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Yume 2kki:Sprout World: Difference between revisions

(Added chances of the stone pond appearing and conditions)
(→‎Features: Corrected link to effects page)
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At the end of the path is another building similar to the main entrance; this time it's dark blue. It will will take you to a strange room with a bench and a crooked, dead tree.  
At the end of the path is another building similar to the main entrance; this time it's dark blue. It will will take you to a strange room with a bench and a crooked, dead tree.  
There's a 11.1% (1/9) chance of being taken instead to a peaceful room with a bench beside a Japanese stone pond, however, those chances can be completely skipped by equipping the [[Effects#Fairy/Yousei|Fairy Effect]] before entering the room. The chances of the room changing are determined when Urotsuki walks behind the lamppost just outside the building.
There's a 11.1% (1/9) chance of being taken instead to a peaceful room with a bench beside a Japanese stone pond, however, those chances can be completely skipped by equipping the [[Yume 2kki:Effects#Fairy/Yousei|Fairy Effect]] before entering the room. The chances of the room changing are determined when Urotsuki walks behind the lamppost just outside the building.


On the far east side of the area is a fourth concrete building, with square holes in its walls. Walking into this building's doorway will change the area, and you will walk back out into a winding path of plants and rocks. At the end of the path is another pair of blue pillars that will take you to [[Yume 2kki:Green Neon World|Green Neon World]].
On the far east side of the area is a fourth concrete building, with square holes in its walls. Walking into this building's doorway will change the area, and you will walk back out into a winding path of plants and rocks. At the end of the path is another pair of blue pillars that will take you to [[Yume 2kki:Green Neon World|Green Neon World]].

Revision as of 05:16, 28 April 2023

Sprout World
Grass World 1.png
Basic Info
Japanese Name(s)

若葉
若葉
Wakaba
Young Leaves

Effects EffectNone
Collectibles

WP #163
WP #216

Events None
Notable NPCs Pupula-Toru
Other
Connecting Areas Gray Road
Warehouse
Green Neon World
Floating Stones World
Dream Venus
BGM 🔊 n3-iFF – Pupula-Toru's Room
🔊 n3-LI – Vine Corridor
🔊 n3-tSP
🔊 n3-ELP – Dried Tree Room/Pond Room
Map ID 0351, 0352, 0353, 0354
Version Added 0.094b
Author n3
Extras +

YNOproject Badges

GrassWorld(badgeY2).gif GrassWorld(badgeY2).png Grass World
PopulaToru(badgeY2).png Popula-Toru

Grass World is an area accessible from the stairway portal in the Gray Road.

Map of Grass World

Features

Grass World is a large, barren area resembling a dirt field. The area is decorated with small plants, rocks, and red lampposts dotted around the area.

Descending the staircase from the Gray Road, you'll come to a small room with a one-eyed creature sitting on a couch. Whenever you enter this room, it may have different poses depending on the current value of variable #44, a variable with a value that changes every time you go to sleep. If the value is less than 20, it will be lying on the couch. If the value is between 20 and 179, it will be sitting on the couch, awake. If the value is between 180 and 229, it will be sitting on the couch, but sleeping. If the value is between 230 and 255, it will be sitting on the couch, sleeping, but with his head even lower. This can be used to identify if other chance events are currently active in other areas, like the current location of Megusuri-uri in Visine World, if the green creature in the Abandoned Apartments is active, between others. Check below for pictures of the different poses.

Continuing through the doorway to the right will take you to a short hallway, overgrown with plants. Further down the hallway is a dark, narrow path. If you equip the lantern effect here, you will see many strange tubular plants on either side of the path. Walking to the end of the path leads out into the main area of Grass World.

From the dark path, you will come out of a grey concrete building, the main entrance, into the main area of Grass World.

Slightly east of the main entrance is a large cluster of plants and rocks, grouped around 4 lampposts, with a pair of blue pillars in the center. To reach the pillars you will have to work your way around through a hidden path in the plants, starting from the northeast side. When you reach the center, walking through the pillars will take you to Floating Stones World.

Ever so slightly southeast of the portal to Floating Stones World is another building similar to the main entrance, slightly shorter and covered in plants. It leads to Dream Venus.

Just south of the main entrance is a seemingly inconspicuous cluster of plants, with 4 lampposts marking the entrance. Walking inside through the lampposts and across to the left among the plants will change the area, and you will find yourself on a winding path made of plants and rocks, surrounded by flickering lampposts.

At the end of the path is another building similar to the main entrance; this time it's dark blue. It will will take you to a strange room with a bench and a crooked, dead tree. There's a 11.1% (1/9) chance of being taken instead to a peaceful room with a bench beside a Japanese stone pond, however, those chances can be completely skipped by equipping the Fairy Effect before entering the room. The chances of the room changing are determined when Urotsuki walks behind the lamppost just outside the building.

On the far east side of the area is a fourth concrete building, with square holes in its walls. Walking into this building's doorway will change the area, and you will walk back out into a winding path of plants and rocks. At the end of the path is another pair of blue pillars that will take you to Green Neon World.

On the same side of this area, just before the concrete building with the holes, is a cluster of plants hiding a small four-leafed plant that will take you to the Warehouse if you interact with it.

Directions

Nexus → Red Streetlight WorldGray Road → Grass World

Gallery