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Dotflow:Entrance: Difference between revisions

(→‎Trivia: orange variant information + forced it to load in-game)
m (Removed stub template; restructured some stuff)
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==Features==
==Features==
{{Stub}}
The Entrance is a large empty void with several cracks in the ground that spread off into four directional paths. The door in the center will lead back to [[Dotflow:Sabitsuki's Room|Sabitsuki's Room]]. Following the paths in the four cardinal directions will lead to one of four worlds. Going up will lead to [[Dotflow:Dysmorphic World|Dysmorphic World]], going right will lead to [[Dotflow:Music World|Music World]], going down will lead to [[Dotflow:Plant World|Plant World]], and heading left will lead to [[Dotflow:Utility Pole World|Utility Pole World]].
The Entrance's appearance changes throughout the course of the game, with its color scheme randomly chosen at the start of each flow session.


The door in the center will lead back to [[Dotflow:Sabitsuki's Room|Sabitsuki's Room]]. Following the paths in the four cardinal directions will lead to one of four worlds. Going up will lead to [[Dotflow:Dysmorphic World|Dysmorphic World]], going right will lead to [[Dotflow:Music World|Music World]], going down will lead to [[Dotflow:Plant World|Plant World]], and heading left will lead to [[Dotflow:Utility Pole World|Utility Pole World]].
The area's appearance changes throughout the course of the game, with its color scheme randomly chosen at the start of each flow session. Only the first three Entrance variants can be seen at the start of the game. The remaining three are added to the pool after specific Effect milestones:
*Variant 4 is added after collecting 14 effects.
*Variant 5 is added after collecting 20 effects.
*Variant 6 is added after collecting all 24 effects.


==Trivia==
==Trivia==
* Only the first three Entrance variants can be seen at the start of the game. The remaining three are added to the pool after specific Effect milestones:
*A seemingly unused "orange" Entrance variant can be found inside the game files, depicting the Entrance with sickly, neon yellow cracks. The color is very similar to the Orange Menu type, associated with [[Dotflow:Oreko|Oreko]]. This variant is notably excluded from being chosen at the start of a flow session, and it's unclear how, or if, it can be triggered in-game.
**Variant 4 is added after collecting 14 effects.
 
**Variant 5 is added after collecting 20 effects.
**Variant 6 is added after collecting all 24 effects.
* An "orange" Entrance variant can be found inside the game files, depicting the Entrance with sickly, neon yellow cracks. The color is very similar to the Orange Menu type, associated with [[dotflow:Oreko|Oreko]]. This variant is notably excluded from being chosen at the start of a flow session, and it's unclear how, or if, it can be triggered in-game.
==Gallery==
==Gallery==
<!-- Insert screenshots of the area in this section. If there are more than 9 screenshots, set the gallery to display as a slideshow. -->
<gallery>
<gallery>
File:Entrance1.png|Variant 1
File:Entrance1.png|Variant 1

Revision as of 22:59, 7 July 2023

Entrance
Flow entrance.png
Basic Info
Japanese Name(s)

エントランス
エントランス

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Sabitsuki's Room
Music World
Plant World
Utility Pole World
Dysmorphic World
BGM Missing
Map ID 0005
Extras +

YNOproject Badges

Entrance badge.gif Entrance badge.png Gateway to a Rusted Dream

The Entrance is the center of Sabitsuki's dream world, serving as the game's central hub from which four major worlds can be accessed.

Features

The Entrance is a large empty void with several cracks in the ground that spread off into four directional paths. The door in the center will lead back to Sabitsuki's Room. Following the paths in the four cardinal directions will lead to one of four worlds. Going up will lead to Dysmorphic World, going right will lead to Music World, going down will lead to Plant World, and heading left will lead to Utility Pole World.

The area's appearance changes throughout the course of the game, with its color scheme randomly chosen at the start of each flow session. Only the first three Entrance variants can be seen at the start of the game. The remaining three are added to the pool after specific Effect milestones:

  • Variant 4 is added after collecting 14 effects.
  • Variant 5 is added after collecting 20 effects.
  • Variant 6 is added after collecting all 24 effects.

Trivia

  • A seemingly unused "orange" Entrance variant can be found inside the game files, depicting the Entrance with sickly, neon yellow cracks. The color is very similar to the Orange Menu type, associated with Oreko. This variant is notably excluded from being chosen at the start of a flow session, and it's unclear how, or if, it can be triggered in-game.

Gallery