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Dream Genie:Meatball: Difference between revisions

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==Features==
==Features==
{{Stub}}
The Meatball is a large, laboratory-esque area full of grotesque white blobs of flesh. The area is greatly inhabited by [[Dream Genie:Minor_Characters#Meat_Sickle|Meat Sickle]] chasers. The [[Dream Genie:Delusions#Thunder Ghost|Thunder Ghost]] delusion is highly recommended, since the chasers will run away from you when you have it equipped.
 
 
==== First Hallway ====
 
The entrance from the [[Dream Genie:Subnexus|Subnexus]] places Qiu Qin in a long hallway with several doors on either side. From the bottom up, their contents are as follows:
 
{| class="wikitable"
|+
!
!Left side
!Right side
|-
!First
|This room contains a table with a single insect trapped under a glass dome. Interacting with it will start a fullscreen event.
|This room contains a door, but the way to it is blocked off with stringy bits right in front of where Qiu Qin enters. There is no way to access the door, and it does not lead to anything.
|-
!Second
|This room contains giant gears stuck to the wall, reminiscent of the ones found in the [[Dream Genie:Hellish Cafe|Hellish Cafe]]
|This room contains several fleshy blobs and nothing else.
|-
!Third
|This room only contains the [[Dream Genie:Minor_Characters#White_Owl|White Owl]] flying around its cage. Interacting with it doesn't seem to do anything.
|This door is locked and leads to nothing.
|-
!Fourth
|This room, longer than the previous, contains several of the areas fleshy blobs along with a Meat Sickle chaser. There is an exit on the other end of the room.
|This room only contains a door leading to [[Dream Genie:Laboratory B|Laboratory B]]. It is locked upon first access of the area, and must be unlocked using the key obtained in the [[Dream Genie:Museum|Museum]].
|}
 
Entering into the fourth room on the left and accessing its exit leads you to the second hallway of the area.
 
 
==== Second Hallway ====
 
Exiting out into the second hallway presents Qiu Qin with a vast expanse of doors, though most of them are inaccessible. From the starting section, the only other accessible door aside from the one entered through is the one labeled 02 on the other side of the vertical hallway, which leads to a room containing nothing but a table and some windows. A Meat Sickle wanders here, which can be subdued for extra cash.
 
Advancing up the vertical hallway to the next set of doors gives Qiu Qin a couple more accessible doors to work with: the 02 door on the left leads to a broken down lift, and the 01 door on the right leads to an electricity room with a switch that turns on the lift in the previously mentioned room.
 
Heading upwards into the third and final span of doorways, the 03 room on the left contains masses of flesh blocked by a stringy material, and nothing accessible on the right. The hallways then loop, taking Qiu Qin back to the area with the Meat Sickle.
 
Taking the lift in the second set of hallways brings Qiu Qin on a track upwards, eventually ending in a wireframe-esque room with an exit off to the side. This exit connects to [[Dream Genie:Laboratory A|Laboratory A]].


==Directions==
==Directions==

Latest revision as of 22:24, 11 September 2024

Meatball
Screenshot-DGMeatball.png
Basic Info
Delusions EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Subnexus
Laboratory B LockedCondition🔐
Laboratory A
BGM Missing
Map ID 0208, 0209, 0210, 0211, 0212, 0213, 0214, 0215, 0216, 0217, 0218, 0219, 0220, 0221, 0222

The Meatball is an area accessible from the portal with a tiled floor in the Subnexus.

Map of Meatball

Features

The Meatball is a large, laboratory-esque area full of grotesque white blobs of flesh. The area is greatly inhabited by Meat Sickle chasers. The Thunder Ghost delusion is highly recommended, since the chasers will run away from you when you have it equipped.


First Hallway

The entrance from the Subnexus places Qiu Qin in a long hallway with several doors on either side. From the bottom up, their contents are as follows:

Left side Right side
First This room contains a table with a single insect trapped under a glass dome. Interacting with it will start a fullscreen event. This room contains a door, but the way to it is blocked off with stringy bits right in front of where Qiu Qin enters. There is no way to access the door, and it does not lead to anything.
Second This room contains giant gears stuck to the wall, reminiscent of the ones found in the Hellish Cafe This room contains several fleshy blobs and nothing else.
Third This room only contains the White Owl flying around its cage. Interacting with it doesn't seem to do anything. This door is locked and leads to nothing.
Fourth This room, longer than the previous, contains several of the areas fleshy blobs along with a Meat Sickle chaser. There is an exit on the other end of the room. This room only contains a door leading to Laboratory B. It is locked upon first access of the area, and must be unlocked using the key obtained in the Museum.

Entering into the fourth room on the left and accessing its exit leads you to the second hallway of the area.


Second Hallway

Exiting out into the second hallway presents Qiu Qin with a vast expanse of doors, though most of them are inaccessible. From the starting section, the only other accessible door aside from the one entered through is the one labeled 02 on the other side of the vertical hallway, which leads to a room containing nothing but a table and some windows. A Meat Sickle wanders here, which can be subdued for extra cash.

Advancing up the vertical hallway to the next set of doors gives Qiu Qin a couple more accessible doors to work with: the 02 door on the left leads to a broken down lift, and the 01 door on the right leads to an electricity room with a switch that turns on the lift in the previously mentioned room.

Heading upwards into the third and final span of doorways, the 03 room on the left contains masses of flesh blocked by a stringy material, and nothing accessible on the right. The hallways then loop, taking Qiu Qin back to the area with the Meat Sickle.

Taking the lift in the second set of hallways brings Qiu Qin on a track upwards, eventually ending in a wireframe-esque room with an exit off to the side. This exit connects to Laboratory A.

Directions

Unreal Nexus → 3D ProjectionSubnexus → Meatball

Gallery