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Effects
Dust Bunny
Become a dust bunny. Makes you lighter and faster.
Appearance: Irving's head turns into a brown dust bunny.
Action: Irving hops in place.
Location: Obtained from the large rabbit in Attic World's nazar sub-area.
Vampirism
Become able to take blood from others.
Appearance: Irving wears a bat-themed cloak and hood.
Action: The bat ears on Irving's cloak wiggle.
Location: From the large bat in an isolated section of the Gloomy Wetlands. Accessed via the Vampire's House in Rainy Village.
Scooter
Ride a scooter. A more orthodox way to go faster.
Appearance: Irving rides a red moped scooter.
Action: Irving honks the horn on the scooter.
Location: Found in the Noble Gas District, southeast of the entrance from Road Sign World.
Mobile Phone
Hold a mobile phone. Allows you to call home.
Appearance: Irving holds a blue mobile phone.
Action: Irving dials on the phone, taking them back to the Nexus.
Location: Pick up the phone found in an isolated section of Transmission Tower World, accessed via the dog in Sunset Hell.
Tuning Fork
Wield a tuning fork. Things may react to its use.
Appearance: Irving wields a tuning fork.
Action: Irving holds up the tuning fork, playing it as a green pulse is sent out.
Location: Pick up the tuning fork found in the Sea Manor.
Angler
Hold a bathyal lantern. Its odd light is alluring.
Appearance: Irving wears a blue coat with a dark button-up shirt. They hold a lantern and have a fish hook going through their head.
Action: Irving holds the lantern forward as it glows.
Location: Found at the end of a tunnel in the Benthic World from a fish-like creature.
Bed Hair
Get bed hair. Not much of a morning person...
Appearance: Irving wears a set of blue slippers and striped pajamas, as well as gaining messy hair.
Action: None.
Location: Interact with the character at the tornado cliffside in the Weather Station.
Deer
Become a deer. Allows you to jump some small gaps.
Appearance: Irving grows a pair of deer antlers.
Action: None.
Location: Find the pan flute-playing character atop a hill in Boiling Water World.
Skeleton Key
Become a lockpick demon. Open the unopenable.
Appearance: Irving's attire becomes black, white, and red. They now have white skin, red eyes, a devil's tail and horns, and wield a giant key.
Action: None.
Location: Interact with the character next to the giant shell on the Pink Beach.
Gargoyle
Become a statue. May protect you from danger.
Appearance: Irving turns into a gray stone statue with an added tail, wings, and horns.
Action: None.
Location: Find the gargoyle statue in the Ramparts.
Wendigo
Become a monster. Lets you mimic some creatures.
Appearance: Irving turns into a wendigo, gaining a furry body with horns, claws, and a skull-like face.
Action: None.
Location: Interact with the wendigo within the forest in the Scarlet World.
Ice Sculpture
Become an ice sculpture. Stops things from moving.
Appearance: Irving turns into a blue ice sculpture of themself.
Action: Irving transforms into a different ice statue and reverts back to normal when the action is done again. There are a variety of appearances the effect can take.
Location: Find the dragon ice sculpture in the Cold Storage.
Brimstone
Become infernal stone. Incinerates other things.
Appearance: Irving gains orange skin and white eyes. A lava crack goes across their head and they gain small horns.
Action: None.
Location: Interact with the burning meteorite next to the cave camper in Winter Hills.
Bellhop
Become a hotel porter. Lets you push stuff around.
Appearance: Irving wears a bellhop outfit, wearing a red and gold suit and cap.
Action: None.
Location: Interact with the reaching creature in the isolated section of Vermilion Rooftops accessed via one of the Hotel Rooms.
Formal
Wear formal clothes. Looks a bit uptight.
Appearance: Irving wears a black suit with orange buttons, a white undershirt, and neat hair.
Action: None.
Location: Interact with the boss of the Electro Tower, located on its second floor.
Instructions
View the controls.