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Oversomnia:Rainy Village

Revision as of 09:55, 17 September 2024 by AX0LATTE (talk | contribs) (→‎Features: Minor addition regarding the vampire npc)
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Rainy Village
RainyVillage.png
Basic Info
Effects EffectNone
Collectibles

Bestiary Entry #29

Events None
Notable NPCs None
Other
Connecting Areas Descent
Emergency Room
Foggy Road
Gloomy Wetlands Skeleton Key Return🚩
BGM Missing
Map ID 0036, 0040
Extras +

YNOproject Badges

VampireHouse(badgeOS).gif VampireHouse(badgeOS).png Welcome to my home!

The Rainy Village is an area accessible from the lowest exit of the Descent.

Map of Rainy Village

Features

The Rainy Village is a small courtyard-like village with several brick buildings on the northern side and a hedge garden on the southern side. As the name states, the area has a constant downpour.

The southern side of the village is made up of a hedge garden populated by red, odd-looking teleporters that sway back and forth. Interacting with them will send Irving to one of the other teleporters found around the garden. Upon interaction, there is a chance Irving will be sent to the isolated center of the garden which has a statue in the middle. Interacting with the statue will take Irving to the Emergency Room.

Along the northern side of the area are several houses and a path towards the western side of the Foggy Road. While four doors are present, only the one on the far right of the village can be used. A vampire boy sits outside, locked out and missing their key. Irving can either retrieve the key to unlock the door, which is found in the hedge garden below the houses, or the Skeleton Key can be used to unlock the door automatically. However, if the latter method is used, than the vampire boy will not enter the house and will remain locked out.

Vampire's House

The Vampire's House is a small room with primarily red decoration. A couch, table, and closet are all present with some papers scattered across the floor. A small overlook shows a large background shark peeking into the room. If the vampire boy was able to reenter his house, he will be present inside slowly walking around. If Irving has the Vampirism effect equipped, he will walk faster. Within the room is another door that leads to an isolated section of the Gloomy Wetlands.

On this island in the wetlands is a large bat, covering a child with its wings who appears to be hooked up to an IV stand. Interacting with this child will give Irving the Vampirism effect. If the Wendigo effect is used on the child, Irving will turn into a unique version of them who can walk around and now carries the IV stand over their shoulder.

Directions

Nexus → Cloud Cuckoo WorldDescent → Rainy Village

Gallery