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(added nightmare inn connection (chaser trap)) |
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|Events = None | |Events = None | ||
|NPCS = [[Yume 2kki:Chasers#Shadow Mold|Shadow Mold]] | |NPCS = [[Yume 2kki:Chasers#Shadow Mold|Shadow Mold]] | ||
|Connections = {{Connection|Oriental Dojo}} | |Connections = {{Connection|Oriental Dojo}}, {{Connection|Nightmare Inn|chaser_type=Catch}} | ||
|BGM = {{BGM|title = 白 |filename =白 80.ogg | soundroom= 704C|speed=80 }}, {{BGM|title = sound5j |filename = Sound5j 80.ogg |label = Orange Alley | soundroom= 582B|speed=80 }} | |BGM = {{BGM|title = 白 |filename =白 80.ogg | soundroom= 704C|speed=80 }}, {{BGM|title = sound5j |filename = Sound5j 80.ogg |label = Orange Alley | soundroom= 582B|speed=80 }} | ||
|Map ID = 2796, 2040 (Orange Alley) | |Map ID = 2796, 2040 (Orange Alley) | ||
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Sea Slug House vm.png|The vending machine. | Sea Slug House vm.png|The vending machine. | ||
Sea Slug House mold.png|The Shadow Mold that traps Urotsuki in the [[Yume 2kki:Nightmare Inn|Nightmare Inn]]. | Sea Slug House mold.png|The Shadow Mold that traps Urotsuki in the [[Yume 2kki:Nightmare Inn|Nightmare Inn]]. | ||
File:Sea Slug House 2.png|The worm that takes | File:Sea Slug House 2.png|The worm that takes Urotsuki to Orange Alley. | ||
File:Sea Slug House 3.png | File:Sea Slug House 3.png | ||
File:Sea Slug House 4.png | File:Sea Slug House 4.png |
Latest revision as of 20:57, 14 October 2024
Sea Slug House | |||||||||||
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Basic Info | |||||||||||
Japanese Name(s) |
ウミウシ和室 | ||||||||||
Effects | None | ||||||||||
Events | None | ||||||||||
Notable NPCs | Shadow Mold | ||||||||||
Other | |||||||||||
Connecting Areas | Oriental Dojo Nightmare Inn ☠️ | ||||||||||
BGM | 🔊 白 (No. 704C) 🔊 sound5j – Orange Alley (No. 582B) | ||||||||||
Map ID | 2796 2040 (Orange Alley) | ||||||||||
Version Added | 0.122d patch 3 | ||||||||||
Author | aediorugap | ||||||||||
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Sea Slug House is an area accessible from the wandering sea slug in the Oriental Dojo.
Features
This is composed of many rooms and a corridor. The corridor is replete with translucent people, some of which jump horizontally while a few guard the house. They react to the Maiko effect by looking at Urotsuki stooping. The corridor has many white carpets with gray dots, meaning there are doors into rooms. Sea slugs dwell in the rooms. They inflate and deflate in random time, and respond to the Gakuran or Maiko effect by being attracted by Urotsuki stretching her arms or bowing.
A vending machine is located to the east, and further southeast is a room containing a Shadow Mold. Getting caught by it will send Urotsuki to an isolated section of the Nightmare Inn. Additionally, a wandering orange worm in a room will send her to Orange Alley.
Orange Alley
This alley is painted orange. Warped by a worm, only along the alley does Urotsuki walk. It is blocked by many stones. Streetlights and a pair of statues are visible.
Directions
- The Nexus → Toy World → Wooden Block World → Chicken World → Nazca Valley → Oriental Dojo → Sea Slug House
Trivia
- The Bat effect cannot be used in this area.
Gallery
Entrance to the Oriental Dojo.
The Shadow Mold that traps Urotsuki in the Nightmare Inn.
- 406040
- C0C0C0