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==Features== | ==Features== | ||
{{Stub|Need to correct and imrprove. Too sleepy.}} | {{Stub|Need to correct and imrprove. Too sleepy.}} | ||
This area resembles a distorted version of the [[Collective Unconscious:Maroon Tomb|Maroon Tomb]], inheriting its labyrinthine structure. Unlike its parallel, it also contains profound darkness which makes navigating throughout the interconnected corridors difficult. However, this can be partially countered by the Lumen Eidolon. | This area resembles a distorted version of the [[Collective Unconscious:Maroon Tomb|Maroon Tomb]], inheriting its labyrinthine structure. Unlike its parallel, it also contains profound darkness which makes navigating throughout the interconnected corridors difficult. However, this can be partially countered by the Lumen Eidolon outside of the ''Infinite Tomb''. | ||
Certain sections are separated by paths conformed by floating tiles and pillars decorated by blue torches. | Certain sections are separated by paths conformed by floating tiles and pillars decorated by blue torches. | ||
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Noteworthy features in this area include: | Noteworthy features in this area include: | ||
* '' | * The ''Infinite Tomb'', a looping section consisting of blocks and a singular door. It also serves as the starting point from [[Collective Unconscious:Maroon Tomb|Maroon Tomb]]. | ||
* A tiled pathway shaped as an S, where the bottom door leads to the [[Collective Unconscious:Blood Spine Zone|Blood Spine Zone]]. | * A tiled pathway shaped as an S, where the bottom door leads to the [[Collective Unconscious:Blood Spine Zone|Blood Spine Zone]]. | ||
* A particular path of tiles that gradually transition into bright, rectangular pieces, which eventually reveal the path to [[Collective Unconscious:Virtual Nightmare|Virtual Nightmare]]. | * A particular path of tiles that gradually transition into bright, rectangular pieces, which eventually reveal the path to [[Collective Unconscious:Virtual Nightmare|Virtual Nightmare]]. |
Revision as of 12:15, 23 June 2024
Festering Tomb | |||||||||||
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Basic Info | |||||||||||
Eidola | None | ||||||||||
Events | None | ||||||||||
Notable NPCs | None | ||||||||||
Other | |||||||||||
Connecting Areas | Maroon Tomb ⛔ Scarlet River 🔑 Blood Spine Zone Virtual Nightmare | ||||||||||
BGM | Missing | ||||||||||
Map ID | 0325, 0763, 0764 | ||||||||||
Version Added | 0.1.0 | ||||||||||
Author | Delly | ||||||||||
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Festering Tomb is an area accessible from Maroon Tomb or Virtual Nightmare.
Features
This article is a stub. You can help YumeWiki by expanding it. Details: Need to correct and imrprove. Too sleepy. |
This area resembles a distorted version of the Maroon Tomb, inheriting its labyrinthine structure. Unlike its parallel, it also contains profound darkness which makes navigating throughout the interconnected corridors difficult. However, this can be partially countered by the Lumen Eidolon outside of the Infinite Tomb.
Certain sections are separated by paths conformed by floating tiles and pillars decorated by blue torches.
Noteworthy features in this area include:
- The Infinite Tomb, a looping section consisting of blocks and a singular door. It also serves as the starting point from Maroon Tomb.
- A tiled pathway shaped as an S, where the bottom door leads to the Blood Spine Zone.
- A particular path of tiles that gradually transition into bright, rectangular pieces, which eventually reveal the path to Virtual Nightmare.
- A room decorated by corals shaped as vines and a red river on the bottom, which can be traversed by boat. Going westwards leads to the Virtual Nightmare.
- A lonely television displaying haunting images upon interaction.
Directions
Nexus → Dusk World → Rusted Runic Towers → Maroon Dunes → Maroon Tomb → Festering Tomb
Nexus → Lavender Ruins → Cone Pole Path → Bleeding Ladders → Scarlet River → Festering Tomb
Nexus → Dream Arcade → Roof Tub → White Apartments → Harsh Light Road → Psyche → Virtual Nightmare → Festering Tomb
Gallery
- 030000
- FF273F