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{{Locationbox | {{Locationbox | ||
|headercolor = #181410 | |headercolor = #181410 | ||
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|NPCS = | |NPCS = | ||
|Connections = {{Connection|Reef Maze|unlock_type=LockedCondition|unlock_conditions=Complete the Chase sequence event in the prior area.}} | |Connections = {{Connection|Reef Maze|unlock_type=LockedCondition|unlock_conditions=Complete the Chase sequence event in the prior area.}} | ||
|BGM = {{BGM|title=namedude_memories|filename=Namedude_memories(738A).ogg| | |BGM = {{BGM|title=namedude_memories|filename=Namedude_memories(738A).ogg|speed=100|soundroom=738}}, | ||
{{BGM|title=namedude_chaser2|filename=namedude_chaser2(739B).ogg|label=Chase (1st Half)|soundroom=739B}}, | {{BGM|title=namedude_chaser2|filename=namedude_chaser2(739B).ogg|label=Chase (1st Half)|soundroom=739B|speed=100}}, | ||
{{BGM|title=namedude_chaser3|filename=namedude_chaser3(739C).ogg|label=Chase (2nd Half)|soundroom=739C}} | {{BGM|title=namedude_chaser3|filename=namedude_chaser3(739C).ogg|label=Chase (2nd Half)|soundroom=739C|speed=100}} | ||
|Map ID = 2229, 2230 | |Map ID = 2229, 2230 | ||
|Primary = Namedude | |Primary = Namedude | ||
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|VersionAdded = 0.121c patch 7 | |VersionAdded = 0.121c patch 7 | ||
}} | }} | ||
'''Hall of Memories''' is an area accessible from the third door in [[Yume 2kki:Reef Maze|Reef Maze]]. | '''Hall of Memories''' is an area accessible from the third door in [[Yume 2kki:Reef Maze|Reef Maze]]. | ||
==Features== | ==Features== | ||
The | The Hall of Memories starts as, as one would expect, a hall featuring various framed pictures hanging on the walls. When these aforementioned pictures are interacted with, they display on the entire screen for a few short seconds. The floor also contains various Polaroid pictures scattered about. | ||
Going east, then south of the main hallway, the player encounters what seems to be a barrier blocking off the next room. A code is required to get rid of said barrier. | |||
{{SpoilerSectionStart}} | |||
The code in question is <span class="spoiler">'''91607'''</span> and can be seen in the 4th picture. | |||
Once you input the code, the next room is unlocked. Walking in, you encounter the NPC from Lost Forest, which triggers | Once you input the code, the next room is unlocked. Walking in, you encounter the NPC from Lost Forest, which triggers a short cutscene, which sends you into a series of chase sequences. | ||
During the first chase sequence, the glitchy antagonist seen throughout [[Yume 2kki:Lost Forest|Lost Forest]] and [[Yume 2kki:Haunted Laboratory|Haunted Laboratory]] will follow you in a series of rooms with blood and eyes on the walls and tentacles coming out of floor. Though getting caught only means getting sent back to the beginning of the area, the glitchy entity can phase through walls to catch you. Run south while staying on the east side of the map to find the same NPC again, triggering the second chase. | === Chase sequences === | ||
{{LocationMap|filename=Y2 Hall of Memories - Chase Sequences.png|caption=Map of Hall of Memories' Chase Sequences}} | |||
During the first chase sequence, the glitchy antagonist seen throughout [[Yume 2kki:Lost Forest|Lost Forest]] and [[Yume 2kki:Haunted Laboratory|Haunted Laboratory]] will follow you in a series of rooms with blood and eyes on the walls and tentacles coming out of the floor. Though getting caught only means getting sent back to the beginning of the area, the glitchy entity can phase through walls to catch you. Run south while staying on the east side of the map to find the same NPC again, triggering the second chase. | |||
The second chase sequence features several glitchy antagonists following you in a series of rooms populated by red uninteractible slimes. As before, keep going | The second chase sequence features several glitchy antagonists following you in a series of rooms populated by red uninteractible slimes. As before, keep going down, this time keeping on the west side of the map. | ||
You will be taken to another cutscene, serving as an ending to the story presented in | You will be taken to another cutscene, serving as an ending to the story presented in the surrounding worlds, after which you will be transported back to [[Yume 2kki:Reef Maze|Reef Maze]]. | ||
{{SpoilerSectionEnd}} | |||
==Directions== | ==Directions== | ||
The Nexus → [[Yume 2kki:Red Streetlight World|Red Streetlight World]] → [[Yume 2kki:Reef Maze|Reef Maze]] → '''Hall of Memories''' | * The Nexus → [[Yume 2kki:Red Streetlight World|Red Streetlight World]] → [[Yume 2kki:Reef Maze|Reef Maze]] → '''Hall of Memories''' | ||
==Gallery== | ==Gallery== | ||
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File:Hompic2.png|Picture 2. | File:Hompic2.png|Picture 2. | ||
File:Hompic3.png|Picture 3. | File:Hompic3.png|Picture 3. | ||
File:Hompic4.png|Picture 4, which also contains the code to the next room. | File:Hompic4.png|Picture 4, <span class="spoiler">which also contains the code to the next room.</span> | ||
File:Hompic5.png|Picture 5. | File:Hompic5.png|Picture 5. | ||
File:Hompic6.png|Picture 6. | File:Hompic6.png|Picture 6. | ||
</gallery> | |||
{{SpoilerSectionStart}} | |||
<gallery> | |||
File:ChaseSequence1.png|The first chase sequence, as well as the antagonist following you. | File:ChaseSequence1.png|The first chase sequence, as well as the antagonist following you. | ||
File:Chase2.png|The room of the second chase sequence. | File:Chase2.png|The room of the second chase sequence. | ||
</gallery> | </gallery> | ||
{{SpoilerSectionEnd}} |
Latest revision as of 19:00, 6 October 2024
Hall of Memories | |
---|---|
Basic Info | |
Japanese Name(s) |
Memories |
Effects | None |
Events | None |
Notable NPCs | None |
Other | |
Connecting Areas | Reef Maze 🔐 |
BGM | 🔊 namedude_memories (No. 738) 🔊 namedude_chaser2 – Chase (1st Half) (No. 739B) 🔊 namedude_chaser3 – Chase (2nd Half) (No. 739C) |
Map ID | 2229, 2230 |
Version Added | 0.121c patch 7 |
Primary Author | Namedude |
Contributing Author(s) | Nakatsu |
Hall of Memories is an area accessible from the third door in Reef Maze.
Features
The Hall of Memories starts as, as one would expect, a hall featuring various framed pictures hanging on the walls. When these aforementioned pictures are interacted with, they display on the entire screen for a few short seconds. The floor also contains various Polaroid pictures scattered about.
Going east, then south of the main hallway, the player encounters what seems to be a barrier blocking off the next room. A code is required to get rid of said barrier.
Spoilers:
The code in question is 91607 and can be seen in the 4th picture.
Once you input the code, the next room is unlocked. Walking in, you encounter the NPC from Lost Forest, which triggers a short cutscene, which sends you into a series of chase sequences.
Chase sequences
During the first chase sequence, the glitchy antagonist seen throughout Lost Forest and Haunted Laboratory will follow you in a series of rooms with blood and eyes on the walls and tentacles coming out of the floor. Though getting caught only means getting sent back to the beginning of the area, the glitchy entity can phase through walls to catch you. Run south while staying on the east side of the map to find the same NPC again, triggering the second chase.
The second chase sequence features several glitchy antagonists following you in a series of rooms populated by red uninteractible slimes. As before, keep going down, this time keeping on the west side of the map.
You will be taken to another cutscene, serving as an ending to the story presented in the surrounding worlds, after which you will be transported back to Reef Maze.
Spoilers end here.Directions
- The Nexus → Red Streetlight World → Reef Maze → Hall of Memories
Gallery
Entrance from Reef Maze.
- 181410
- 8C655A