Windmill World | |||||||||||||
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腹の中 (Inside the Belly) | |||||||||||||
Basic Info | |||||||||||||
Effects | None | ||||||||||||
Events | NASU Link (version 0.09, unused) | ||||||||||||
Notable NPCs | Cube Guru The Fisherman NASU (version 0.09, unused) | ||||||||||||
Other | |||||||||||||
Connecting Areas | The Sewers (One Way Arrive) The Docks A (One Way Access) Block World (One Way Access) | ||||||||||||
BGM | BGM_019 | ||||||||||||
Map ID | Missing | ||||||||||||
Map Type | Medium, Looping | ||||||||||||
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Windmill World (座敷洞, Zashiki Cave) is a small, looping area that can only be reached by being eaten by Big Red via the Sewers. The music consists of vague noises of fans whirring and there are not many notable things here.
Points of Interest
Windmill World is quite small and has many short windmills. There are only two NPCs found in it: the Cube Guru and the Fisherman. Interacting with the Cube Guru will make its head spin around as it sits on a red pillow while interacting with the Fisherman will send you to the Docks A, without a way to get back. Near them, there are a couple of hedges shaped like buildings. One of these hedges has a door that leads to Block World, again without a way to get back.
An unused event in version 0.09 known as NASU Link had the character from NASU appear in this location. Interacting with it would lead the player to the unused FC World C.
Connections
- The Sewers
- Windmill World - Go into Big Red's mouth
- The Docks A (One Way Access) - Interact with the Fisherman in the middle of the windmills
- Block World (One Way Access) - Walk through the dark opening of one of the hedges
- FC World C (One Way Access, Unused) - Interact with NASU
- Windmill World - Go into Big Red's mouth
Trivia
- It is the only location other than the ones belonging to the Nexus to have a static background, although it did not have one in older versions of the game.
- The internal name for the area, 座敷洞, can also be translated as "Tatami Den", with tatami being a type of Japanese flooring. Interestingly, in the graphics for the chipset of the area, sprites for this flooring exists, possibly hinting at a much different design for the area.