Garden World | |||||||||||
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The entrance from the Nexus. | |||||||||||
Basic Info | |||||||||||
Effects | Bike | ||||||||||
Collectibles |
WP #12 | ||||||||||
Events | None | ||||||||||
Notable NPCs | None | ||||||||||
Other | |||||||||||
Connecting Areas | The NexusHospitalBlue ForestOnyx Tile World (one-way) | ||||||||||
BGM | bgm052yumepo3 (The Monster Party) | ||||||||||
Map ID | Missing | ||||||||||
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Garden World (植物世界, Shokubutsu Sekai, Plant World) is one of the main areas accessible from The Nexus.
Features
Garden World is a somewhat spartan area with a sort of day/night mechanic. When entered from the Nexus, the area is in 'night' mode and features a dark blue color scheme. Green plant buds and small flying insects decorate the landscape, and the Bike effect can be obtained. Numerous lavender brick structures can be found here and there; three of these have keyholes in them and can be entered.
In addition, entering and exiting an oblong ring of plant buds near one of said keyhole structures will seamlessly teleport you to an area with a long diagonal chainlink-fenced path. At the bottom of the path is a hole that connects to the Blue Forest as well as a path leading from the Onyx Tile World, which is one-way and can only be accessed from behind. Also, equipping the Penguin effect and sliding near the hole to the Blue Forest will briefly call the attention of a shifty mole-looking thing.
In either version of the area, a second, smaller ring of plants will toggle the time of the day. The basic layout of the area remains unchanged when this happens, but the interiors of the lavender brick buildings change, as well as a number of smaller things.
During the bright orange colored 'daytime,' the Nexus entrance is missing and the Bike effect is replaced by a table. The numerous flying insects seem to be dormant and the chainlink fence path is inaccessible, although the ring of plants is still there. The lavender buildings now contain little green creatures that bark when interacted with, as well as passageways to other places; the larger building contains a painting that leads to a small, looping area filled with green barking creatures, while the two smaller buildings' interiors' doors will actually open when interacted with and lead to the Hospital.