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Oversomnia:Outback Roads

Revision as of 08:46, 18 September 2024 by AX0LATTE (talk | contribs) (→‎Features: Blue Passage A directions/explanation added)
Outback Roads
OutbackRoads.png
Basic Info
Effects EffectNone
Collectibles

Bestiary Entry #3

Events None
Notable NPCs None
Other
Connecting Areas Death Row
Boiling Water World
Junction Space Skeleton Key NoReturn➡️
Attic World
Blue Passage A
BGM bgm-017
Map ID 0071, 0072

The Outback Roads is an area accessible from a doorway in the Attic World.

Map of Outback Roads

Features

Outback Roads appears as a dry savanna-like area with many dead trees and bushes. A blue crystal nearby the Death Row entry will fill a small crater with water when interacted with.

If Irving heads to the segment of the area below the Death Row column, the area will become dark and the monster for Bestiary Entry #3 will begin to chase the player at a very fast speed. If Irving is caught, he will be teleported to the Emergency Room in a closed chamber separate from the other rooms, and will have to either wake up or use the Mobile Phone to escape.

In order to access Blue Passage A, Irving has to go to the opening between the fence northeast of the Boiling Water World doorway, drive a bit to the right, and then go through the opening lined with two hollow rocks. Heading further down the linear path from that section should make it start raining, so you know you are going in the right direction. The entryway will be at the bottom of the path.

Directions

Nexus → Attic World → Outback Roads

Gallery

The chaser towards the bottom of Outback Roads sends you here.