Dream Route | |
---|---|
Entrance to Mourning Void | |
Basic Info | |
Japanese Name(s) |
夢国道 |
Effects | None |
Events | None |
Notable NPCs | Shadow Ladies, Light Ladies, Bikini Women |
Other | |
Connecting Areas | Mourning Void Bikini Beach Abandoned Campsite 🔑 |
Removed Connections | Emotions Maze ➡️ |
BGM | 🔊 yumepo1 – Routes (No. 017E, 017F and 017J) 🔊 yumepo1 (quiet) – Gates (No. 017G, 017H and 017K) 🔊 delta_song_10 – Park (No. 909A) 🔊 delta_song_12 – Amethyst Caves (No. 910) 🔊 sound3e – Stone Graveyard (No. 185S) |
Map ID | 2596, 2731, 2734, 2735, 3012, 3013, 3014, 3015, 3020, 3029 |
Version Added | 0.122 patch 1 |
Last Updated | 0.123b patch 9 |
Primary Author | delta_judgment |
Contributing Author(s) | Nabisae |
Dream Route is an area accessible from the red flowers in Mourning Void.
Features
The Dream Route is a vast world made up of 4 main sections: the Dream Roads, the Present Park, the Present Amethyst Caves, the Past Park, and the Past Amethyst Caves.
Dream Roads
From the Mourning Void entrance, the player begins on the right side of Route 1, with cones blocking the northern path. The only way to continue is by going south, down the road. Upon reaching Gate 1, you will find a small transition room with two passive Shadow Ladies standing by the north wall, following Urotsuki with their gaze. Equipping the Chainsaw effect here will cause an enraged Shadow Lady to appear and chase you until you either unequip it or leave the room.
Continuing east at the gate leads to Route 2, which is a single horizontal road lined with trees. At the end of the route is Gate 2, containing a wandering Light Lady and a woman in a green cropped tank top standing near the bottom right corner. Interacting with the woman transforms you into her.
Continuing east leads to Route 3, which is very visually similar to Route 2. To the east, there is an enraged-looking (yet entirely harmless) Shadow Lady, surrounded by cones and a warning sign. Interacting with her will show a close-up of her menacing glare. If you have visited Bikini Beach at least once, she will be replaced by a Light Lady who will step aside to allow you across a short bridge over a glitchy abyss to another Light Lady who will do the same, granting you a shortcut to Gate 3.
To the north of the Shadow/Light Lady is the empty Park Gate, on the other side of which is Present Park.
Present Park
Present Park is a peaceful, grassy area bordered by trees and full of checkered stone paths leading to several lily ponds and flower gardens. A few women in black dresses can be found here, either standing idly or walking around.
East of the entrance is a section made of tall patches of grass arranged to resemble a maze, though they can all be walked over. Here you will find a door with a clock drawn on it that will you to a roughly equivalent area in Past Park.
In the northwest corner of Present Park is another transitional room, this time sporting a grey and industrial interior. On the other side is a path to the north leading to a hole in a crystalline purple wall that serves as the entrance to Present Amethyst Caves. To the right of path are red construction barriers blocking off a hedge maze as well as a door that leads to the corresponding hedge maze area in Past Park.
Present Amethyst Caves
The Present Amethyst Caves are a cave system with purple amethyst walls and beige/tan floors. Upon entering from Present Park, you are greeted with a Light Lady standing next to a sign with "500" scratched out and replaced with "0". If you ignore her and enter the hole in the north wall, you will be met with red cones surrounding a door that will take you to a roughly equivalent area in the Past Amethyst Caves, which lacks the red cones.
Interacting with the Light Lady next to the sign transports the player near the end of the caves, where there is a short passage leading to a small room with doorways in each of the four cardinal directions. This Light Lady does not need to be unlocked and will teleport you even with a fresh save file. In order to progress, you must choose the correct doorway, which will lead to another room where you must do the same, and so on. For each correctly chosen door, a sound effect will play and a dot will appear on the ground in the following room. Choosing an incorrect door will take you back at least 3 rooms.
Equipping the Glasses effect will allow you to see a transparent Light Lady who will guide you to the correct door in a given room. As you progress, transparent Shadow Ladies will appear and walk into incorrect doorways. Eventually, the Light Lady will stop appearing, at which point you must choose the doorway that the Shadow Ladies do not walk into. The room layout will change after room 9 and dots will no longer appear, but the same process must be continued for rooms 10 and 11.
After successfully traversing the Dot Maze, you will enter a room with a small star at the base of a large grey slab. Walking back through the doorway you entered from leads to an identically shaped room which contains only a small white oval with animated yellow speckles. When interacted with, it will warp the player back to the first room of the caves and unlock a permanent shortcut between those two rooms.
Interacting with the star in the slab room will cause it to disappear and play a sound, as if it was collected (this unlocks a permanent connection between Stone Graveyard and Abandoned Campsite). Interacting with the stone slab will transport the player to Stone Graveyard.
Entering to doorway on the northern wall of the slab room leads to the Cave Gate, which is visually identical to the Park Gate. Upon exiting to the south, the player will again be on Route 3, now on the opposite side of the row of cones and Shadow/Light Lady. To the southeast is Gate 3, inside which is a tan woman in a bikini that will warp you to Bikini Beach.
Past Park
Past Park is much larger and more linear than it's "present" counterpart, though it shares many visual elements with it. Unlike Present Park, it features a faint CRT screen overlay. Many areas here resemble objects or shapes when seen from above, including a Gameboy, a smiley face, and Urotsuki's head.
Entering from the door found east of Present Park's entrance, you are placed in front of a section of tall grass patches arranged like a maze. Though they do not animate when stepped on like in Present Park, they can still be walked over. To the left is a pond very similar to one found at the entrance of Present Park, though the black-dress women have been replaced with lifeless paper cutouts and are joined by a paper Shadow Lady. The path that would have lead back to Gate 3 in Present Park is blocked by cones.
Following the sign pointing right sets you on a path that winds through multiple mazes, including a truly gargantuan hedge maze in the center of the map. Right before its entrance is a door that will take you back to Present Park, right before the Present Amethyst Caves.
After successfully traversing the maze, continue south and then east to reach a fenced area with hedges and grass in the shape of a snake from Serpent Ruins A. A solitary green snake stands north of the fence that cannot be interacted with or killed.
Going west instead of east on the path prior leads to a Shadow Lady that will teleport you to an earlier area before the hedge maze upon interaction.
Near the northeast corner of the snake design is a path through the trees that continues rather linearly through most of the remaining areas, including a pond and a much smaller, more straightforward hedge maze. The player will eventually reach a dead end in the form of a squared-off area with patches of tall grass in the shape of a rabbit and two NPCs. Interacting with the Shadow Lady will teleport you to a dead end to left of the massive hedge maze featuring grass patches in the shape of Urotsuki's face and the words "YUME NIKKI", forcing you to repeat part of the maze. Interacting with the Light Lady will teleport you to the final section of the park. From here is yet another hedge maze, at the end of which is a path to the Past Amethyst Caves.
Past Amethyst Caves
As is the case with the two parks, the Past Amethyst Caves visually resemble their "present" counterpart, but with a layout that is entirely different are far more difficult. Like the Past Park, it features a faint CRT overlay.
Upon entering the caves, the way back will be blocked by a cone. Where the Light Lady would have been in the True Caves, there is instead a harmless paper Shadow Lady. Continuing to the next room, you will be presented with a door that will take you to a roughly equivalent area in the Present Amethyst Caves. If you choose to instead press forward, you will have to complete a vast and complex maze of rooms, some with doorways that lead to looping sections or that send you back to previous areas in the cave. Unlike the Present Caves, the Bat effect is not disabled, making it a potentially useful tool when navigating.
After a long journey, you'll eventually reach a room with four doorways in the cardinal directions, almost visually and functionally identical to the four doors room in the Present Amethyst Caves (If you have already completed that Dot Maze, a small white oval will be present here that will warp you to a corresponding oval at the end of the Present Caves).
Unlike the Present Caves, using the Glasses effect will not help guide you and taking a wrong doorway will place you far back in the cave system. After completing the Dot Maze, you will enter a room with four doorways on the northern wall. From left to right, enter the second doorway, then return through the same doorway you came to find yourself in the Past Caves version of the Stone Slab Room (see Present Amethyst Caves). From here, you can interact with the slab to be taken to Stone Graveyard or head north through the Cave Gate and continue to the end of Route 3.
- 0 dots - Up
- 1 dot - Right
- 2 dots - Left
- 3 dots - Right
- 4 dots - Right
- 5 dots - Left
- 6 dots - Right
- 7 dots - Left
- 8 dots - Left
- 9 dots - Up
Stone Graveyard
The Stone Graveyard is a small, non-looping world filled with many rows of grungy stone slabs and a background resembling a fiery red sun. If you picked up the star by the stone stab in the Present Amethyst Caves, then re-entering the green door you came from will take you to a corresponding door in Abandoned Campsite, which can now be accessed from that side.
Three rows down and four slabs to the left from the entrance is a clean stone with a stationary grey snake above it. This snake will follow you if the Grave effect is equipped. Interacting with it will bring you back to the stone slab in the Present Amethyst Caves.
Directions
- The Nexus → Abandoned Campsite → Pointing Labyrinth → Serpent Ruins A → Mourning Void → Dream Route
After paying 500夢 to the Light Lady in Abandoned Campsite per visit:
- The Nexus → Abandoned Campsite → Mourning Void → Dream Route
After interacting with the star at the end of the Present Amethyst Caves:
- The Nexus → Abandoned Campsite → Dream Route (Stone Graveyard)
Trivia
- Before version 0.123b, on the east side of Gate 2, there used to be two cones and a woman with an orange mask on her face. Interacting with her took Urotsuki to Emotions Maze.
- This version included the addition of Route 3 and its mazes, as well as some NPCs in the Gates and a background for Route 1.
- Many of the walls in the caves feature impassable, invisible blocks accompanied by purple lines on the ground.
- Version 0.123b patch 3 included many changes. The first two routes were shortened and the chaser that appeared in Gate 1 was slowed. The Shadow Ladies at Route 3 were changed to no longer steal all of your money and trap you in Pointing Labyrinth, instead turning into Light Ladies and granting a shortcut after visiting Bikini Beach. There was a yellow-eyed Shadow Lady at the start of the park that would send you back to Mourning Void if you interacted with her and had less than 800,000夢. If you had that amount or more, she would take 500,000夢 and bring you to the end of the park. The park and Amethyst Caves were also split into their past and present selves, with the past versions containing cardboard cutouts of the NPCs. There used to be a yellow-eyed Shadow Lady at the entrance to the caves; interacting with her while you had less than 800,000夢 would bring you back to the start of the park. If you had the required amount, she would take 300,000夢 and transport you to the end of the caves. Also, the Dot Maze in the caves was updated to give hints while the Glasses effect is equipped, and the snake in Stone Graveyard was changed to be clearly visible without the use of the Grave effect. The stone that leads to the Stone Graveyard used to teleport Urotsuki there by simply walking into it instead of only interacting with it.
Gallery
Amethyst Caves
The connection to Stone Graveyard and the star that unlocks the connection between there and Abandoned Campsite.
Stone Graveyard
The door to Abandoned Campsite.
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