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Oversomnia:Outback Roads

Revision as of 00:19, 18 September 2024 by AX0LATTE (talk | contribs) (→‎Features: Updated description for Outback Roads and added chaser explanation + photo)
Outback Roads
OutbackRoads.png
Basic Info
Effects EffectNone
Collectibles

Bestiary Entry #3

Events None
Notable NPCs None
Other
Connecting Areas Death Row
Boiling Water World
Junction Space Skeleton Key NoReturn➡️
Attic World
Blue Passage A
BGM bgm-017
Map ID 0071, 0072

The Outback Roads is an area accessible from a doorway in the Attic World.

Map of Outback Roads

Features

Outback Roads appears as a dry savanna-like area with many dead trees and bushes. A blue crystal nearby the Death Row entry will fill a small crater with water when interacted with.

If Irving heads to the segment of the area below the Death Row column, the area will become dark and the monster for Bestiary Entry #3 will begin to chase the player at a very fast speed. If Irving is caught, he will be teleported to the Emergency Room in a closed chamber separate from the other rooms, and will have to either wake up or use the Mobile Phone to escape.

Directions

Nexus → Attic World → Outback Roads

Gallery

The chaser towards the bottom of Outback Roads sends you here.