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Yume 2kki:Boogie Street

Revision as of 22:12, 12 April 2013 by >LainIwakura
Boogie Street
2kki-boogiestreet.png
GET DOWN
Basic Info
Effects EffectNone
Events None
Notable NPCs Faucet-head
Other
Connecting Areas Gray RoadFountain World
BGM n3-ELPinnuendo (third apartment)
Map ID Missing
Extras +

Vending Machine

Jihanki boogie street.png Found immediately upon arriving from Gray Road. This unique vending machine is similar to the one in Forest World (white with a blue tear design).

Boogie Street (団地, Danchi, Estate) is a small area accessible from the Gray Road.

Features

There are four doors to the north, one of which is locked. Three NPCs are dancing to the south in an inaccessible spot behind some metal barriers, one of which is moving much faster than the others. They do not appear to react to any effects. There's an interactive, ordinary Vending Machine between the third and fourth doors.

The doors, from left to right:

  • The first door leads to a room containing a water fountain, a large pool, what appear to be two spinning feathers, and an NPC with a faucet for a head. Interacting with the water fountain will take you to Fountain World. Faucet-head will either spawn inside the inaccessible pool at the far end of the room or right next to the fountain. When interacted with, he makes a water dripping sound. He does not seem to react to any effects, including the chainsaw.
  • The second door is locked. The interior actually exists inside the game data, but is currently empty and inaccessible through conventional means.
  • The third door leads to a room containing a radio playing a catchy tune and one of the dancing creatures from outside lying next to a plate of a few brown pixels that are probably meant to be food. Unlike his brethren outdoors, he is just lying there, just shaking his belly and not responding to most effects, although he does make a sound when interacted with. Pulling out the chainsaw will make him cease his shaking. Chainsawing him will kill him like usual, but he will respawn upon leaving the area.
  • The fourth and last leads to a hallway containing a drinking fountain that makes a sound when interacted with. If you keep going, the background music will become noticeably louder and you will somehow end up atop a gloomy, somewhat poorly drawn roof. There's a bench for Urotsuki to sit on and not much else.

Trivia

  • The Bat effect is unusable here.