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Oversomnia:Outback Roads

Outback Roads
OutbackRoads.png
Basic Info
Effects EffectNone
Collectibles

Bestiary Entry #3

Events None
Notable NPCs None
Other
Connecting Areas Death Row
Boiling Water World
Junction Space Skeleton Key NoReturn➡️
Attic World
Blue Passage A
Emergency Room Return🚩
BGM bgm-017
Map ID 0071, 0072

The Outback Roads is an area accessible from a doorway in Attic World.

Map of Outback Roads

Features

Outback Roads appears as a dry savanna-like area with many dead trees and bushes. The area is split into several vertically looping segments sectioned off by fences.

Heading south from the entrance leads to a section with a cave that connects to Death Row. A blue crystal near the Death Row entrance will fill a small crater with water when interacted with.

If Irving heads to the segment of the area below the Death Row column, the area will become dark and the monster from Bestiary Entry #3 will begin to chase him at a very fast speed. If Irving is caught, he will be teleported to the Emergency Room in a closed chamber separate from the other rooms, and will have to either wake up or use the Mobile Phone to escape. In this segment is a closed cave that requires the Skeleton Key effect to open. Entering it will lead to Junction Space.

North of the Attic World entrance is a cave leading to Boiling Water World. In order to access Blue Passage A, Irving has to go to the opening between the fence northeast of the Boiling Water World doorway, drive a bit to the right, and then go through the opening lined with two hollow rocks. Heading further down the linear path from that section should make it start raining, indicating he is going in the right direction. The entryway will be at the bottom of the path.

Directions

Nexus → Attic World → Outback Roads

Gallery