Always Begins in the Veranda
KALIMBA
カリンバ
Karimba
Map ID Missing
Map Type Small, Normal
Extras +

YNOproject Badges

Kalimba.png KALIMBA
Nasu(badgeyn).png NASU
Nasu pink(badgeyn).png Pink NASU
Mado(badgeyn).png Window
BadgeYN crick in the neck.png Slept Wrong

Madotsuki's Room (現実の部屋, Real Room, ベランダ, Veranda) is where the player starts (and ends) the game. This room and its balcony are the only locations Madotsuki can access outside her dreams.

Although Madotsuki can go out onto the balcony, attempting to leave the room by the door results in her simply shaking her head. This may be either due to her being a hikikomori, or because Madotsuki is physically unable to open it.

The balcony background changes depending on the time of day. It is a place of limited functionality until a later point in the game, and its dream world representation simply serves as a spawn point for the dream world.

In the manga, her room is the same and has the same role as the game. However, the manga dwells on a theory that she cannot leave the room because someone locked her in.

Points of Interest

Her desk is where she writes in the titular dream diary to save the game. She also has a television that receives no channels but can be used to play NASU by interacting with the Famicom console.

The bed is the most important object in the room. When Madotsuki climbs into bed, there is a three second countdown in the top left corner of the screen. When it hits zero, the screen blurs out and Madotsuki starts to dream.

Dream Representation

When Madotsuki falls asleep, she finds herself on the dream representation of her balcony (夢ベランダ, Dream Veranda). The bedroom (夢の部屋, Dream Room) is identical to the real one except for a couple of subtle differences - the Famicom is gone and the balcony backgrounds become slightly more surreal.

Points of Interest

When switched on, the TV no longer displays the test card. Instead, either a large eye peering into the room or the KALIMBA TV Channel event will be shown, the latter being a 1/8 chance.

Instead of writing in her diary, sitting at the desk and pressing the "Z" button (interact) will let Madotsuki scoot the chair around her bedroom. She can ride the chair almost anywhere within the dream world (albeit very slowly), but will not be able to get off it until she returns it to her desk. Sitting on the chair and equipping an effect can result in a glitch that increases Madotsuki's speed.

Entering the dream bed does not cause her to fall asleep. Like all other beds, there is a 1/5 chance that it will transport her to the Staircase of Hands. The chance of this is determined when Madotsuki falls asleep, as one bed in the dream world is randomly selected to teleport her.

Most importantly, Madotsuki can leave the dream bedroom via the door. This leads her to the Nexus and every subsequent location within the dream world.

Madotsuki's balcony at night

Connections

Trivia

  • The door that leads to the FACE event in the stairway of Number World is the same one that Madotsuki refuses to leave in the real world. This could suggest that FACE represents her fear of whatever's out there.
  • There is a 1/64 chance that upon waking up, Madotsuki will have a crick in her neck that will cause her head to be always facing towards the left. While in this state, she cannot play NASU or save the game, and can only go back to sleep.

Gallery