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Someday:Decision Path: Difference between revisions

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Line 5: Line 5:
|Effects = [[Someday:Effects#Monochrome|Monochrome]]
|Effects = [[Someday:Effects#Monochrome|Monochrome]]
|Events = None
|Events = None
|Wallpapers =  
|Wallpapers = None
|NPCS = None
|NPCS = None
|Connections = {{Connection|School World|one_way_type=NoEntry}}, {{Connection|Question World|one_way_type=NoReturn}}
|Connections = {{Connection|School World|one_way_type=NoEntry}}, {{Connection|Question World|one_way_type=NoReturn}}
|BGM =  
|BGM = 30 - Ambiance.wav
|Map ID = 0041
|Map ID = 0041
|JapaneseName = 白黒通路
|JapaneseName = 白黒通路
Line 16: Line 16:


==Features==
==Features==
{{Stub}}
The '''Decision Path''' is a mostly monochrome and relatively simplistic area with a pale floor over a dark background, it starts with Itsuki standing in the middle of a path, where it's possible to go either left and right, there are two arrows pointing to the right besides Itsuki's starting point.
 
Going to the right reveals a somewhat branching (but still straightforward), winding path which gets more withered plants and cracks as Itsuki progresses, all the branches lead to three big spikes that give Itsuki the [[Someday wiki:Effects#Monochrome|Monochrome]] effect.
 
Going to the left, ignoring the arrows, shows a direct path to the left where the black background starts getting gradually covered by colorful "noise", getting to the end of the map in this path eventually leads to a one-way connection towards the [[Someday wiki:Question World|Question World]].


==Directions==
==Directions==
The Nexus → [[Someday:School World|School World]] → Decision Path
The Nexus → [[Someday:School World|School World]] → Decision Path
==Trivia==
*The Decision Path was inspired by the Flash game [https://en.wikipedia.org/wiki/Loved_(video_game) Loved], which takes place on a minimalistic monochrome enviroment with a narrator who gives (often misleading or harmful) indications to the player and colorful pixels covering the screen if the player disobeys the narrator.


==Gallery==
==Gallery==
<!-- Insert screenshots of the area in this section. If there are more than 9 screenshots, set the gallery to display as a slideshow. -->
<!-- Insert screenshots of the area in this section. If there are more than 9 screenshots, set the gallery to display as a slideshow. -->
<gallery>
<gallery widths="160" heights="120">
 
File:SomedayMonochrome1.png|Following the arrows.
File:SomedayMonochrome2.png|The spikes that give the Monochrome effect.
File:SomedayMonochrome3.png|Itsuki choosing his own path.
</gallery>
</gallery>


[[Category:Someday Locations]]
[[Category:Someday Locations]]

Latest revision as of 04:32, 6 August 2023

Decision Path
Decision path pic.png
Basic Info
Original Name(s)

白黒通路

Effects EffectMonochrome
Events None
Notable NPCs None
Other
Connecting Areas

School World NoEntry
Question World NoReturn➡️

BGM 30 - Ambiance.wav
Map ID 0041

The Decision Path is an area accessible by interacting with a lone monochrome girl in one of the rooms of the School World.

Features

The Decision Path is a mostly monochrome and relatively simplistic area with a pale floor over a dark background, it starts with Itsuki standing in the middle of a path, where it's possible to go either left and right, there are two arrows pointing to the right besides Itsuki's starting point.

Going to the right reveals a somewhat branching (but still straightforward), winding path which gets more withered plants and cracks as Itsuki progresses, all the branches lead to three big spikes that give Itsuki the Monochrome effect.

Going to the left, ignoring the arrows, shows a direct path to the left where the black background starts getting gradually covered by colorful "noise", getting to the end of the map in this path eventually leads to a one-way connection towards the Question World.

Directions

The Nexus → School World → Decision Path

Trivia

  • The Decision Path was inspired by the Flash game Loved, which takes place on a minimalistic monochrome enviroment with a narrator who gives (often misleading or harmful) indications to the player and colorful pixels covering the screen if the player disobeys the narrator.

Gallery