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During the first chase sequence, the glitchy antagonist seen throughout [[Yume 2kki:Lost Forest|Lost Forest]] and [[Yume 2kki:Haunted Laboratory|Haunted Laboratory]] will follow you in a series of rooms with blood and eyes on the walls and tentacles coming out of floor. Though getting caught only means getting sent back to the beginning of the area, the glitchy entity can phase through walls to catch you. Run south while staying on the east side of the map to find the same NPC again, triggering the second chase. | During the first chase sequence, the glitchy antagonist seen throughout [[Yume 2kki:Lost Forest|Lost Forest]] and [[Yume 2kki:Haunted Laboratory|Haunted Laboratory]] will follow you in a series of rooms with blood and eyes on the walls and tentacles coming out of floor. Though getting caught only means getting sent back to the beginning of the area, the glitchy entity can phase through walls to catch you. Run south while staying on the east side of the map to find the same NPC again, triggering the second chase. | ||
The second chase sequence features several glitchy antagonists following you in a series of rooms populated by red uninteractible slimes. As before, keep going | The second chase sequence features several glitchy antagonists following you in a series of rooms populated by red uninteractible slimes. As before, keep going down, this time keeping on the west side of the map. | ||
You will be taken to another cutscene, serving as an ending to the story presented in Lost Forest and Haunted Laboratory, after which you will be transported back to [[Yume 2kki:Reef Maze|Reef Maze]]. | You will be taken to another cutscene, serving as an ending to the story presented in Lost Forest and Haunted Laboratory, after which you will be transported back to [[Yume 2kki:Reef Maze|Reef Maze]]. |
Revision as of 22:42, 3 January 2024
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Hall of Memories | |
---|---|
Basic Info | |
Japanese Name(s) |
Memories |
Effects | None |
Events | None |
Notable NPCs | None |
Other | |
Connecting Areas | Reef Maze 🔐 |
BGM | 🔊 namedude_memories – Main (No. 738) 🔊 namedude_chaser2 – Chase (1st Half) (No. 739B) 🔊 namedude_chaser3 – Chase (2nd Half) (No. 739C) |
Map ID | 2229, 2230 |
Version Added | 0.121c patch 7 |
Primary Author | Namedude |
Contributing Author(s) | Nakatsu |
Hall of Memories is an area accessible from the third door in Reef Maze.
Features
The Hall of Memories is, as one would expect, a long hall featuring various framed pictures hanging on the walls. When these aforementioned pictures are interacted with, they display on the entire screen for a few short seconds. The floor also contains various Polaroid pictures scattered about.
Going east, then south of the main hallway, the player encounters what seems to be a barrier blocking off the next room. A code is required to get rid of said barrier. The code in question is 91607, and can be seen in the 4th picture.
Once you input the code, the next room is unlocked. Walking in, you encounter the NPC from Lost Forest, which triggers an a short cutscene after which you will be sent into a chase sequence.
During the first chase sequence, the glitchy antagonist seen throughout Lost Forest and Haunted Laboratory will follow you in a series of rooms with blood and eyes on the walls and tentacles coming out of floor. Though getting caught only means getting sent back to the beginning of the area, the glitchy entity can phase through walls to catch you. Run south while staying on the east side of the map to find the same NPC again, triggering the second chase.
The second chase sequence features several glitchy antagonists following you in a series of rooms populated by red uninteractible slimes. As before, keep going down, this time keeping on the west side of the map.
You will be taken to another cutscene, serving as an ending to the story presented in Lost Forest and Haunted Laboratory, after which you will be transported back to Reef Maze.
Directions
The Nexus → Red Streetlight World → Reef Maze → Hall of Memories
Gallery
Entrance from Reef Maze.
- 181410
- 8C655A