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Yume 2kki:Data Stream: Difference between revisions

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In between the two portals from the entrance is a circularly-arranged set of buttons, as well as a vaguely-visible box, whose outline becomes dotted with the [[Yume 2kki:Effects#Glasses|Glasses]] equipped. Using the [[Yume 2kki:Effects#Polygon|Polygon]] effect will make the box above the buttons visible and interactable. Interacting with the box at that state will show a number above it, which is a hint to the number of times the buttons must be pressed. Similar objects are scattered across different parts of the area, and when all of them have been solved, all of the buttons will be transformed into rod-like objects, signifying that the puzzle that this world holds has been completed.
In between the two portals from the entrance is a circularly-arranged set of buttons, as well as a vaguely-visible box, whose outline becomes dotted with the [[Yume 2kki:Effects#Glasses|Glasses]] equipped. Using the [[Yume 2kki:Effects#Polygon|Polygon]] effect will make the box above the buttons visible and interactable. Interacting with the box at that state will show a number above it, which is a hint to the number of times the buttons must be pressed. Similar objects are scattered across different parts of the area, and when all of them have been solved, all of the buttons will be transformed into rod-like objects, signifying that the puzzle that this world holds has been completed.
The puzzle can still be solved without obtaining either of these effects, however, as the blocks in their unaltered state will play morse code when interacted with that signifies the number of buttons to press from 1-7. A static beep can be interpreted as a dit when there is another beep played immediately after it, and as a dah where there is a pause after the sound. While this sequence is currently playing, the background music will fade out to a halt and resume as soon as the <u>last beep finishes</u>.


Once this puzzle is completed, an extra teleporter will appear in the area where the solution of the puzzle is indicated by the highest number. Interacting with this teleporter will lead to a vertical corridor with a blocked door at the north and a narrow passage at the south, blocked by a block.
Once this puzzle is completed, an extra teleporter will appear in the area where the solution of the puzzle is indicated by the highest number. Interacting with this teleporter will lead to a vertical corridor with a blocked door at the north and a narrow passage at the south, blocked by a block.


From the Symbolon entrance, heading to the eastern teleporter, then taking the teleporters immediately left of where you would end up in, you will find yourself in an isolated section with two teleporters above and below you. Taking the one below leads to the top section of the three-tiered area. East from here is a secret staircase which Urotsuki will automatically climb, which then leads to a room with Urotsuki's outline. Interacting with it will yield a scene where the area will dim out, with the outline pulsating in color, gradually filling up. This gives you [[Yume 2kki:Menu Themes|Menu Theme #34]], the menu theme used in this area.
From the Symbolon entrance, heading to the eastern teleporter, then taking the teleporters immediately left of where you would end up in, you will find yourself in an isolated section with two teleporters above and below you. Taking the one below leads to the top section of the three-tiered area. Northeast from here is a secret staircase which Urotsuki will automatically climb, which then leads to a room with Urotsuki's outline. Interacting with it will yield a scene where the area will dim out, with the outline pulsating in color, gradually filling up. This gives you [[Yume 2kki:Menu Themes|Menu Theme #34]], the menu theme used in this area.


== Directions==
==Directions==
Nexus → [[Yume 2kki:Toy World|Toy World]] → [[Yume 2kki:Zodiac Fortress|Zodiac Fortress]] → [[Yume 2kki:Symbolon|Symbolon]] → '''Data Stream'''
Nexus → [[Yume 2kki:Toy World|Toy World]] → [[Yume 2kki:Zodiac Fortress|Zodiac Fortress]] → [[Yume 2kki:Symbolon|Symbolon]] → Data Stream


== Trivia ==
== Trivia==


*Before version 0.118 patch 3, solving the puzzle would unlock a connection with the [[Yume 2kki:Clawtree Forest|Clawtree Forest]].
*Before version 0.118 patch 3, solving the puzzle would unlock a connection with the [[Yume 2kki:Clawtree Forest|Clawtree Forest]].

Revision as of 06:23, 21 December 2022

Data Stream
Data stream.png
Basic Info
Japanese Name(s)

データストリーム
データストリーム
Dētasutorīmu

Effects EffectNone
Collectibles

Menu Theme #34

Events None
Notable NPCs None
Other
Connecting Areas Symbolon
Removed Connections Clawtree Forest LockedCondition🔐
Binary World LockedCondition🔐 NoReturn➡️
BGM 🔊 Nuls_01-dtslm – Entered From Symbolon
🔊 Nuls_03-dbwld – Entered From Prismatic Tent
🔇 Nuls_06_split – Upper Floor
🔇 Nuls_04-dgtmn – Upper Floor: Upon obtaining Menu Theme 34
Map ID 1042, 1044, 1045
Version Added 0.109e patch 2
Last Updated 0.118 patch 3
Primary Author nulsdodage
Contributing Author(s) 2i9
Extras +

YNOproject Badges

DataStream(badgeY2).png Digital Doppelganger

Data Stream is an area accessible from the Symbolon.

Features

Data Stream is a digital environment consisting of teleportation devices, where the outlines of the walls cascade periodically. Equipping the Lantern effect will make the outlines more visible. As you explore the area, your menu theme will take on an appearance similar to the area's environment.

In between the two portals from the entrance is a circularly-arranged set of buttons, as well as a vaguely-visible box, whose outline becomes dotted with the Glasses equipped. Using the Polygon effect will make the box above the buttons visible and interactable. Interacting with the box at that state will show a number above it, which is a hint to the number of times the buttons must be pressed. Similar objects are scattered across different parts of the area, and when all of them have been solved, all of the buttons will be transformed into rod-like objects, signifying that the puzzle that this world holds has been completed.

The puzzle can still be solved without obtaining either of these effects, however, as the blocks in their unaltered state will play morse code when interacted with that signifies the number of buttons to press from 1-7. A static beep can be interpreted as a dit when there is another beep played immediately after it, and as a dah where there is a pause after the sound. While this sequence is currently playing, the background music will fade out to a halt and resume as soon as the last beep finishes.

Once this puzzle is completed, an extra teleporter will appear in the area where the solution of the puzzle is indicated by the highest number. Interacting with this teleporter will lead to a vertical corridor with a blocked door at the north and a narrow passage at the south, blocked by a block.

From the Symbolon entrance, heading to the eastern teleporter, then taking the teleporters immediately left of where you would end up in, you will find yourself in an isolated section with two teleporters above and below you. Taking the one below leads to the top section of the three-tiered area. Northeast from here is a secret staircase which Urotsuki will automatically climb, which then leads to a room with Urotsuki's outline. Interacting with it will yield a scene where the area will dim out, with the outline pulsating in color, gradually filling up. This gives you Menu Theme #34, the menu theme used in this area.

Directions

Nexus → Toy WorldZodiac FortressSymbolon → Data Stream

Trivia

  • Before version 0.118 patch 3, solving the puzzle would unlock a connection with the Clawtree Forest.
  • In older iterations of this area, solving the puzzle and then finding your way back to the Symbolon would unlock the block at the final room of the area, which would lead to an apparent dead end. Interacting with the northern wall would make the walls on the sides materialize, before taking you to the green version of Binary World. At this point, teleporters would appear across all parts of the Data Stream upon revisiting. Later, the condition for unlocking this connection was changed to just entering the Clawtree Forest from this area, but as the connection got removed, it's now impossible to access Binary World from here.
    • However, using a savefile where the player already accessed the Clawtree Forest from this area before the connection's removal would unlock the connection to Binary World.

Gallery

... more about "Data Stream"
? (?, ?, ?, ?, ?, ?) +  and ? (?, ?, ?, ?, ?, ?) +
データストリーム +
1,042 (?) +, 1,044 (?) +  and 1,045 (?) +
0.109e patch 2 +
0.111d patch 1 +, 0.112a patch 1 +, 0.112i +, 0.113e patch 1-b +, 0.114c-++ +, 0.114c patch 1-b +, 0.115i patch 4-b +  and 0.118 patch 3-c- +