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Someday:Itsuki's Room

Revision as of 15:13, 3 December 2024 by Uksi (talk | contribs) (music)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Itsuki's Room
Itsuki's room.png
Basic Info
Effects EffectNone
Events Blackout
Notable NPCs None
Other
Connecting Areas The Nexus
Chaos LockedCondition🔐
BGM 🔊 Wind – Window (No. 07)
🔊 Wind (no rain) – Window in Daylight (No. 07a)
Map ID 0001, 0025, 0028, 0230, 0232, 0233, 0234, 0249, 0251, 0252

Itsuki's Room is the game's starting point, as well as its end point.

Features

At the start of the game, Itsuki starts in front of the window within a tall apartment building, in the middle of stormy weather. Facing up shows the interior: a well-furnished bedroom with what appears to be a wooden floor, and a light-brown wall with a white baseboard. Inside the room is a wooden bookcase and closet, a desk with a PC, and a bed with a blue blanket, which Itsuki can sleep in, prompting a three-second countdown before entering the dream world. There is also a door on the northern portion. If the player attempts to direct Itsuki to exit through the door, he will simply shake his head instead, due to the weather being too harsh for him to leave the building.

Interacting with the PC makes Itsuki take a seat, for him to use it. With the PC, the player can either:

  • Save their progress
  • Play ZApNeF, or
  • Configure the game's cache settings, which allows for preloading audio assets, a feature available in the game's Evergreen Edition.

Gallery