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Revision as of 23:56, 23 July 2024 by Sable (talk | contribs) (added intro and margin clearing)

Like Yume Nikki and many of its fangames, there are a variety of events that Soutarou can come across in Mikan Muzou. This article contains a list of many of the events found throughout the game, along with their individual locations, their requirements to activate, and what consequences activating them may have.

Bored

Event Bored.png

Location: Soutarou's Real Room.

Effect Needed: None.

Required Sanity: Any.

Description: In the real room, if you wait a little, Soutarou will yawn. Every time Soutarou yawns, his level of sanity will randomly increase/decrease by 1 point.

Waking Up

Event Waking Up.png

Location: Various locations.

Effect Needed: Any/None.

Required Sanity: Any.

Description: Most of the effects have a unique waking up action. For example, if you have the Tape effect equipped, Soutarou looks like he is being taped until he disappears; if he's in the child state of the Down Jacket effect, he'll fall on his knees; or if he uses the Corpse effect, he will disappear and leave behind a blood puddle.

What's also interesting is that the only time Soutarou will pinch his cheek like any other dreamer is when he has the Black Hair effect equipped.

Trying to wake up when he's already awake will result in him looking up - probably at the player - confused.

Nature of Chasers

Event Chasers.png

Location: Various locations.

Effect Needed: Brass Knuckles.

Required Sanity: Any.

Description: In this game, Shokushu as chasers work differently than in other fan games. If Soutarou attacks a calm Shokushu while wearing a bag on his head with the Brass Knuckles effect, it will be killed. However, if Soutarou does the same action without the bag on his head, the chaser will become enraged. If Sautarou is caught while they are in this state, he will be transported to an inescapable area.

Hazy Memory

Event Fetus.png

Location: Soutarou's Dream Room.

Effect Needed: None.

Required Sanity: Any.

Description:Please note that you won't be able to witness this event if you have collected all effects.

In the dream room, keep waiting until you hear an alarm sound. Then, check the drawer next to you; a short cutscene will begin, showing with that appears to be some kind of fetus. The sound of a cardiometer can be heard in the background as well. Pressing any key will make Soutarou come back from the "trance" laying on the ground.

Viewing this event highly decreases your Sanity Level.

Black Stone World's Ghosts

Event Ghosts.png

Location: Black Stone World.

Effect Needed: Brass Knuckles.

Required Sanity: Any.

Description:: If you equip the Brass Knuckles effect in the Black Stone World, the ghosts wandering in the world will immediately disappear and you won't be able to hurt any of them.

Behind The Doors

Event Doors.png

Location: Door World.

Effect Needed: None.

Required Sanity: Any.

Description:: In Door World, there is a dark blue door which disappears upon interaction and a green door that, when interacted with, will slighty open, revealing a big red eye behind it.

There is also a random chance that if you try to open any locked door, they will all open and show multiple red eyes.

Manor Shenanigans

Event Manor Shena.png

Location: Maid Mansion.

Effect Needed: Brass Knuckles/Picture Frame.

Required Sanity: Any.

Description: Somewhere in the Rainwater World's sewers is a brown sliding door that is entrance to a manor, where dozens of housemaids will bow down before Soutarou everytime he enters a hallway or a room, except when you've equipped a certain effect. If Soutarou wears the Brass Knuckles before them, they will look down on him, before forcing him to unequip it.

In the room that's home to the Picture Frame effect, using the latter will result in the original frame being fractured as well.

The Manor's Secret

Event Manor Secret.png

Location: Maid Mansion.

Effect Needed: None.

Required Sanity: Any.

Description: In that same manor, there is a room with a moveable object who's blocking a secret room. At the end of it, there is a view of what could be a bloodied scenery. When quitting this place, Soutarou will first look at that scenery one more time, before coming back to the actual manor.

However, there are odds that, when entering and going at the end of the room, Soutarou will have a pained expression on his face and fall on his knees, before waking up.

Gray Buildings Shenanigans

Event Gray Shenanigans.png

Location: Gray Building.

Effect Needed: None.

Required Sanity: Any.

Description: From the starting point in the building the Black Stone World's blue blob is teleporting you to, go west, then south. If you try to go into the eastern doorway here, it will disappear without warning and you will hear laughter.

You can also go all the way to the right, then down. In the dead end, there is a big red eyeball; exiting and entering the room used to have a chance of making a hole appear instead.

(Feigning) Ignorance

Event Ignorance.png

Location: Gray Building.

Effect Needed: None.

Required Sanity: Any.

Description: Find the large doorway in the gray building. Go upstairs, until you're on the third floor - the one after the floating gray teleporter. Attempting to go up again will result in Soutarou immediately go back again, with an uneasy expression on his face.

A similar event happens when you try to open the bloodied dresser in the White Room. The screen will fade to black, preventing you to see what's inside. Although this time, he'll act like there's nothing of note in there.

White Building

Event White Building.png

Location: Old Arcade.

Effect Needed: None.

Required Sanity: Any.

Description: In the arcade, interact with the machine that has a white screen to trigger a little cutscene, showing what seems to be either a church or a hospital. It won't do anything once it's over, but the next time Soutarou sleeps, another cutscene of that same building will show up, waking him up immediately.

The Arcade Chaser

Event Arcade Chaser.png

Location: Old Arcade.

Effect Needed: None.

Required Sanity: Any.

Description: In the second room of the same arcade, a blond-haired chaser can be found playing on an arcade machine. Trying to hit him with the Brass Knuckles - or to disturb him with several other effects - will result in him looking at Soutarou menacingly, revealing as well his hostile nature.

Glitching the Dream

Event Glitch.png

Location: FC World.

Effect Needed: Distortion.

Required Sanity: Any.

Description: While in the FC World, equip the Distort effect and press the action key. The screen will glitch, while a loud noise plays, before Soutarou wakes up.

The Shapeshifter

Event Shapeshifter.png

Location: Inorganic Building.

Effect Needed: Brass Knuckles.

Required Sanity: Any.

Description: Go to Inorganic World, find the girl scarecrow (go down a bit and then left), enter the building, use the Brass Knuckles effect on Shokushu (chaser) BUT take the bag off Soutarou's head (press Shift), let the mad chaser catch Soutarou, you will be in an inescapable area with interesting shapeshifting NPC, if you use the Both Hands effect his her head became elk horns and if you use Black Cat effect, the head of shapeshifter becomes cat like. She also can be killed.

Cursed Room

Event Cursed Room.png

Location: Migraine Hallways.

Effect Needed: None.

Required Sanity: Low.

Description: Enter the Inorganic World and interact with the scarecrow that's somewhere south to the door. Continue until you arrive in a dark-ish area, then find and interact with a bouncing white head. Go west, north and interact with the gray mass, taking you to a building.

Walk left, always north, then enter the first door you'll see. In the next hallway, go into the third room. Search for a box and try to interact with it. Return to the entrance to trigger the event ; the floor starts to get darker, while the door will be locked, preventing you from exiting the room. Several arms then appear, chasing Soutarou. Touching one of them will force him to wake up.

After that, if you try to come back there, Soutarou will automatically refuse to do so.

Room of Bad Memories

Event Bad Memory.png

Location: Migraine Hallways.

Effect Needed: None.

Required Sanity: Any.

Description: Enter the Board World. Go north-west and step between the two plants in front of the board. Go left and interact with the leaf. Go north-east and interact with the jagged blue statue. This is random event, but to better switch it you need interact with papers in room with one paper and in room with many papers, then.go in left upper corner and enter in first door and in next hall enter the second door, walk in this room until Soutarou until squatting and will start to remember something from his past.

Sewer Monster

Event Sewer Monster.png

Location: Sewers.

Effect Needed: None.

Required Sanity: Any.

Description: Somewhere in the sewers - that are accessible by going into a hole in one of the prison's cells, a doorway will take you to platform surrounded by waste, where dwells a one-eyed green monster. If you dare interact with him, Soutarou will be submerged by him as soon as he tries to leave, forcing him to wake up.

The Little Girl in the Streets

Event Street Girl.png

Location: Abandoned Rooftops.

Effect Needed: None.

Required Sanity: Any.

Description: By going between the two lampposts in the Case effect's area, you'll find yourself in a backstreet where a blonde little girl can be found. Most of the time, she'll be wandering, although there is a chance to find her sitting. If you re-enter this area again, there are odds that Soutarou will find her unconscious, apparently injured and probably dead - or dying. He'll head towards her and, desperate, finally falls on his knees before waking up.

Note that, when near this girl, Soutarou will refuse to equip any gruesome effects, like Centipede, Brass Knuckles or Case.

Cat Basket's Flying Event

Event Cat Fly.png

Location: Dirt Field.

Effect Needed: Black Cat.

Required Sanity: Any.

Description: Go in the Board World, from the door go in right a bit and then all way up until you not find the black enter, in black room go up and interact with a three pillars, find and go between four metal rods or sticks that stand by a two rows, then go up and enter the building, go all way up through doors or enters, with upstairs, you must be in a big balcony, if in this building night on this balcony/room must be a creature that looks like a hybrid of a cat and basket, use Black Cat Effect and interact with Basket Cat, you can control a bit Soutarou in form of a Black Cat sitting in Cat Basket's place, Basket Cat itself flying, on a background of night sky.

Smiling Himemi

Event Mystery Girl.png

Location: Gray Wasteland.

Effect Needed: None.

Required Sanity: Any.

Description: Similar to the Poniko/Uboa Event from Yume Nikki. To trigger this event, enter the Door World, find and enter a purple-pink door. Go up to the next area. In Gray World find the cabin/house with a big chair or even a throne, enter and leave repeatedly the house (1 in 64 chance when entering) until the girl that appears on the throne when leaving stays seated. From that point, Soutarou can't leave her house since the door appears to be locked. If Soutarou interacts with this girl, she will initially give him a cute smile, before turning into a creepy one, waking Soutarou up.

Eye Box

Event Eye Box.png

Location: Sepia Island.

Effect Needed: Brass Knuckles.

Required Sanity: Any.

Description: An event that works the same way as the Eye Box event from Yume Nikki. Find the box located east on the Monochrome Island, equip the Brass Knuckles and interact with the object. Doing so has a chance to teleport you to a small room. Going into one of the doorways will only lead you to the other one, meaning that this room is a loop - you can verify it by using the Envelope effect. Interacting again with the box will bring you back to the Monochrome Island.

Cave Chaser

Event Cave Chaser.png

Location: Cliffside Train Tracks.

Effect Needed: None.

Required Sanity: Any.

Description: Enter the Door World. Go left and up, enter the gray door. Head down then right to the Monochrome Island. Go north and enter the building. Go north-west and through the door frame. Go right until you see an NPC in front of the railings. Interact with them.

From where you're teleported, go right and follow the train tracks, there must be a hole in the wall, if Soutarou looks through it, he sees a calm chaser with blonde hair, but if Soutarou looks through it again and the chaser is gone, he appears behind Soutarou and eats him offscreen, forcing Soutarou to wake up.

Vending Machine Chaser

Event VM.png

Location: Serene Hill.

Effect Needed: None.

Required Sanity: Any.

Description: Enter the Iron Fence World. Go roughly north-east and interact with the lamp. Go a little south, west, then interact with the black egg. Go south until you see a mass of flesh, west and interact with the window where a green liquid is leaking. If it's the first time reaching this area, when you interact with rock blocking the path, Soutarou will kick and break it.

Continue to walk. When you arrive at the end, make sure that a blond-haired chaser is there; if he is, try to buy a drink from the vending machine then interact with him. The chaser will go to it, buy one and give it to you. He will then wink at Soutarou.

Unusual Inescapable Areas

Event white area.png

Location: Gray Building.

Effect Needed: Brass Knuckles.

Required Sanity: Any.

Description: Enter the Door World. Go left and up, enter the gray door. Head down then right to the Monochrome Island. Go north and enter the building. Go north-west and through the door frame. Go right until you're inside a building. Use the Brass Knuckles without the bag on Soutarou's head, hit the chaser and let him chase and catch you, first inescapable area that you can visit by bother chaser is Monochrome Hill after door world, there you can find a little black haired Soutarou, he can be killed.

Enter the Black Stone World. Find and interact with the blue blob NPC. From where you're teleported go Up, Up and left, use Brass Knuckles again without the bag on Soutarou's head, hit the chaser and let him catch you. Soutarou will then be teleported to a strange white room with a furniture, clock and door that is blocked by some kind of counter.

Railing NPC

Event Railing NPC.png

Location: Cliffside Train Tracks.

Effect Needed: Picture Frame.

Required Sanity: Any.

Description: Enter the Door World. Go left and up, enter the gray door. Head down then right to the Monochrome Island. Go north and enter the building. Go north-west and through the door frame. Go right until you see an NPC in front of the railings. When Soutarou uses the Picture Frame effect in the presence of this NPC, this creature just disappears, but if you use it after teleporting to the cave location this NPC seems to lay in the water, like a dead body, actually same in railings location, but it can be seen from Soutarou view, since this human being very far below.

White Cat

Event White Cat.png

Location: Archaic Temple.

Effect Needed: Black Cat.

Required Sanity: Any.

Description: Go in Door World, find and enter the gray door, in next area just go down, and next to the right, go up and find a white building, go inside from the left side, find the door frame in north-west direction and go through it, on railings area find the human like NPC and interact with them to teleport to the cave, use the Black Cat effect to go through the hole, in next area just go to the right, in the place that looks like a greenhouse find the door with vines or green plant parts and go through it, in the next area, go to the left to enter the cat building, when you pass the three rooms you find the white cat sleeping in the basket, if Soutarou uses the Brass Knuckles effect on her white cat will run from him, and then she can be in different places like between four holes in third room, on some kind of pedestal in first room, or the basket in fourth room, but it is always random after Soutarou wakes up and falls asleep again, the last place in which she can be is outside of the cat building, sitting near the vending machine.