(is it the same every time?) |
TreemanQwQ (talk | contribs) (Should be fixed now!) |
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i believe that the download version makes use of RM2k3's "generate dungeon" functionality, and is therefore different every time (perhaps with more possible variations than the cached YNO versions). i assume the reason they store them separately is that EasyRPG doesn't support this functionality yet. --[[User:Jspecter|Jspecter]] ([[User talk:Jspecter|talk]]) 22:17, 17 October 2024 (UTC) | i believe that the download version makes use of RM2k3's "generate dungeon" functionality, and is therefore different every time (perhaps with more possible variations than the cached YNO versions). i assume the reason they store them separately is that EasyRPG doesn't support this functionality yet. --[[User:Jspecter|Jspecter]] ([[User talk:Jspecter|talk]]) 22:17, 17 October 2024 (UTC) | ||
Yeah you're correct, I re-checked in RM2k3 (I was using r48 which doesn't support that feature I think) and random dungeon generation is used for R-Maze. Should be fixed now, thank you for your insight :) --[[User:TreemanQwQ|TreemanQwQ]] ([[User talk:TreemanQwQ|talk]]) 16:46, 18 October 2024 (UTC) |
Latest revision as of 16:46, 18 October 2024
i believe that the download version makes use of RM2k3's "generate dungeon" functionality, and is therefore different every time (perhaps with more possible variations than the cached YNO versions). i assume the reason they store them separately is that EasyRPG doesn't support this functionality yet. --Jspecter (talk) 22:17, 17 October 2024 (UTC)
Yeah you're correct, I re-checked in RM2k3 (I was using r48 which doesn't support that feature I think) and random dungeon generation is used for R-Maze. Should be fixed now, thank you for your insight :) --TreemanQwQ (talk) 16:46, 18 October 2024 (UTC)