×
Create a new article
Write your page title here:
We currently have 3,053 articles on YumeWiki. Type your article name above or click on one of the titles below and start writing!



YumeWiki
3,053Articles

Someday:Decision Path: Difference between revisions

No edit summary
(sound room)
Line 8: Line 8:
|NPCS = None
|NPCS = None
|Connections = {{Connection|School World|one_way_type=NoEntry}}, {{Connection|Question World|one_way_type=NoReturn}}
|Connections = {{Connection|School World|one_way_type=NoEntry}}, {{Connection|Question World|one_way_type=NoReturn}}
|BGM = 30 - Ambiance.wav
|BGM = {{BGM|title=Ambiance|filename=Someday_30 - Ambiance_70.ogg|soundroom=30|speed=70|label=}}
|Map ID = 0041
|Map ID = 0041
|JapaneseName = 白黒通路
|JapaneseName = 白黒通路

Revision as of 09:03, 3 December 2024

Decision Path
Decision path pic.png
Basic Info
Japanese Name(s)

白黒通路

Effects EffectMonochrome
Events None
Notable NPCs None
Other
Connecting Areas School World NoEntry
Question World NoReturn➡️
BGM 🔊 Ambiance (No. 30)
Map ID 0041

The Decision Path is an area accessible by interacting with a lone monochrome girl in one of the rooms of the School World.

Features

The Decision Path is a mostly monochrome and relatively simplistic area with a pale floor over a dark background, it starts with Itsuki standing in the middle of a path, where it's possible to go either left and right, there are two arrows pointing to the right besides Itsuki's starting point.

Going to the right reveals a somewhat branching (but still straightforward), winding path which gets more withered plants and cracks as Itsuki progresses, all the branches lead to three big spikes that give Itsuki the Monochrome effect.

Going to the left, ignoring the arrows, shows a direct path to the left where the black background starts getting gradually covered by colorful "noise", getting to the end of the map in this path eventually leads to a one-way connection towards the Question World.

Directions

The Nexus → School World → Decision Path

Trivia

  • The Decision Path was inspired by the Flash game Loved, which takes place on a minimalistic monochrome enviroment with a narrator who gives (often misleading or harmful) indications to the player and colorful pixels covering the screen if the player disobeys the narrator.

Gallery