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    Yume 2kki:Garden World

    Garden World
    Gardenworld.png
    The entrance from the Nexus.
    Basic Info
    Original Name(s)

    植物世界
    植物世界
    Shokubutsu Sekai
    Plant World
    ワニ犬の家
    Wani inu no ie
    Crocodile dog house

    Effects EffectBike
    Collectibles

    WP #12
    WP #286
    WP #566
    WP #571
    WP #709

    Events None
    Notable NPCs None
    Other
    Connecting Areas

    The Nexus
    Hospital
    Snowy Apartments
    Blue Forest
    Purple World NoEntry
    The Hand Hub Chance🍀
    Art Gallery Chance🍀
    Inu-san's Psyche
    Orange Forest Polygon NoReturn➡️
    Blue Sanctuary
    Board Game Islands Chance🍀 Child
    Onyx Tile World NoEntry

    Removed Connections

    Plant Labyrinth

    BGM bgm052 (No. 015A and 015B)

    yumepo3 (The Monster Party) (No. 013A)

    Map ID 0081, 0082, 0083, 0084, 0484, 1339
    Version Added 0.058
    Last Updated 0.123
    Primary Author 418
    Contributing Author(s) 710, Kong, luok
    Extras +
    YNOproject Badges
    CrocDog(badgeY2).gif CrocDog(badgeY2).png Garden Party

    Garden World is one of the main areas accessible from The Nexus.

    Map of Garden World.
    Map of the Chainlink Path.

    Features

    Garden World is a somewhat spartan area with a sort of day/night mechanic. When entered from The Nexus, the area is in 'night' mode and features a dark blue color scheme. Green plant buds and small flying insects decorate the landscape, and the Bike effect can be obtained. Numerous lavender brick structures can be found here and there; three of these have keyholes in them and can be entered. Near the series of brick towers is a door leading to the Snowy Apartments.

    In addition, entering and exiting an oblong ring of plant buds near one of said keyhole structures will seamlessly teleport you to an area with a long diagonal chain-link-fenced path. At the bottom of the path is a hole that connects to the Blue Forest as well as a path leading from the Purple World, which is one-way and can only be accessed from behind. Also, equipping the Penguin effect and sliding near the hole to the Blue Forest will briefly call the attention of a shifty mole-looking thing.

    In the widest building northwest of the entrance, the left door will lead to the Art Gallery if it is the first day of winter, the second day of spring, or the third day of summer. The right door will lead to The Hand Hub if it is the third day of winter, the first day of summer, or the second day of autumn.

    In either version of the area, a dark spot in a second, smaller ring of plants will toggle between day and night. The basic layout of the area remains unchanged when this happens, but the interiors of the lavender brick buildings change, as well as a number of smaller things.

    During the bright orange colored 'daytime,' The Nexus entrance is missing and the Bike effect is replaced by a table. The numerous flying insects seem to be dormant and the chain-link fence path is inaccessible, although the ring of plants is still there. The lavender buildings now contain little green creatures that bark when interacted with, as well as passageways to other places; the larger building contains a painting that leads to the Green Monster Party, a small, looping area filled with green barking creatures, while the two smaller buildings' interiors' doors will actually open when interacted with and lead to the Hospital.

    Directly north of the day/night switch is one of the small buildings. While in daytime, interacting with the keyhole brings you to a room with a painting of a blue field, and interacting with it leads to a room containing a dog in a suit and a purple creature on the table. Interacting with the dog in a suit allows you to enter Inu-san's Psyche.

    Still in daytime, southwest of the day/night switch in the middle of a bunch of plants, there is a 126/256 chance determined every dream session (if The Nexus is gray), that a green door leading to Board Game Islands will magically appear. To open the door, you need to have the Child in your inventory, otherwise the door will not open. Once opened, enter quickly before it disappears.

    By going directly west from the entrance during 'nighttime', you will find something that looks like a blue hand sticking out of a hole in the ground. Interacting with this object will lead to Blue Sanctuary.

    During the nighttime version, northeast of the entrance and west of the Bike effect is a group of buildings, one with a keyhole. Inside is a painting of the Polygon effect NPC, which serves as a hint to use the effect. When the Polygon effect is used, the room will rotate, revealing a door that will lead to Orange Forest with no direct means of returning.

    Directions

    • The Nexus → Garden World

    Trivia

    • Many sprites in this world, including the tufts of grass, exterior and interior of the buildings, resemble ones in Earthbound. This also applies with the trees in the chain-link path and Blue Forest.
    • If a chaser traps you in an isolated area of the forest near the chain link fence path, you can use the chainsaw to reveal a secret path through the trees that exits out to near the gate area.
    • The flying insects seen in this area are near-identical to the ones seen in a minigame in WarioWare: Twisted!, called PYORO R, where the player must fend off their garden from flying insects.
    • If Variable #44 is exactly 127, the door to Board Game Islands will not open despite it being smaller than 128, leading to the chance being slightly smaller than 50%.
    • If the Fairy, Haniwa (and gingerbread cookie), Grave (while active), or Dice effect is equipped, Urotsuki will be unable to open the door to the Snowy Apartments, instead knocking on it.

    Gallery

    ... more about "Garden World"
    710 +, Kong +  and luok +
    植物世界 +
    81 (?) +, 82 (?) +, 83 (?) +, 84 (?) +, 484 (?) +  and 1,339 (?) +
    0.060-c+ +, 0.086e-++ +, 0.099d-a+ +, 0.116c-c+ +, 0.120b patch 1-c+ +, 0.120b patch 4-c+ +  and 0.123 +