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Effects: Difference between revisions

The rewritten Style Guide has an open discussion of the spoiler policy. The current policy will be used if no new consensus is reached. Discuss it here.

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{{MissingInfo|Add page header/description, images, passive effects, practical uses, etc.}}
{{MissingInfo|Add page header/description, images, secondary descriptions, passive effects, practical uses, etc.}}
==Effects==
==Effects==
===Dust Bunny===
===Dust Bunny===

Revision as of 01:24, 18 January 2024

Effects

Dust Bunny

Become a dust bunny. Makes you lighter and faster.

Appearance: Irving's head turns into a brown dust bunny.

Action: Irving hops in place.

Location: Obtained from the large rabbit in Attic World's nazar sub-area.

Vampirism

Become able to take blood from others.

Appearance: Irving wears a bat-themed cloak and hood.

Action: The bat ears on Irving's cloak wiggle.

Location: From the large bat in an isolated section of the Gloomy Wetlands. Accessed via the Vampire's House in Rainy Village.

Scooter

Ride a scooter. A more orthodox way to go faster.

Appearance: Irving rides a red moped scooter.

Action: Irving honks the horn on the scooter.

Location: Found in the Noble Gas District, southeast of the entrance from Road Sign World.

Mobile Phone

Hold a mobile phone. Allows you to call home.

Appearance: Irving holds a blue mobile phone.

Action: Irving dials on the phone, taking them back to the Nexus.

Location: Pick up the phone found in an isolated section of Transmission Tower World, accessed via the dog in Sunset Hell.

Tuning Fork

Wield a tuning fork. Things may react to its use.

Appearance: Irving wields a tuning fork.

Action: Irving holds up the tuning fork, playing it as a green pulse is sent out.

Location: Pick up the tuning fork found in the Sea Manor.

Angler

Hold a bathyal lantern. Its odd light is alluring.

Appearance: Irving wears a blue coat with a dark button-up shirt. They hold a lantern and have a fish hook going through their head.

Action: Irving holds the lantern forward as it glows.

Location: Found at the end of a tunnel in the Benthic World from a fish-like creature.

Bed Hair

Get bed hair. Not much of a morning person...

Appearance: Irving wears a set of blue slippers and striped pajamas, as well as gaining messy hair.

Action: None.

Location: Interact with the character at the tornado cliffside in the Weather Station.

Deer

Become a deer. Allows you to jump some small gaps.

Appearance: Irving grows a pair of deer antlers.

Action: None.

Location: Find the pan flute-playing character atop a hill in Boiling Water World.

Skeleton Key

Become a lockpick demon. Open the unopenable.

Appearance: Irving's attire becomes black, white, and red. They now have white skin, red eyes, a devil's tail and horns, and wield a giant key.

Action: None.

Location: Interact with the character next to the giant shell on the Pink Beach.

Gargoyle

Become a statue. May protect you from danger.

Appearance: Irving turns into a gray stone statue with an added tail, wings, and horns.

Action: None.

Location: Find the gargoyle statue in the Ramparts.

Wendigo

Become a monster. Lets you mimic some creatures.

Appearance: Irving turns into a wendigo, gaining a furry body with horns, claws, and a skull-like face.

Action: None.

Location: Interact with the wendigo within the forest in the Scarlet World.

Ice Sculpture

Become an ice sculpture. Stops things from moving.

Appearance: Irving turns into a blue ice sculpture of themself.

Action: Irving transforms into a different ice statue and reverts back to normal when the action is done again. There are a variety of appearances the effect can take.

Location: Find the dragon ice sculpture in the Cold Storage.

Brimstone

Become infernal stone. Incinerates other things.

Appearance: Irving gains orange skin and white eyes. A lava crack goes across their head and they gain small horns.

Action: None.

Location: Interact with the burning meteorite next to the cave camper in Winter Hills.

Bellhop

Become a hotel porter. Lets you push stuff around.

Appearance: Irving wears a bellhop outfit, wearing a red and gold suit and cap.

Action: None.

Location: Interact with the reaching creature in the isolated section of Vermilion Rooftops accessed via one of the Hotel Rooms.

Formal

Wear formal clothes. Looks a bit uptight.

Appearance: Irving wears a black suit with orange buttons and a white undershirt.

Action: None.

Location: Interact with the boss of the Electro Tower, located on its second floor.

Instructions

View the controls.