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Uneven Dream:Debug Room

Revision as of 21:27, 26 November 2022 by YouArentDistorted (talk | contribs)
Debug Room
Debugroom1.png
Basic Info
Effects EffectAll
Collectibles

All

Events None
Notable NPCs None
Other
Connecting Areas Kubotsuki's Room NoReturn➡️Totsutsuki's Room NoReturn➡️
BGM fd-0044
Map ID 0007
Version Added a-000
Author FD

The Debug Room is a room used for testing various functions in the game. It is only accesible through the use of the Debug Item.

Features

The room contains a row of various objects on top, as well as a grid of every effect available in the game. The objects, from left to right, do the following:

  • The blue flame gives you the Snowglobe effect. It also features a message from Backbeat Anthem, the effect's creator, mentioning freezing NPCs to kill them - however, as of 0.03 this behaviour was removed, and as of 0.06 the Pencil effect is used to kill NPCs instead.
  • The white and blue sparkles teleport you to either Kubotsuki's Room or Totsutsuki's Room.
  • The door gives you a selected amount of money.
  • The pink shard shows your current character's effect on animation.
  • The "Under Construction" sign makes you jump over it.
  • The chaser gives you a choice to activate it, and if you interact with its aggresive version it gives you a choice to stay in the debug room or be teleported to one of the "caught by chaser" areas.
  • The bubbles toggle the underwater bubble animation.
  • The blue person lets you toggle the status of any wallpaper manually.
  • Seer Kubotsuki lets you unlock all wallpapers.
  • The floating Braille text lets you change the language of Braille events from English to Japanese and back, which is used in the Heaven's Docks.
  • The camera plays a credits roll, while there is an unseen EV some cases north of the camera which let you see an alternate credits roll, containing creators contacts instead of having to check the devlist.txt.

Interacting with the objects in the grid below unlocks the respective effects. Under the grid, in the middle row, there are invisible triggers for the respective character's climbing animations. There is also an invisible trigger near the top left of the room, which resets an unused variable and switch upon activation.

Trivia

  • This room used to have a green cloudy background, which was replaced in 0.03. The room's BGM was also changed multiple times.
  • The alternate credits roll contain a typo in the word 'Members', being misspelled as 'Menbers'.

Gallery